Medicinemaker
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This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
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Medicinemaker
A dryad caste specialized in medicine production. Together with its Gauranlen tree, this dryad can generate medicinal herbs on an ongoing basis. However, it is slow and ineffective at work or combat.
Base Stats
Pawn Stats
- Move Speed
- 3.00 c/s
- Health Scale
- 80% HP
- Body Size
- 0.667
- Mass - Baby
- 8.004 kg
- Mass - Juvenile
- 20.01 kg
- Mass - Adult
- 40.02 kg
- Carrying Capacity
- 50 kg
- Filth Rate
- 1
- Hunger Rate
- 0 Nutrition/Day
- Diet
- none
- Life Expectancy
- 80 years
- Manhunter Chance
- 100%
- Trainable Intelligence
- None
- Wildness
- 0%
- Comfortable Temp Range
- -50 °C – 50 °C (-58 °F – 122 °F)
Production
- Meat Yield
- 4 immature dryad meat
Melee Combat
Medicinemaker are a caste of Dryads, a type of animal added by the Ideology DLC. Generates herbal medicine x4 every two days.
Analysis
Medicinemakers can be a potential alternative to growing healroot. This can be a way to obtain herbal medicine if none of your colonists have level 8 plants.
Version history
- Ideology DLC Release - Added.
- 1.3.3076 - Increase medicinemaker dryad production from 3 to 4 herbal meds per batch.