Chicken
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Chicken
The most traditional farm bird, the chicken is raised for its eggs and meat. It grows very quickly and lays eggs very often.
Base Stats
- Type
- Animal
- Flammability
- 70%
Pawn Stats
- Move Speed
- 2.1 c/s
- Health Scale
- 35% HP
- Body Size
- 0.3
- Mass - Baby
- 1.8 kg
- Mass - Juvenile
- 9 kg
- Mass - Adult
- 18 kg
- Carrying Capacity
- 23 kg
- Filth Rate
- 4
- Hunger Rate
- 0.22 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 6 years
- Manhunter Chance
- 0%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- None
- Wildness
- 0%
- Roam Interval
- 7 days
- Mate Interval
- 8 hours
- Maturity Age
- 0.2 years (12 days)
- Juvenile Age
- 0.12 years (7.2 days)
- Comfortable Temp Range
- -10 °C – 40 °C (14 °F – 104 °F)
Production
- Meat Yield
- 42 chicken meat
- Eggs Per Clutch
- 1 to 1
- Egg Laying Interval
- 1 days
- Can Lay Unfertilized Eggs
- true
Melee Combat
- Attack 1
- Feet
2 dmg (Scratch)
3 % AP
1.5 second cooldown - Attack 2
- Beak
3 dmg (Bite)
4 % AP
2 second cooldown - Attack 3
- Head
1 dmg (Blunt)
1 % AP
1.5 second cooldown
0.2 chance factor - Average DPS
- 0.72
- tradeTags
- AnimalFarm, AnimalCommon
Chickens can not be found in the wild; they must be bought from a merchant or join the colony in a self-taming event. Males of the species are referred to as Roosters and can be distinguished by their ruddy brown coloration, while females are referred to as Hens and are white. Babies of either gender are bright yellow and referred to as Chicks.
Hens will happily lay unfertilized eggs without a rooster, or they can be bred to start chicken farming.
Analysis
Chickens grow very quickly, taking only 12 days to mature, placing them among the fastest-growing animals. Combined with their incredibly fast reproduction rate of 1 offspring per day, a population of chickens can rapidly explode from a single rooster and hen, theoretically increasing to a population of 1200 adults within the span of just a year. Once the population explosion gets going, the population will double every approximately 5.7 days.
When slaughtered, a chicken yields 12 meat as a chick; 26 as a juvenile; or 42 as an adult. No leather is yielded. By slaughtering the chicks rather than eating the unhatched fertilised egg, more nutrition is gained (0.6 rather than 0.25).
An adult hen consumes 0.22 nutrition per day, and produces 0.25 nutrition of eggs each day, resulting in a nutrition efficiency of 1.116 when unfertilised eggs are eaten.
When chicks are slaughtered, an always-fertilised hen produces 0.6 nutrition per day, resulting in a nutrition efficiency of 2.679 for the hen alone, or 1.786 when accounting for the 2:1 hen:rooster ratio needed to achieve a good fertilisation rate.
As a chick grows into adulthood it will consume 1.45 nutrition in total, and will yield 1.5 more nutrition when slaughtered than it would as a baby. This means that the nutrition efficiency of a growing chick is 1.033. As the nutrition efficiency of growing chicks is so close to that of a population of a 2:1 hen:rooster population of adult chickens, it is probably preferable to allow them to grow to adulthood in order to save on slaughtering and butchering labour.
Training
Chickens lack the intelligence for training.
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health
Version history
- 0.12.906 - Added
- Alpha 17 - Prior to Alpha 17, chickens were one of the fastest reproducing animals in the game. However, they were nerfed in Alpha 17 in both body size and breeding rate, making them significantly less efficient than they used to be. In fact, after Alpha 17, it was much more nutrition-efficient to farm snowhares for meat and cows for milk.
- 1.3:
- Egg interval: 2 -> 1
- Base hunger rate: 0.35 -> 0.14
- Maturity age: 0.3 -> 0.2