Difference between revisions of "Ambrosia bush"

From RimWorld Wiki
Jump to navigation Jump to search
 
(13 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{stub}}{{for|the food and social drug|Ambrosia}}{{infobox main|plant|
+
{{For|the food and social drug|Ambrosia}}
 +
{{Infobox main|plant
 
| name = Ambrosia bush
 
| name = Ambrosia bush
| image = Ambrosia_bush.png|Ambrosia bush
+
| image = Ambrosia bush.png
| description = A rare wild bush which yields the ambrosia fruit. Ambrosia fruit is delicious and produces a drug-like mood boost. Ambrosia cannot be farmed, which makes wild ambrosia groves very valuable.<br>Its rarity, beauty, and desirability are why ambrosia was named after the food of the ancient Greek gods.
+
| description = A rare wild bush which yields the ambrosia fruit. Ambrosia fruit is delicious and produces a drug-like mood boost. Ambrosia cannot be farmed, which makes wild ambrosia groves very valuable.<br/>Its rarity, beauty, and desirability are why ambrosia was named after the food of the ancient Greek gods.
 
| type = Plant
 
| type = Plant
 
| type2 = Wild
 
| type2 = Wild
 +
| path cost = 14
 
| hp = 100
 
| hp = 100
 
| flammability = 1
 
| flammability = 1
| grow days = 6
+
| beauty outdoors = 1
| sow work =
+
| grow days = 6
 
| harvest work = 200
 
| harvest work = 200
| product = Ambrosia
+
| product = ambrosia
 
| yield = 4
 
| yield = 4
| min sowing skill =
 
 
| min fertility = 0.7
 
| min fertility = 0.7
| fertility sensitivity = 0.15
+
| fertility sensitivity = 0.15
| nutrition = 0.35
+
| nutrition = 0.5
| sowTags = Ground
+
}}
}}{{Info|Ambrosia bushes are an exotic plant in RimWorld which only naturally occur through the [[Event#Ambrosia sprout|ambrosia sprout]] event, and therefore can't be grown by the player. A mature ambrosia bush yields 4 pieces of ambrosia fruit.}}
+
{{Info|'''Ambrosia bushes''' are an exotic [[plant]] in RimWorld which only naturally occur through the [[Event#Ambrosia sprout|ambrosia sprout]] event, and therefore can't be grown by the player. A mature ambrosia bush yields {{Icon Small|ambrosia}} 4 [[ambrosia]].}}
  
 
The event can only occur, and thus the bush can only be found, in the following [[biomes]]:
 
The event can only occur, and thus the bush can only be found, in the following [[biomes]]:
Line 27: Line 28:
 
* [[Arid shrubland]]
 
* [[Arid shrubland]]
  
==Growing==
+
== Growing ==
 
Ambrosia bushes have a base growing time of 6 days, need a minimum soil fertility of 30%, and have a fertility sensitivity rating of 15%. The following table details how long it takes for Ambrosia to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
 
Ambrosia bushes have a base growing time of 6 days, need a minimum soil fertility of 30%, and have a fertility sensitivity rating of 15%. The following table details how long it takes for Ambrosia to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
<div><li style="display: inline-table;">
+
{{Grow Table}}
{| {{STDT| c_24 text-center}}
 
! Ground Type
 
| Gravel
 
| Soil
 
| Rich Soil
 
| Hydroponics
 
|-
 
! Fertility (%)
 
| 70
 
| 100
 
| 140
 
| 230
 
|-
 
! Grow Time (days)<ref>Based on growing from 30%; after each consecutive harvest</ref>
 
| 8
 
| 7.64
 
| 7.2
 
| -
 
|-
 
! Base Yield/day<ref>Per plant</ref>
 
| 0.5
 
| 0.52
 
| 0.56
 
| -
 
|}
 
</li><div>
 
<references />
 
==Food Production==
 
As a food production plant, Ambrosia isn't the greatest despite its decent nutrition output per day, which in turn is owing to ambrosia's very high nutrition per fruit. Ambrosia cannot be made into any meals. The following table shows how many plants it takes to sustain one colonist, but only factors in the nutritional value of the yield; and the yield per day:
 
