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A list of all pages that have property "Stub Reason" with value "Formatting, shared mechanics if templatized (see psycast) etc". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Hauling  + (Cover hauling generally - Haul things is a specific order that covers a comparably small part of the mechanic.)
  • Traits  + (Creepjoiner traits, likely in their own section due to unique mechanics)
  • Toxic Environment Resistance  + (Descriptions with and without Biotech)
  • Relic  + (Detail on pilgrims, and more in general)
  • Tox grenades  + (Details on tox gas. Analysis of general use / tactics, outside of comparison to launcher. Also infobox is still missing entries.)
  • Toxbomb launcher  + (Details on toxic creation. Analysis for general use and usage notes, outside of comparisons to grenades)
  • Nerve spiker  + (Details- how long is stun does it provides every time, define living target eyc)
  • Labyrinth  + (Determine method of Labyrinth threat scale, rewards odds, compilation of unique structures, exact means of teleportation, both in and out of the labyrinth including living/dead creatures and inanimate objects.)
  • Nerve bundle  + (Determine spawn rate)
  • Psychic Ritual Quality Offset  + (Disambiguation for the "Psychic Ritual Quality" and "Psychic Ritual Quality Offset" stats, all factors that influence quality within psychic rituals, and the resulting outcomes of psychic rituals based on quality)
  • Metal hell  + (Distinguish the pocket map from the biome of the same name)
  • Spelopede  + (Do spelopedes (after hive destroyed) still attack colonists like megaspiders do? Add to analysis)
  • Infant illness  + (Does severity phase still change inside a [[cryptosleep casket]]?)
  • Inferno cannon  + (Double check explosion through walls behavior - 1.1.0 patch seems to reference fixing bug of similar type)
  • Foraged Food Amount  + (Effect of biome bonus - what are the nutrition multipliers from each biome?)
  • Study Efficiency  + (Effective Maximum, relationship with [[Entity Study Rate]])
  • Social Impact  + (Effects on Title speech needed)
  • Fertility  + (Either better explain mechanics or make explicit link to sectionbon othwr page that explains it.)
  • Biomutation pulser  + (Essentially blank page)
  • Ore  + (Expand into super page and integrate into ore pages)
  • Monolith fragment  + (Fact checking and precise stats / details)
  • Rest Rate Multiplier  + (Factor order of operations)
  • Proximity activator  + (Format standard and detail on mechanics)
  • Mech drop beacon  + (Format standard and expansion)
  • Woodmaker dryad  + (Format standard and expansions)