Search by property

Jump to navigation Jump to search

This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Stub Reason" with value "Section:Meditation is recreation. How much etc". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)


    

List of results

  • Ideogram  + (General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]])
  • Electric inhibitor  + (Section:Detail, Positioning, order of operation for containment etc)
  • Undercave  + (Section:Likely missing entries in each subcategory and missing subcategoires entirely)
  • Roof  + (Needs to cover both natural and constructeNeeds to cover both natural and constructed roofs, and has information that should be combined from several sources, inc the Orders pages, [[mountain]] etc.Transclude the orders/zones onto the page and discuss them, and expand analysis of things like roof drop traps. Work to make. void metal roofdrop traps. Work to make. void metal roof)
  • Rooms  + (Section:All the testing needed and "?"'s need resolving. Additionalli new polycule mechanics need to be explained)
  • Fire  + (Mechanics and numbers (heat production / fire spread / etc.). See also [[Damage Types#Flame|Flame Damage]])
  • Fleshmass stomach  + (General but also infobox)
  • Beam graser  + (Section:MEchanical specifics. Shield interaction. Also, can it damage mechs? Is there a difference between main targets and side targets? (including if mechs as side targets can be hit))
  • Noctol  + (Section:Majority of required detail is in [[Hediffs/Anomaly/Global/Misc/Light exposure]])
  • Pain  + (Needs detailed numbers on stat penalties. Psycasting. anomaly sources e.g. flesh body parts etc)
  • Health  + (Section:Many other hediffs cause pain or change pain factors. Also injury mechanics. Also how is PainFactor applied? Is it exactly the same as a post factor for other capacities? Math section on final calculation is needed.)
  • Gene assembler  + (An analysis of factors on recombination time)
  • Damage Types  + (Need breakdown of remaining damage types)
  • Mental break  + (Confirmation and detail on how the weighting used to choose the replacement ideoligion is calculated - see GetIdeoWeight function)
  • Sightstealer arrival  + (This page is included in the [[RimWorld_Wiki:To-do#Large projects|Raids project]] - a standardized format is needed for these pages, and is in development. See that page for details)
  • Ghoul resurrection serum  + (Section:Mechanical detail, how to use etc.)
  • Mind-numb serum  + (Section:Mechanical detail, inc overrideMoodBase)
  • Venom talon  + (Section:Mechanical details should be moved out of other sections, into these sections, and expanded upon.)
  • Menus  + (Section:Mechanical details. How close to enemies to flee/attack, will they ignore even when engaged in melee, what about if blocking them in etc)
  • Dye  + (Section:Mechanics - color preferences and ideo preferences (rough - can summarize and link to [[styling station]]), painting etc.)
  • Beauty  + (Section:Mechanics of indoor/outdoor beauty divides - what is classified as as indoors? Not a room, not a roofed room, etc?)
  • Death acidifier  + (Section:Mechanics with how chemical burns are applied. Also chance of destruction on failed operation.)
  • Recreation  + (Section:Add required Capacities and chances from JoyGivers.xml)
  • Repair Energy Cost  + (1) Two-way links 2) Corresponding Property 3) Do StatDefs inherit attributes? (i.e. MayRequireAnyOf="Ludeon.RimWorld.Biotech,Ludeon.RimWorld.Anomaly" from MechStatBase))
  • Corrosive heart  + (Section:Can ghouls have heart attacks or artery blockages at all (even if they regenerate them)? When installing a corrosive heart, do you get an organic [[heart]] back?)
  • Anima tree  + (Section:Meditation is recreation. How much etc)
  • Butcher table  + (Section:This section is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details)
  • Social  + (Section:Exact Values need to be confirmed, list likely missing affecting thoughts. Stacking mechanics summary needed. Clarification that net beauty is important. Consider transclusion of [[Beauty (Pawn)]])
  • Bookcase  + (General but also parity eith [[small bookcase]])
  • Small bookcase  + (General but also parity eith [[bookcase]])
  • Party spot  + (Section:How does a party spot get selected - does it take prirority over all social point options, how does it get selected if there are mumtiple spots etc)
  • Spiner  + (Section:Missing Analysis)
  • Ritual mask  + (Section:Spawn on cultists?)
  • Ancient exostrider midsection  + (This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details)
  • Ritual spot  + (Section:Missing a lot of mechanical detail)
  • Quests  + (Could still be missing a few quests. Biotech quests possibly incomplete.)
  • Gibbet cage  + (Section:Inadequate summary and mechanics description)
  • Remote shielder  + (Section:Shield mechanics - see [[Shield belt#Summary]] for example of necessary detail/information)
  • Pollution pump  + (Section:Missing analysis)
  • Ghoul resurrection serum  + (Section:Mechanical detail, how to use etc.)
  • Mech gestation processor  + (Section:See other bionics)
  • Burnbong  + (Section:General, also specify whether it can be activated outside of the ritual. Hard numbers on the smokeleaf cloud effects would also be better than approximations)
  • Animalist slab (broad)  + (Section:Missing analysis)
  • Ship landing beacon  + (Section:Detail - e.g. which quests specifically)
  • Flophat  + (Section:Missing analysis)
  • Harpsichord  + (Section:1) Has almost no information about unique mechanics 2) Titles information)
  • Shuttle  + (Section:Missing analysis)
  • Archotech leg  + (Section:Missing analysis)
  • Rustic rug (broad)  + (General)
  • Bioferrite shaper  + (Section:Work type, any special bills, verify content etc.)
  • Shard inhibitor  + (Section:general summary info)