Warg
Warg
"Heavily-muscled wolf-like creatures with vicious unnatural claws and an absurdly powerful bite. They will only eat meat or corpses. If disturbed in the wild, they are very likely to attack.
Scientists say wargs are the descendants of weaponized military animals created for population suppression. The superstitious see them as the tools of an angry god."
Base Stats
Pawn Stats
- Move Speed
- 5.00 c/s
- Health Scale
- 140% HP
- Body Size
- 1.4
- Mass - Baby
- 16.8 kg
- Mass - Juvenile
- 42 kg
- Mass - Adult
- 84 kg
- Carrying Capacity
- 105 kg
- Filth Rate
- 1
- Hunger Rate
- 0.4 Nutrition/Day
- Diet
- raw meat and corpses
- Life Expectancy
- 15 years
- Manhunter Chance
- 35%
- Manhunter Chance (Taming)
- 35%
- Trainable Intelligence
- Intermediate
- Wildness
- 60%
- Minimum Handling Skill
- 5
- Maturity Age
- 0.45 years (27 days)
- Comfortable Temp Range
- -40 °C – 40 °C (-40 °F – 104 °F)
Production
- Leather Yield
- 56 wolfskin
- Gestation Period
- 26 days
- Offspring Per Birth
- 1-3
Melee Combat
Wargs are cold-loving, wolf-like carnivores that roam through temperate forests, boreal forests, and tundra. While most carnivores can eat meat, corpses, kibble, and meals, Wargs can only eat raw meat and corpses.
Attacks
Wargs have two attacks: scratch (paw) and bite (teeth). Both attacks apply a stun for 6.67 seconds on their first strike when hunting.
Taming
Wargs can be tamed by a handler with at least a 5 in animal skill. Wargs can also be purchased pre-tamed from bulk goods traders or one can be spawned at the start of a game as the starting pet. They breed quickly and are fairly strong fighters, though you will need a steady supply of meat or corpses to keep them fed as they won't accept any other food sources, not even meals. As allowing your wargs to feed on human corpses doesn't generate bad thoughts, zoning your wargs into a human corpse freezer is an efficient way of getting rid of corpses and keeping your wargs fed at the same time.
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health
Version History
- 0.11.877 - New sound: warg voices.
- 0.12.906 - Sprite changed
- Beta 19/ 1.0 - damage increased by 15%.