Pig
Pig
"The pig was one of the first animals domesticated by humans. It is commonly raised for meat and leather, and is easy to feed because of its omnivorous diet. Though pigs are self-serving by disposition, they can be trained in complex tasks."
Base Stats
Pawn Stats
- Move Speed
- 3.9 c/s
- Health Scale
- 70% HP
- Body Size
- 1.7
- Mass - Baby
- 20.4 kg
- Mass - Juvenile
- 51 kg
- Mass - Adult
- 102 kg
- Carrying Capacity
- 128 kg
- Filth Rate
- 16
- Hunger Rate
- 0.8 Nutrition/Day
- Diet
- omnivorous
- Life Expectancy
- 12 years
- Manhunter Chance
- 0%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- None
- Wildness
- 0%
- Roam Interval
- 3 days
- Maturity Age
- 0.333 years (20 days)
- Juvenile Age
- 0.1 years (6 days)
- Comfortable Temp Range
- -5 °C – 40 °C (23 °F – 104 °F)
Production
- Meat Yield
- 238 pork
- Leather Yield
- 68 pigskin
- Gestation Period
- 5.661 days
- Offspring Per Birth
- 1-2 (1.318 avg)
Melee Combat
Pigs, called Sows if female, are a domesticated animal, obtainable from both land and space traders. Pigs are omnivorous, making them easy to feed. They will eat live plants and so should be kept away from the growing zones.
Analysis
When slaughtered, a pig yields 48 meat and 20 leather as a piglet; 119 meat and 36 leather as a juvenile; or 238 meat and 68 leather as an adult. Best slaughtered as adults, the nutrition efficiency of a population of pigs varies between 0.692 to 0.865 depending on how many more sows there are than male pigs.
The pig's niche is as the most nutritionally efficient omnivore that does not require taming upkeep. By locking them into a corpse freezer full of dead raiders, this permits the conversion of long pork into pork pork. The competitors for this category are, in order of nutrition efficiency, wild boars, yorkshire terriers, cats, labrador retrievers, and huskies
Comparison with the wild boar
A cousin of the wild boar, the pig is a higher-yield version of its wild relative. Pigs can be butchered for more meat (238 vs 119, produce more leather (68 vs 36), and carry a higher market value. Wild boars have a considerably higher wildness rating and are more difficult to tame. Neither pig nor wild boar tameness decays. Pigs can be trained and handled by anyone; wild boars require skill 3 handlers.
However, pigs have a higher hunger rate than the wild boar (0.8 vs 0.48), making them require more food. Pigs and wild boars take the same amount of time to reach adulthood. The biggest advantage the boar holds is that it can be found naturally on most biomes, while pigs must be acquired through trading or an animals wander in event.
Pigs are also not as strong at attacking as wild boars.
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health
Version history
- 0.12.906 - Added
- 1.3.3066 - Trainability changed from advanced to none, pigs now are predominantly a pen animal.