Grizzly bear

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Grizzly bear

Grizzly bear

"Huge omnivorous mammals adapted for cold climates. Their thick blubber and fur keep them warm in winter.

While their usual diet consists of fish, berries, honey and scavenged meat, the grizzly is capable of using its massive strength and deadly claws to kill live prey. They are startlingly quick for such lumbering creatures."

Base Stats

Type
AnimalsWild
Market Value
700 Silver

Pawn Stats

Move Speed
4.30 c/s
Health Scale
250% HP
Body Size
2.15
Mass - Baby
25.8 kg
Mass - Juvenile
64.5 kg
Mass - Adult
129 kg
Carrying Capacity
161 kg
Filth Rate
1
Hunger Rate
0.56 Nutrition/Day
"omnivorous and ovivorous" is not in the list (omnivorous (human), omnivorous grazer, omnivorous, herbivorous, dendrovorous, carnivorous, raw meat and corpses, ovivorous, animal products, none, ...) of allowed values for the "Diet" property.
Diet
omnivorous and ovivorous
Life Expectancy
22 years
Manhunter Chance
100%
Manhunter Chance (Taming)
1.8%
Trainable Intelligence
Advanced
Wildness
80%
Minimum Handling Skill
8
"+" can not be assigned to a declared number type with value 0.8.
Maturity Age
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Production

Meat Yield
301 Bear meat bear meat
Leather Yield
86 Bearskin bearskin
Gestation Period
30 days
Offspring Per Birth
1

Melee Combat

Attack 1
Front left paw
17 dmg (Scratch)
25 % AP
120 second cooldown
Stun for 420 ticks (7 secs) on first strike
Attack 2
Front right paw
17 dmg (Scratch)
25 % AP
120 second cooldown
Stun for 420 ticks (7 secs) on first strike
Attack 3
Teeth
15 dmg (Bite)
22 % AP
100 second cooldown
Stun for 420 ticks (7 secs) on first strike
Average DPS
0.09

Attacks

Grizzly bears have two attacks: scratch (paw) and bite (teeth). Both attacks apply a stun for 7 seconds on their first strike when hunting.

Taming

Grizzly bears can be tamed wild, randomly join your colony in an event, or be bought pre-tamed from a trader.

Training

Grizzly bears can be trained as follows:

This animal can be trained as follows:

Guard:  Check.png
Attack:  Check.png
Rescue:  Check.png
Haul:  Check.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.


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