Cobra

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Cobra

"A large predatory snake. Cobras can be highly aggressive if provoked, and their bite injects toxic venom into the victim."

Base Stats

Type
AnimalsWild
Market Value
150 Silver

Pawn Stats

Move Speed
3.5 c/s
Health Scale
50% HP
Body Size
0.25
Mass - Baby
3 kg
Mass - Juvenile
7.5 kg
Mass - Adult
15 kg
Carrying Capacity
19 kg
Filth Rate
1
Hunger Rate
0.11 Nutrition/Day
"carnivorous and ovivorous" is not in the list (omnivorous (human), omnivorous grazer, omnivorous, herbivorous, dendrovorous, carnivorous, raw meat and corpses, ovivorous, animal products, none, ...) of allowed values for the "Diet" property.
Diet
carnivorous and ovivorous
Life Expectancy
20 years
Manhunter Chance
100%
Manhunter Chance (Taming)
10%
Trainable Intelligence
Intermediate
Wildness
75%
Minimum Handling Skill
7
"+" can not be assigned to a declared number type with value 0.5.
Maturity Age
Expression error: Unexpected round operator. years Expression error: Unexpected < operator.
Comfortable Temp Range
-0 °C – 60 °C (32 °F – 140 °F)

Production

Meat Yield
36 Cobraflesh cobraflesh
Leather Yield
16 Lizardskin lizardskin
Eggs Per Clutch
1 to 3
Egg Laying Interval
20 days
Can Lay Unfertilized Eggs
false
Gestation Period
20 days
Offspring Per Birth
1-3

Melee Combat

Attack
Mouth
10 dmg (Toxic bite)
15 % AP
100 second cooldown
Stun for 400 ticks (6.67 secs) on first strike
Average DPS
0.06

Cobras are predatory and ovivorous snakes found only in tropical rainforest. Their bite causes toxic buildup. They eat smaller animals and sometimes including people if they don't find a smaller pray in time.

Cobras have a tendency to inadvertently destroy entire ecosystems when hungry. Predators hunt when hungry, but the cobra's bite inflicts toxic buildup which causes the prey's corpse to rot. This prevents the cobra from being able to eat the corpse, which leaves them hungry, so they go hunting again and the cycle repeats. Eventually they leave a string of rotting animals corpses and still end up malnourished.

Training

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health

Body part Health
Head
Body 24
Kidney (left, right) 16
Liver 16
Stomach 24

Version History