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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Ideogram + (General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]])
- Electric inhibitor + (Section:Detail, Positioning, order of operation for containment etc)
- Psilocap + (General, also specifically stack limit)
- Undercave + (Section:Likely missing entries in each subcategory and missing subcategoires entirely)
- Roof + (Needs to cover both natural and constructe … Needs to cover both natural and constructed roofs, and has information that should be combined from several sources, inc the Orders pages, [[mountain]] etc.Transclude the orders/zones onto the page and discuss them, and expand analysis of things like roof drop traps. Work to make. void metal roofdrop traps. Work to make. void metal roof)
- Sentry drone + (Section:Links and additional detail like EMP. Adapt [[Template: Mechanoid Summary]] for basis)
- Fire + (Mechanics and numbers (heat production / fire spread / etc.). See also [[Damage Types#Flame|Flame Damage]])
- Fleshmass stomach + (General but also infobox)
- Beam graser + (Section:MEchanical specifics. Shield interaction. Also, can it damage mechs? Is there a difference between main targets and side targets? (including if mechs as side targets can be hit))
- Remote shielder + (Section:Many check tags)
- Pain + (Section:Many other hediffs cause pain or change pain factors. Also injury mechanics. Also how is PainFactor applied? Is it exactly the same as a post factor for other capacities? Math section on final calculation is needed.)
- Health + (Section:Many other hediffs cause pain or change pain factors. Also injury mechanics. Also how is PainFactor applied? Is it exactly the same as a post factor for other capacities? Math section on final calculation is needed.)
- Damage Types + (Need breakdown of remaining damage types)
- Mental break + (Confirmation and detail on how the weighting used to choose the replacement ideoligion is calculated - see GetIdeoWeight function)
- Sightstealer arrival + (This page is included in the [[RimWorld_Wiki:To-do#Large projects|Raids project]] - a standardized format is needed for these pages, and is in development. See that page for details)
- Ghoul resurrection serum + (Section:Mechanical detail, how to use etc.)
- Mind-numb serum + (Section:Mechanical detail, inc overrideMoodBase)
- Tox pack + (Section:Mechanical detail- cloud size, deployment time, activation mechanics for both player pawns and NPCs etc.)
- Venom talon + (Section:Mechanical details should be moved out of other sections, into these sections, and expanded upon.)
- Assign + (Section:Describe the options and how exact … Section:Describe the options and how exactly does food preference work, both generally and for traits such as ascetic and cannibal? Ideoligions too? Will pawns drop a simple meal for a newly cooked lavish meal? [[Version/1.3.3200|1.3.3200]] says "Food restrictions are automatically applied to pawns from ideoligions that require a specific food type" - how does this work specificallyod type" - how does this work specifically)
- Dye + (Section:Mechanics - color preferences and ideo preferences (rough - can summarize and link to [[styling station]]), painting etc.)
- Beauty + (Section:Mechanics of indoor/outdoor beauty divides - what is classified as as indoors? Not a room, not a roofed room, etc?)
- Death acidifier + (Section:Mechanics with how chemical burns are applied. Also chance of destruction on failed operation.)
- Repair Energy Cost + (1) Two-way links 2) Corresponding Property 3) Do StatDefs inherit attributes? (i.e. MayRequireAnyOf="Ludeon.RimWorld.Biotech,Ludeon.RimWorld.Anomaly" from MechStatBase))
- Corrosive heart + (Section:Can ghouls have heart attacks or artery blockages at all (even if they regenerate them)? When installing a corrosive heart, do you get an organic [[heart]] back?)
- Butcher table + (Section:This section is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details)
- Shambler + (Section:General occurrence, when animals vs humans. non raid sources etc)
- Social + (Section:Exact Values need to be confirmed, list likely missing affecting thoughts. Stacking mechanics summary needed. Clarification that net beauty is important. Consider transclusion of [[Beauty (Pawn)]])
- Bookcase + (General but also parity eith [[small bookcase]])
- Small bookcase + (General but also parity eith [[bookcase]])
- Party spot + (Section:How does a party spot get selected - does it take prirority over all social point options, how does it get selected if there are mumtiple spots etc)
- Harbinger seed + (additional infobox data, verifying the sprouting logic of new Harbinger trees, and other possible ways to acquire seeds)
- Skull + (Section:Missing Analysis. general but also specifically include value vs butcher loss, skull destruction as medical process (see [[Mindscrew#Removal]]) etc)
- Ritual spot + (Section:Missing a lot of mechanical detail)
- Quests + (Could still be missing a few quests. Biotech quests possibly incomplete.)
- Pollution pump + (Section:Missing analysis)
- Ghoul resurrection serum + (Section:Mechanical detail, how to use etc.)
- Burnbong + (Section:General, also specify whether it can be activated outside of the ritual. Hard numbers on the smokeleaf cloud effects would also be better than approximations)
- Animalist slab (broad) + (Section:Missing analysis)
- Ship landing beacon + (Section:Detail - e.g. which quests specifically)
- Harpsichord + (Section:1) Has almost no information about unique mechanics 2) Titles information)
- Shuttle + (Section:Missing analysis)
- Archotech leg + (Section:Missing analysis)
- Rustic rug (broad) + (General)
- Bioferrite shaper + (Section:Work type, any special bills, verify content etc.)
- Beam graser + (Section:MEchanical specifics. Shield interaction. Also, can it damage mechs? Is there a difference between main targets and side targets? (including if mechs as side targets can be hit))
- Needle launcher + (Section:Missing analysis)
- Bonsai pot + (Section:Missing summary detail on effective fertility, how to use, etc.)
- Morbid slab (medium) + (General)
- Spikecore floor-star (medium) + (Section:Missing analysis)