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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Ranged Cooldown + (2) Two-way links)
- Modding Tutorials/ExposeData + (A link to an external resource is not worth a page and ideallywe shouldn't rely on an insecure external resource instead a similar resource should be created here. DO NOT DIRECTLY DUPLICATE THE EXTERNAL SOURCE WITHOUT THE AUTHORS PERMISSION)
- Animal Gather Yield + (Account for [[Ideoligion#Ranching]] precept inc effect but also order of operations)
- Butchery Efficiency + (Account for [[Ideoligion#Ranching]] precept inc effect but also order of operations)
- Plant Work Speed + (Account for [[Ideoligion#Ranching]] precept inc effect but also order of operations)
- Waterproof conduit + (Acquisition and summary need work to explain differences and mechanics.)
- Glitterworld medicine + (Actual analysis of effects needed inc. on tend speed/quality noted in in-game info)
- Hunting Stealth + (Actual mechanical detail on revenge chances)
- Training + (Add Childcare to social training)
- Work + (Add Childcare work in the right place. Where is mech gestation in [[Work#Smith]]'s priority list.)
- Insect meat + (Add consideration of how [[Ideoligion]] affects consumption of meat, insect meat, and human meat together and separately)
- Meat + (Add consideration of how [[Ideoligion]] affects consumption of meat, insect meat, and human meat together and separately. List of factors for how yield is affected (see [[Butcher spot]]). Also general - for that see [[Insect meat]])
- Melee Dodge Chance + (Add effect of [[Combat in darkness]] precept<sup>[[File:IdeologyIcon.png|frameless|16px|link=Ideology DLC|Content added by the Ideology DLC]]</sup> (if it applies to the stat/pawn directly and isn't applied elsewhere))
- Noctolith + (Add more data)
- Death + (All moodlets regarding death. List of deaths possibly incomplete. General info/analysis)
- Gene assembler + (An analysis of factors on recombination time)
- Tuque + (Analysis lacking effects of losing Social Impact, comparison vs helmets and Royalty Hats, and overall value proposition)
- Legionary + (Analysis needed)
- Shield belt + (Analysis section needs rewrite for content/meaningful strategies)
- Fine floor + (Analysis. See existing pages for existing analysis work)
- Polux tree + (Artificial building mechanics, analysis)
- Centipede blaster + (As an enemy. Tactics to fight (if any), threat level compared to burners/gunners/other mechs.)
- Apocriton + (Section:canUseAoeToGetTargets in def?)
- Home area + (Automatic rebuild, ideally with icon.)
- Learning Rate Factor + (Bare bones, needs contributing factors)
- LoS + (Better characterization of LoS blockers needed.)
- Twisted archotech support + (Better infobox data)
- Serums + (Better introduction to the benefits and consequences of Serum use)
- Rest Effectiveness + (Bettet explanation of mechanics and then explictly link to rest page as a more indepth explanation)
- File:Gray flesh strip.png + (Categories)
- File:RevenantSpine.png + (Categories)
- File:World Pawn Dotgraph.png + (Categories, explanation, licese (if it was generated by the game, use tbe game license) etc)
- Template:Quotebox + (Categorisation - While currently unused, could potentially be useful.)
- Pocket map + (Category, a more technical and accurate description)
- Version/1.5.4062 + (Check unstables between unstable release when the document is from) and actual release- consider adding)
- Brazier + (Section:Psyfocus mechanics)
- Gray box + (Compile possible contents and elaborate on chances, add analysis)
- Undercave + (Section:Likely missing entries in each subcategory and missing subcategoires entirely)
- Musical instrument + (Concert mechanics, mechanical detail on mood from listening)
- Floor etching + (Confirm spawning conventions, odds of direction chance, link to the random flavor text, etc.)
- Mental break + (Confirmation and detail on how the weighting used to choose the replacement ideoligion is calculated - see GetIdeoWeight function)
- Controls + (Console controls and steam deck. Use [[Template:Console]] … Console controls and steam deck. Use [[Template:Console]] and <sup class="darkmode-invert">[[File:PC.png|frameless|16px|link=PC edition| Content exclusively from the PC Edition]]</sup> and <sup class="darkmode-invert">[[File:console.png|frameless|16px|link=Console edition| Content exclusively from the Console Edition]]</sup> as necessary[[File:console.png|frameless|16px|link=Console edition| Content exclusively from the Console Edition]]</sup> as necessary)
- Skull + (Content and Categories. What work type is extraction? (Also add work type to [[Work]]))
- Cut content + (Content, promised kickstarter stuff, wiki interlinking to and from this page.)
- Hermetic crate + (Contents and chances)
- Security crate + (Contents and chances.)
- Quests + (Could still be missing a few quests. Biotech quests possibly incomplete.)
- Hauling + (Cover hauling generally - Haul things is a specific order that covers a comparably small part of the mechanic.)
- Traits + (Creepjoiner traits, likely in their own section due to unique mechanics)
- Toxic Environment Resistance + (Descriptions with and without Biotech)