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A list of all pages that have property "Stub Reason" with value "Bedroll mechanics inc. rest efficiency, couples, etc". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Ranged Cooldown  + (2) Two-way links)
  • Modding Tutorials/ExposeData  + (A link to an external resource is not worth a page and ideallywe shouldn't rely on an insecure external resource instead a similar resource should be created here. DO NOT DIRECTLY DUPLICATE THE EXTERNAL SOURCE WITHOUT THE AUTHORS PERMISSION)
  • Animal Gather Yield  + (Account for [[Ideoligion#Ranching]] precept inc effect but also order of operations)
  • Butchery Efficiency  + (Account for [[Ideoligion#Ranching]] precept inc effect but also order of operations)
  • Plant Work Speed  + (Account for [[Ideoligion#Ranching]] precept inc effect but also order of operations)
  • Waterproof conduit  + (Acquisition and summary need work to explain differences and mechanics.)
  • Glitterworld medicine  + (Actual analysis of effects needed inc. on tend speed/quality noted in in-game info)
  • Hunting Stealth  + (Actual mechanical detail on revenge chances)
  • Training  + (Add Childcare to social training)
  • Work  + (Add Childcare work in the right place. Where is mech gestation in [[Work#Smith]]'s priority list.)
  • Insect meat  + (Add consideration of how [[Ideoligion]] affects consumption of meat, insect meat, and human meat together and separately)
  • Meat  + (Add consideration of how [[Ideoligion]] affects consumption of meat, insect meat, and human meat together and separately. List of factors for how yield is affected (see [[Butcher spot]]). Also general - for that see [[Insect meat]])
  • Melee Dodge Chance  + (Add effect of [[Combat in darkness]] precept<sup>[[File:IdeologyIcon.png|frameless|16px|link=Ideology DLC|Content added by the Ideology DLC]]</sup> (if it applies to the stat/pawn directly and isn't applied elsewhere))
  • Noctolith  + (Add more data)
  • Death  + (All moodlets regarding death. List of deaths possibly incomplete. General info/analysis)
  • Gene assembler  + (An analysis of factors on recombination time)
  • Tuque  + (Analysis lacking effects of losing Social Impact, comparison vs helmets and Royalty Hats, and overall value proposition)
  • Legionary  + (Analysis needed)
  • Shield belt  + (Analysis section needs rewrite for content/meaningful strategies)
  • Fine floor  + (Analysis. See existing pages for existing analysis work)
  • Polux tree  + (Artificial building mechanics, analysis)
  • Centipede blaster  + (As an enemy. Tactics to fight (if any), threat level compared to burners/gunners/other mechs.)
  • Apocriton  + (Section:canUseAoeToGetTargets in def?)
  • Home area  + (Automatic rebuild, ideally with icon.)
  • Learning Rate Factor  + (Bare bones, needs contributing factors)
  • Caravan  + (Bedroll mechanics inc. rest efficiency, couples, etc)
  • LoS  + (Better characterization of LoS blockers needed.)
  • Twisted archotech support  + (Better infobox data)
  • Serums  + (Better introduction to the benefits and consequences of Serum use)
  • Rest Effectiveness  + (Bettet explanation of mechanics and then explictly link to rest page as a more indepth explanation)
  • File:Gray flesh strip.png  + (Categories)
  • File:RevenantSpine.png  + (Categories)
  • File:World Pawn Dotgraph.png  + (Categories, explanation, licese (if it was generated by the game, use tbe game license) etc)
  • Template:Quotebox  + (Categorisation - While currently unused, could potentially be useful.)
  • Pocket map  + (Category, a more technical and accurate description)
  • Version/1.5.4062  + (Check unstables between unstable release when the document is from) and actual release- consider adding)
  • Brazier  + (Section:Psyfocus mechanics)
  • Gray box  + (Compile possible contents and elaborate on chances, add analysis)
  • Undercave  + (Section:Likely missing entries in each subcategory and missing subcategoires entirely)
  • Musical instrument  + (Concert mechanics, mechanical detail on mood from listening)
  • Floor etching  + (Confirm spawning conventions, odds of direction chance, link to the random flavor text, etc.)
  • Mental break  + (Confirmation and detail on how the weighting used to choose the replacement ideoligion is calculated - see GetIdeoWeight function)
  • Controls  + (Console controls and steam deck. Use [[Template:Console]]Console controls and steam deck. Use [[Template:Console]] and <sup class="darkmode-invert">[[File:PC.png|frameless|16px|link=PC edition| Content exclusively from the PC Edition]]</sup> and <sup class="darkmode-invert">[[File:console.png|frameless|16px|link=Console edition| Content exclusively from the Console Edition]]</sup> as necessary[[File:console.png|frameless|16px|link=Console edition| Content exclusively from the Console Edition]]</sup> as necessary)
  • Skull  + (Content and Categories. What work type is extraction? (Also add work type to [[Work]]))
  • Cut content  + (Content, promised kickstarter stuff, wiki interlinking to and from this page.)
  • Hermetic crate  + (Contents and chances)
  • Security crate  + (Contents and chances.)
  • Quests  + (Could still be missing a few quests. Biotech quests possibly incomplete.)
  • Hauling  + (Cover hauling generally - Haul things is a specific order that covers a comparably small part of the mechanic.)
  • Traits  + (Creepjoiner traits, likely in their own section due to unique mechanics)
  • Toxic Environment Resistance  + (Descriptions with and without Biotech)