Serum lab
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
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Serum lab
A workbench that uses scavenged archotechnology to create single-use injectable serums. Serums produce diverse and exotic effects through the use of exotic archotech mechanites.
Base Stats
- Type
- Building – Anomaly (Buildings)
- Mass
- 20 kg
- HP
- 180
- Flammability
- 75%
Building
- Size
- 2 × 2
- Placeable
- True
- Cover Effectiveness
- 50%
- Terrain Affordance
- Medium
- Power
- -375 W
- Cleanliness
- -2
- Facility
- Tool cabinet
Creation
- Required Research
- Serum synthesis
- Work To Make
- 3,000 ticks (50 secs)
- thingCategories
- BuildingsProduction
The serum lab is a production building added by the Anomaly DLC that allows for the creation of serums.
Acquisition
Serum labs can be constructed once the serum synthesis research project has been completed. Note that this research requires dark study to unlock. Each requires 1 Shard, 2 Components, 80 Bioferrite, 100 Steel and 3,000 ticks (50 secs) of work modified by the construction speed of the builder.
Summary
SUMMARY TEXT
Each serum lab is considered dirty with a Cleanliness of −2, applied to the bottom-left-most tile from the player's perspective, regardless of orientation. This reduces the average cleanliness of the room it occupies.
Bills
The following items can be crafted at the bioferrite shaper.
Name | Materials | Work to Make | Required Research | Type |
---|---|---|---|---|
Ghoul resurrection serum | 20 + 20 | ticks (14 secs) | 840Ghoul resurrection | Drug - Serum |
Juggernaut serum | 20 + 10 | ticks (18 secs) | 1,080Juggernaut serum | Drug - Serum |
Metalblood serum | 10 + 20 | ticks (18 secs) | 1,080Metalblood serum | Drug - Serum |
Mind-numb serum | 2 + 30 | ticks (22 secs) | 1,320Mind-numb serum | Drug - Serum |
Voidsight serum | 2 + 10 | ticks (12 secs) | 720Serum synthesis | Drug - Serum |
Analysis
ANALYSIS TEXT
Version history
- Anomaly DLC Release - Added