Fabrics
Revision as of 21:47, 3 October 2021 by Ickputzdirwech (talk | contribs)
See also: Materials
See also: Leathers
The following table lists all fabrics and their modifiers. These modifiers determine the stats of the building or item made out of each fabric.
For example cloth has a 0.36 "armor - sharp factor", while a duster has an "armor factor - sharp" of 0.3. So, a normal quality cloth duster will have a final "armor - sharp rating" of 0.36 × 30% = 10.8%. For an example of how to calculate the insulation for a given piece of clothing, see here.
Name | Market Value | Beauty Factor | Max Hit Points Factor | Flammability Factor | Armor - Sharp Factor | Armor - Blunt Factor | Armor - Heat Factor | Insulation - Cold (°C) | Insulation - Heat (°C) |
---|---|---|---|---|---|---|---|---|---|
Alpaca wool | 3.8 | 1.5 | 1 | 1.7 | 0.36 | 0 | 1.1 | 30 | 16 |
Bison wool | 2.7 | 1.5 | 1 | 1.7 | 0.36 | 0 | 1.1 | 26 | 12 |
Cloth | 1.5 | 1 | 1 | 1.2 | 0.36 | 0 | 0.18 | 18 | 18 |
Devilstrand | 5.5 | 3.2 | 1.3 | 0.4 | 1.4 | 0.36 | 3 | 20 | 24 |
Hyperweave | 9 | 5.5 | 2.4 | 0.4 | 2 | 0.54 | 2.88 | 26 | 26 |
Megasloth wool | 2.7 | 1.5 | 1 | 1.7 | 0.8 | 0 | 1.1 | 34 | 12 |
Muffalo wool | 2.7 | 1.5 | 1 | 1.7 | 0.36 | 0 | 1.1 | 28 | 12 |
Sheep wool | 2.7 | 1.5 | 1 | 1.7 | 0.36 | 0 | 1.1 | 26 | 10 |
Synthread | 4 | 2.3 | 1.3 | 0.7 | 0.94 | 0.26 | 0.9 | 22 | 22 |
Wool |