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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Scorcher + (Section:General viability (is it good/bad?) post-bandwidth change. More specific for when it is good)
- Lore + (Section:Essentially theres lot of lore implications about a war that occured on the rimworld you occupy, between tanks and warwalkers to mechanoid clusters. Collate here)
- Stoneskin gland + (Section:General, also see also standard of [[Prosthetic leg]] re capacities et al)
- Armorskin gland + (Section:General, also see also standard of [[Prosthetic leg]] re capacities et al)
- Toughskin gland + (Section:General, also see also standard of [[Prosthetic leg]] re capacities et al)
- Burnbong + (Section:General, also specify whether it can be activated outside of the ritual. Hard numbers on the smokeleaf cloud effects would also be better than approximations)
- Roles + (Section:General, but also "Leader Resentment" thoughts in Thoughts_IdeoRole.xml)
- IED deadlife trap + (Section:General,specific strategies with images if necessary, value proposition etc)
- Neural supercharger + (Section:Needs an in-depth analysis of the effect of the buffs and their value proposition as a standalone effect, also some analysis on if it's worth non-TH colonies getting them)
- Pikeman + (Section:General. Ensure parity with other non-commander mechs, whatever standard you or others might decide to set.)
- Centurion + (Section:General. Ensure parity with other non-commander mechs, whatever standard you or others might decide to set.)
- Flood light + (Section:General. See [[Standing lamp]] for example. A tiles lit/watt comparison would also be good.)
- Rice + (Section:General. Use actual numbers)
- Potatoes + (Section:General. Use actual numbers)
- Transport pod + (Section:Reports that pods targeted inside rooms ALWAYS land scattered in that room. If true, then should be reflected here, and in the analysis)
- Neurocalculator + (Section:Summary generally. Order of operation to the benefit, stacking, implant location)
- Ritual spot + (Section:Missing a lot of mechanical detail)
- Psychic sensitizer + (Section:Generally stubby analysis)
- Egg box + (Section:Section is generally stubby)
- Mindscrew + (Section:Gives examples of uses without consideration of whether and/or when they're worth while)
- Alpha thrumbo horn + (Section:Good base but needs expansion. Consider [[thrumbo horn]] but will require more consideration than a copy. Also consider scratch vs cut. also consideration of or link to farming alphas for horns for use or sale)
- Trees + (Section:Good start but how much work to plant and replant, icons etc)
- Biosculpter pod + (Section:Ideology mechanics relating to it? … Section:Ideology mechanics relating to it? Does tuning tick down while the pod is minified and/or unpowered? Operating colors? Is cleanliness to speed multiplier linear between (0,100%) and (0.6, 115%) and if so is it linear when dirty? Who can be placed in a pod and how - downed raiders (if so what happens when they come out), prisoners, slaves, do they need to be downed first etc?aves, do they need to be downed first etc?)
- Animal sleeping box + (Section:Health regen affects, rest effectiveness and general value proposition both by itself and vs other animal beds needed.)
- Fueled stove + (Section:Heat production, fuel consumption rate, analysis)
- Deadlife shell + (Section:Hissing duration)
- Insect jelly + (Section:Hives die without insect tending - info needed on spawn rates of insects and tending requirements to ensure players don't kill insects and have the hives die from lack of tending. Also preventing digging needs discussion)
- Archotech + (Section:Horax, psychic rituals, shards, entities. maybe bioferrite)
- Twisted obelisk + (Section:How are the chances of the results … Section:How are the chances of the results distributed for both the targeted option and the random one. e.g. is it equal between the 4/6 options? is getting a lung 2x as likely as a stomach? etc. See [[fleshmass stomach]] further discussion on community discord. Also check tags.ion on community discord. Also check tags.)
- Tome + (Section:How are the resultant mental breaks selected?)
- Doctoring + (Section:More complete operations table - rough outline of one available [[User:Harakoni/Sandbox#Operations|here]])
- Caravan + (Bedroll mechanics inc. rest efficiency, couples, etc)
- Ailments + ("Forget memory" and "confused wandering" mechanics)
- Move Speed + (Section:How does Age/Childhood<sup>[[File:BiotechIcon.png|frameless|16px|link=Biotech (DLC)|Content added by the Biotech DLC]] … Section:How does Age/Childhood<sup>[[File:BiotechIcon.png|frameless|16px|link=Biotech (DLC)|Content added by the Biotech DLC]]</sup> affect stat? [[Glucosoid pump]]. UV sensitivity genes. [[Frenzy inducer]]. Juggernaut serum, ghoul implants, any other anomaly sources. Check order of operations of each BEFORE addingurces. Check order of operations of each BEFORE adding)
- Party spot + (Section:How does a party spot get selected - does it take prirority over all social point options, how does it get selected if there are mumtiple spots etc)
- Genes + (Section:Acid spray has AP and its own Damage type etc. Further mechanical detail including how it works, what armor it opposes etc is needed)
- Hauling + (Cover hauling generally - Haul things is a specific order that covers a comparably small part of the mechanic.)
- Psychic droner + (Section:How does it stack with other sources of psychic drone?)
- Deathrest + (Needs to be turned into something equivlaent to the need pages with similar depth in mechanics, times to thresholds etc)
- Injury + (Section:Verification via C#, [[Preach health]], [[Healing enhancer]], with full math equation showing how the factors stack (both the different stats, which are likely multiplicative with each other, and the individual changes to those stats.)
- Mechband dish + (information)
- Mechband antenna + (Section:How long until the war queen arrives. Activation method etc.)
- Tox gas + (Uses, management, strategies, vent use? etc)
- Reproduction + (Section:Stillborn thoughts. Use [[Template:Thought]] … Section:Stillborn thoughts. Use [[Template:Thought]] with full details. Specify whether normal death thoughts apply or if its custom, if a surrogate pregnancy is stillborn the genemother has a negative moodlet but does the surogate, can a stillbirth be resurrected by a mech serum stillbirth be resurrected by a mech serum)
- School desk + (Section:How much skill XP from learning? Can multiple children use the same desk?)
- Mood + (Section:How often does mood tick - it can increase at 12/hour but is it once per hour, or does it increase at +2/10mins etc)
- Kneel pillow + (Section:Ideoligion requirement/mechanics)
- Kneel sheet + (Section:Ideoligion requirement/mechanics)
- Biosculpter pod + (Section:Ideology mechanics relating to it? … Section:Ideology mechanics relating to it? Does tuning tick down while the pod is minified and/or unpowered? Operating colors? Is cleanliness to speed multiplier linear between (0,100%) and (0.6, 115%) and if so is it linear when dirty? Who can be placed in a pod and how - downed raiders (if so what happens when they come out), prisoners, slaves, do they need to be downed first etc?aves, do they need to be downed first etc?)
- Orbital trade beacon + (Section:If multiple powered & unroofed beacons are available, how do raids and trade ships pick which to use?)