Snowhare
Snowhare
This hardy animal survives the brutal winters of its homelands by burrowing through snow to find edible plants.
Base Stats
- Type
- Animal
- Flammability
- 70%
Pawn Stats
- Move Speed
- 6 c/s
- Health Scale
- 40% HP
- Body Size
- 0.2
- Mass - Baby
- 2.4 kg
- Mass - Juvenile
- 6 kg
- Mass - Adult
- 12 kg
- Carrying Capacity
- 15 kg
- Filth Rate
- 1
- Hunger Rate
- 0.18 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 8 years
- Manhunter Chance
- 0%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- None
- Wildness
- 75%
- Minimum Handling Skill
- 7
- Mate Interval
- 8 hours
- Maturity Age
- 0.222 years (13.3 days)
- Juvenile Age
- 0.1 years (6 days)
- Comfortable Temp Range
- -55 °C – 40 °C (-67 °F – 104 °F)
Production
- Meat Yield
- 31 hare meat
- Leather Yield
- 16 lightleather
- Gestation Period
- 5.661 days
- Offspring Per Birth
- 1-2 (1.75 avg)
Melee Combat
- Attack 1
- Teeth
3.4 dmg (Bite)
5 % AP
2 second cooldown - Attack 2
- Head
1.5 dmg (Blunt)
2 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 0.76
- tradeTags
- AnimalCommon
Snowhares are a fast-moving cold-loving species found in tundra, ice sheets, and sea ice. Not being a social creature they are seen foraging for plants alone. Their small bodies with limited health means that they are easily killed with one shot from a bolt-action rifle.
They are effectively identical to the hare, only differing in habitat, comfortable temperature range, and color.
Analysis
Although typically a "real world" hare is larger than a rabbit, RimWorld hares produce the same amount of meat and lightleather as squirrels and rats. Further, despite any real-world expectations of "rabbit fur" parkas, slaughtering snowhares produces only lightleather, which has poor beauty and value, and no particular insulation benefits. It is also one of the least protective textiles in the game, making a snowhare farm a poor prospect.
Snowhares are a source of food in the biomes with the least food available. It's not a lot, but hunting a snowhare can keep a colonist alive for a day or so.
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health
Trivia
- The hare is one of the least powerful of all the animals in the game with a meager attack of 3 bite damage and one of the lowest hp's in the game. However, its fast speed, small size and large numbers makes a manhunter pack fearsome.
Version history
- Beta 19/ 1.0 - nuzzle interval 120 -> 72