Difference between revisions of "Wolfskin"

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{{Infobox main|leathery|
 
{{Infobox main|leathery|
 
| name = Wolfskin
 
| name = Wolfskin
| image = Wolfskin.png|Wolfskin
+
| image = Wolfskin b.png|Wolfskin
 
| description = A soft furry pelt harvested from a wolf-like creature. It is difficult to pierce and insulates well against cold.
 
| description = A soft furry pelt harvested from a wolf-like creature. It is difficult to pierce and insulates well against cold.
 
<!-- Base Stats -->
 
<!-- Base Stats -->
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For use in [[furniture]], it has a middle-of-the-road [[Property:Beauty Factor|beauty factor]], but its eventual redundancy as clothing and the demand for more beautiful textiles like [[Thrumbofur]] in other roles makes it a decent choice for improving furniture [[beauty]] once the colony has transitioned to more protective textiles.
 
For use in [[furniture]], it has a middle-of-the-road [[Property:Beauty Factor|beauty factor]], but its eventual redundancy as clothing and the demand for more beautiful textiles like [[Thrumbofur]] in other roles makes it a decent choice for improving furniture [[beauty]] once the colony has transitioned to more protective textiles.
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 +
== Gallery ==
 +
<gallery>
 +
Wolfskin a.png|One wolfskin
 +
Wolfskin b.png|Stack of wolfskins
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</gallery>
  
 
== Version history ==
 
== Version history ==

Revision as of 23:04, 5 December 2022

Wolfskin

Wolfskin

A soft furry pelt harvested from a wolf-like creature. It is difficult to pierce and insulates well against cold.

Base Stats

Type
TextileLeather
Stuff Categories
Leathery
Market Value
Silver
Stack Limit
75
Mass
0.03 kg
Beauty
-4
HP
60
Flammability
100%
Rotatable
False
Path Cost
15 (46%)

Stat Modifiers

Beauty Factor
×1.7
Work To Make Factor
×1
Work To Build Factor
×1
Max Hit Points
×1.3
Flammability
×1
Armor - Sharp
×1.02
Armor - Blunt
×0.24
Armor - Heat
×1.5
Insulation - Cold
+24 °C (43.2 °F)
Insulation - Heat
+16 °C (28.8 °F)
Technical
Color
(115,110,100)


Wolfskin is a type of leather produced when a cook butchers a timber wolf, arctic wolf, or warg at a butcher table.

Acquisition

The following animals provide wolfskin.

  • Animal Leather Yield
    Arctic wolf 36
    Timber wolf 36
    Warg 56
  • Analysis

    Wolfskin is the 8th most protective textile in the game, and has good cold insulation and average heat insulation. This make it is a very good candidate for dusters and other protective clothing in the early game, especially in cold biomes. However where the environment permits, it should be replaced in the mid-game by more protective materials such as devilstrand, with dusters receiving priority. As it provides enough sharp protection for even pants and button-down shirts to have a chance to stop attacks, though mostly only at higher qualities, it can be valuable to transition to using wolfksin for those items to save limited stocks of better materials for dusters where they will have more impact while still providing some chance to deflect a blow after AP. Additionally their good cold insulation may permit more protective but less insulative materials to be used for the duster, or allow the wearing of a duster where only a parka would be sufficient otherwise.

    For use in furniture, it has a middle-of-the-road beauty factor, but its eventual redundancy as clothing and the demand for more beautiful textiles like Thrumbofur in other roles makes it a decent choice for improving furniture beauty once the colony has transitioned to more protective textiles.

    Gallery

    Version history

    • 0.19/1.0 - Added as a merger of different fur types, including timber wolfskin, arctic wolfskin, and, because of wargs' similarities to wolves, warg fur.