Difference between revisions of "Sheep"

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Sheep can join the player in a random event, or bought from [[Trade#Faction base|faction bases]] and from [[Trade#Bulk goods trader 2|bulk goods traders]]. Sheep purchased from traders will be already tamed.
 
Sheep can join the player in a random event, or bought from [[Trade#Faction base|faction bases]] and from [[Trade#Bulk goods trader 2|bulk goods traders]]. Sheep purchased from traders will be already tamed.
  
== Production ==
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== Summary ==
Sheep can be sheared once every 10 days, giving 45 pieces of [[Sheep wool]] worth 122 [[silver]]. That's the same amount of wool as [[alpaca]]s, but sheep have a lower hunger rate, have less valuable wool and produce less meat and leather when slaughtered.
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{{Pen Animal Note|Sheep}}
  
See [[Animals#Products|animal products]] for more details on how much each type of animal produces.
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Sheep can be sheared for {{icon small|Sheep wool}} {{P|Wool Amount}} [[sheep wool]] ({{icon small|silver|16|{{#expr: {{Q|Sheep wool|Market Value Base}}*45}}}}) every {{P|Shearing Interval Days}} days.
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== Analysis ==
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=== Wool ===
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Sheep have the highest wool / nutrition ratio of all animals. Sheep produce as much wool as [[alpaca]]s, but have a lower hunger rate.
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An adult sheep eats {{#expr:{{#show:{{PAGENAME}}|?Real Hunger Rate}}/0.05}} [[hay]] per day, which would require {{#expr:{{#show:{{PAGENAME}}|?Real Hunger Rate}}/0.05/{{#show:Haygrass|?Harvest Yield Per Day (100)}} round 1}} tiles of [[haygrass]] to sustain. Sheep produce {{#expr: {{P|Wool Amount}} / {{P|Shearing Interval Days}}}} wool per day. The same {{#expr:{{#show:{{PAGENAME}}|?Real Hunger Rate}}/0.05/{{#show:Haygrass|?Harvest Yield Per Day (100)}} round 1}} tiles of [[cotton plant]] would produce {{#expr: 5.2 * {{#show:Cotton plant|?Harvest Yield Per Day (100)}} round 2}} units of cloth per day. Sheep wool is {{%|({{Q|Sheep wool|Market Value Base}} / {{Q|Cloth|Market Value Base}})-1 round 2}} more valuable per unit, making wool more profitable. This becomes further profitable if sheep are allowed to graze.
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However, [[textile]] supply usually isn't a problem. [[Cloth]] can be grown as long as its warm outside and there's soil around. Sheep are more efficient, but you have to actually ''buy'' the sheep, which is an opportunity cost on its own. Sheep must also be sheared by an Animals handler, while cloth can be sown normally. IF you don't have anyone good at Animals, sheep produce much less wool.
  
 
== Training ==
 
== Training ==

Revision as of 03:25, 28 February 2023

Sheep

Sheep

Sheep husbandry is practised throughout the majority of the inhabited worlds, however only recently it has been introduced to the rimworlds. Domestic sheep are relatively small herbivores, usually with yellowish wool and medium sized horns.

Base Stats

Type
Animal
Market Value
210 Silver
Flammability
70%

Pawn Stats

Move Speed
4.8 c/s
Health Scale
70% HP
Body Size
0.75
Mass - Baby
9 kg
Mass - Juvenile
22.5 kg
Mass - Adult
45 kg
Carrying Capacity
56 kg
Filth Rate
8
Hunger Rate
0.36 Nutrition/Day
Diet
herbivorous
Life Expectancy
12 years
Manhunter Chance
0%
Manhunter Chance (Taming)
0%
Trainable Intelligence
None
Wildness
0%
Roam Interval
5 days
Mate Interval
12 hours
Maturity Age
0.333 years (20 days)
Juvenile Age
0.25 years (15 days)
Comfortable Temp Range
-20 °C – 45 °C (-4 °F – 113 °F)

Production

Meat Yield
105 Sheep meat sheep meat
Leather Yield
33 Plainleather plainleather
Wool Amount
45 Sheep wool sheep wool
Shearing Interval
10 days
Gestation Period
5.661 days
Offspring Per Birth
1-2 (1.318 avg)

Melee Combat

Attack 1
Head
14 dmg (Blunt)
21 % AP
2.9 second cooldown
Attack 2
Front left leg
6 dmg (Blunt)
9 % AP
2 second cooldown
Attack 3
Front left leg
6 dmg (Poke)
9 % AP
2 second cooldown
Attack 4
Front right leg
6 dmg (Blunt)
9 % AP
2 second cooldown
Attack 5
Front right leg
6 dmg (Poke)
9 % AP
2 second cooldown
Attack 6
Teeth
8 dmg (Bite)
12 % AP
2 second cooldown
0.5 chance factor
Average DPS
2.15
Technical
tradeTags
AnimalFarm, AnimalCommon


Sheep are easily tameable herbivores with a medium movement speed. Males of the species are referred to as Rams and can be distinguished by their rounded horns, while females are referred to as Ewes and lack horns. Babies of either gender appear identical to ewes and are referred to as Lambs.

Obtaining

Sheep can join the player in a random event, or bought from faction bases and from bulk goods traders. Sheep purchased from traders will be already tamed.

Summary

Sheep are pen animals. Once tamed, pen animals cannot and do not need to be trained any further. But if left outside of a pen or caravan hitching spot, pen animals will eventually roam outside your colony. Making a caravan is not required to tie animals to a caravan hitching spot.

Sheep can be sheared for Sheep wool 45 sheep wool (Silver 121.5) every 10 days.

Analysis

Wool

Sheep have the highest wool / nutrition ratio of all animals. Sheep produce as much wool as alpacas, but have a lower hunger rate.

An adult sheep eats 7.2 hay per day, which would require 5.2 tiles of haygrass to sustain. Sheep produce 4.5 wool per day. The same 5.2 tiles of cotton plant would produce 3.54 units of cloth per day. Sheep wool is 80% more valuable per unit, making wool more profitable. This becomes further profitable if sheep are allowed to graze.

However, textile supply usually isn't a problem. Cloth can be grown as long as its warm outside and there's soil around. Sheep are more efficient, but you have to actually buy the sheep, which is an opportunity cost on its own. Sheep must also be sheared by an Animals handler, while cloth can be sown normally. IF you don't have anyone good at Animals, sheep produce much less wool.

Training

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health


Body part Health
Head 18
Skull 18
Brain 7
Nose 7
Neck 18
Jaw 14
Eye [1]
(left, right)
7
Ear
(left, right)
7
Body 28
Kidney[2]
(left, right)
11
Lung[2]
(left, right)
11
Liver[2] 14
Heart[2] 11
Spine[2] 18
Stomach[2] 14
Limbs
(left, right, fore, hind)
21
Appendage
(left, right, fore, hind)
14
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.

Gallery

Version history

  • 1.1.0 - Added as part of the integration of the Vanilla Animals Expanded - Livestock mod into the basegame.