Difference between revisions of "Sheep"
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==Production== | ==Production== | ||
− | Sheep can be sheared once every 10 days, giving 45 pieces of [[Sheep wool]] worth 122 [[silver]]. Note that while [[alpaca]]s are faster wool producers, sheep have 0% wildness and thus require no training upkeep whatsoever. | + | Sheep can be sheared once every 10 days, giving 45 pieces of [[Sheep wool]] worth 122 [[silver]]. Note that while [[alpaca]]s are faster wool producers, sheep have 0% wildness and thus require no training upkeep whatsoever. They do need food however, so stock up on some hay! |
See [[Animals#Products|animal products]] for more details on how much each type of animal produces. | See [[Animals#Products|animal products]] for more details on how much each type of animal produces. |
Revision as of 11:31, 23 February 2022
Sheep
Sheep husbandry is practised throughout the majority of the inhabited worlds, however only recently it has been introduced to the rimworlds. Domestic sheep are relatively small herbivores, usually with yellowish wool and medium sized horns.
Base Stats
- Type
- Animal
- Flammability
- 70%
Pawn Stats
- Move Speed
- 4.8 c/s
- Health Scale
- 70% HP
- Body Size
- 0.75
- Mass - Baby
- 9 kg
- Mass - Juvenile
- 22.5 kg
- Mass - Adult
- 45 kg
- Carrying Capacity
- 56 kg
- Filth Rate
- 8
- Hunger Rate
- 0.36 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 12 years
- Manhunter Chance
- 0%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- None
- Wildness
- 0%
- Roam Interval
- 5 days
- Mate Interval
- 12 hours
- Maturity Age
- 0.333 years (20 days)
- Juvenile Age
- 0.25 years (15 days)
- Comfortable Temp Range
- -20 °C – 45 °C (-4 °F – 113 °F)
Production
- Meat Yield
- 105 sheep meat
- Leather Yield
- 33 plainleather
- Wool Amount
- 45 sheep wool
- Shearing Interval
- 10 days
- Gestation Period
- 5.661 days
- Offspring Per Birth
- 1-2 (1.318 avg)
Melee Combat
- Attack 1
- Head
14 dmg (Blunt)
21 % AP
2.9 second cooldown - Attack 2
- Front left leg
6 dmg (Blunt)
9 % AP
2 second cooldown - Attack 3
- Front left leg
6 dmg (Poke)
9 % AP
2 second cooldown - Attack 4
- Front right leg
6 dmg (Blunt)
9 % AP
2 second cooldown - Attack 5
- Front right leg
6 dmg (Poke)
9 % AP
2 second cooldown - Attack 6
- Teeth
8 dmg (Bite)
12 % AP
2 second cooldown
0.5 chance factor - Average DPS
- 2.15
- tradeTags
- AnimalFarm, AnimalCommon
Sheep are easily tameable herbivores with a medium movement speed. Males of the species are referred to as Rams and can be distinguished by their rounded horns, while females are referred to as Ewes and lack horns. Babies of either gender appear identical to ewes and are referred to as Lambs.
Obtaining
Sheep can join the player in a random event, or bought from faction bases and from bulk goods traders. Sheep purchased from traders will be already tamed.
Production
Sheep can be sheared once every 10 days, giving 45 pieces of Sheep wool worth 122 silver. Note that while alpacas are faster wool producers, sheep have 0% wildness and thus require no training upkeep whatsoever. They do need food however, so stock up on some hay!
See animal products for more details on how much each type of animal produces.
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health
Version History
- 1.1.0 - Added as part of the integration of the Vanilla Animals Expanded - Livestock mod into the basegame.