Animals

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Wild animals occasionally spawn on the map according to the biome. These wild animals will wander and graze on vegetation. Animals are an important source of food by the meat they provide once hunted and butchered.

Growing food outdoors can sometimes attract animals inside your base perimeter.

Sometimes an animal may be driven mad by a psychic wave and attack any humans not behind closed doors. If injured by a colonist, certain species of animals will become maddened into a manhunter state and will relentlessly seek out humans to attack. Unless otherwise neutralized, a maddened animal will eventually return to a normal mood.


Taming

Any wild animal can be tamed by an animal handler with sufficient Animal skill and available food. Tamed animals may be bred, trained, traded, slaughtered, or farmed.

Tame.png

Wild animals may be tamed using the Tame button. An animal marked in this way will be tamed by an animal handler. The chance to tame an animal depends on the animal's wildness and the handler's animal skill. Tamed animals will remain in or near the colony or they may be assigned to animal areas to contain them. Setting animal areas is usually necessary to restrict them from eating food not intended for them.


Slaughter.png

Tamed animals may be slaughtered using the Slaughter button. An animal marked in this way will be slaughtered by an animal handler. The handler needs not be equipped with a weapon.


Naming

The game names certain animals when tamed. Other animals have a chance to be named when they nuzzle a colonist. Names are always generated by the game and cannot be changed by the player.

Breeding

Only tamed animals may breed.

Training

Tamed animals may be trained depending on their trainable intelligence. Access training

Obedience: (Training intelligence required: Simple) - An animal trained in obedience follows its master and will attack nearby aggressors. An animal's master is listed on the Training tab and on the Animals menu. The assigned master can be changed to another colonist with sufficient animal skill for that animal. Multiple animals may be assigned to a single master.

Release: (Training intelligence required: Intermediate) - Text here

Rescue: (Training intelligence required: Advanced) - Text here

Haul: (Training intelligence required: Advanced) - Text here

Needs

Animals require food and sleep and will fulfill their needs on their own.

Food: Animals will eat any available food according to their diet. Herbivorous animals of the colony can be left to eat grass on their own.

Rest: Animals will sleep as needed. Tamed animals will sleep in animal sleeping spots, animal sleeping boxes, or animal beds. If none of which are available, the animal will crash out on the ground inside its allowed zone. A tamed animal will not sleep as long as its master is drafted.

Products

Animals may be butchered for leather and meat. Certain animals once tamed produce milk, wool, or eggs.

Milk.png

Milk


Wool.png

Wool


Eggs.png

Eggs


Leather


Meat


Trade

Tamed animals may be sold to traders. Animals purchased from traders will be already tamed.

Health

Animals have the same set-up as humans when it comes to health, minus the ability to operate on them. They feel pain, and have all of the different health stats that human pawns possess.

Life Stages

Animals all have three different life stages. Animals start out as babies, and some animals may have a specific name for this stage (e.g chick). They then move on to juveniles (teenagers). Finally, they reach the final life stage which is adulthood.

Animals List

Below is a list of all of the animals currently in this version of the game.

Animal Type Wildness Diet Hunger Rate Move Speed Damage Average[1] Meat Yield Leather Yield Life Expectancy Min. Handling Skill Obedience Release Rescue Haul
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Animal Products

Below is a table of all animals that produce eggs, milk or wool.

Animal Milk Amount Milking Interval Daily Milk Average Wool Amount Shearing Interval Daily Wool Average Eggs Per Clutch Minimum Eggs Per Clutch Maximum Egg Laying Interval
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
  1. Some animals have more than one attack, so the damage listed is the average damage of those attacks. See individual animal pages for more information.