<div><li style="display: inline-table;">
 
{| {{STDT| c_24 text-center}}
 
! Ground Type
 
| Gravel
 
| Soil
 
| Rich Soil
 
| Hydroponics
 
|-
 
! Raw
 
| 16
 
| 16
 
| 15
 
| -
 
|-
 
! Lavish<ref>Also applies to 100% vegetarian simple meals and packaged survival meals</ref>
 
| -
 
| -
 
| -
 
| -
 
|-
 
! Paste
 
| -
 
| -
 
| -
 
| -
 
|-
 
! Fine<ref>Also applies to pemmican</ref>
 
| -
 
| -
 
| -
 
| -
 
|}
 
</li><div>
 
<references />
 
==Economy==
 
The ambrosia bush's raw product is ambrosia, which has a market value of 15 [[silver]]. Ambrosia can't be made into any refined products. The following table details silver per day, per plant. It only factors in the 50% selling markdown; the market value of the products; and the yield per day:
 
<div><li style="display: inline-table;">
 
{| {{STDT| c_24 text-center}}
 
! Ground Type
 
| Gravel
 
| Soil
 
| Rich Soil
 
| Hydroponics
 
|-
 
! Raw
 
| 3.75
 
| 3.93
 
| 4.16
 
| -
 
|-
 
! Refined
 
| -
 
| -
 
| -
 
| -
 
|}
 
</li><div>
 
{{nav|plant|wide}}
 
  
 +
Unlike most plants, the harvest yield is determined by the [[drug crop harvest yield]] stat of the harvester. This stat is still primarily determined by [[plant harvest yield]].
 +
 +
== Analysis ==
 +
Ambrosia is a valuable fruit that can be consumed once every 2 days for a {{+|5}} mood boost, or sold to [[trader]]s. In order to have colonists automatically harvest ambrosia, you can create a [[growing zone]] on top of all the bushes. Disable sowing, but keep plant cut enabled. Once the bushes have finished growing, they will be cut by growers.
 +
 +
Each [[ambrosia]] fruit is more valuable than [[flake]], and each bush has a base yield of 4 fruits. As there's no need (or ability) to process ambrosia any further, a nearby ambrosia sprout is an efficient way to make a bit of extra cash. However, it isn't worth it to travel halfway across the map in order to satisfy an ambrosia fix.
 +
 +
== Lore ==
 +
According to the Cryptosleep Revival Briefing, ambrosia bushes are apparently engineered to have a pleasurable, drug-like effect on those who eat it. On some planets, its wild variants have adapted to a strategy whereby they provide pleasure-inducing fruit in exchange for care from animals and people.
 +
 +
== Gallery ==
 +
<gallery>
 +
Ambrosia immature.png| Immature ambrosia bush
 +
Ambrosia bush.png| Mature ambrosia bush
 +
Ambrosia leafless.png| Leafless ambrosia bush
 +
</gallery>
 +
 +
{{Nav|plant|wide}}
 +
 +
[[Category:Plants]]
 
[[Category:Wild plants]]
 
[[Category:Wild plants]]
 
[[Category:Resource plants]]
 
[[Category:Resource plants]]

Latest revision as of 22:24, 12 January 2024

Ambrosia bush

Ambrosia bush

A rare wild bush which yields the ambrosia fruit. Ambrosia fruit is delicious and produces a drug-like mood boost. Ambrosia cannot be farmed, which makes wild ambrosia groves very valuable.
Its rarity, beauty, and desirability are why ambrosia was named after the food of the ancient Greek gods.

Base Stats

Type
PlantWild
Beauty
0 (1)
HP
100
Flammability
100%
Path Cost
14 (48%)

Ingestion

Nutrition
0.5

Plant Stats

Time to grow
6 days (11.08 days)
Work to Harvest
200 ticks (3.33 secs)
Base Harvest Yield
4 Ambrosia
Min Fertility
70%
Fertility Sensitivity
15%
Min light to grow
50%

Ambrosia bushes are an exotic plant in RimWorld which only naturally occur through the ambrosia sprout event, and therefore can't be grown by the player. A mature ambrosia bush yields Ambrosia 4 ambrosia.

The event can only occur, and thus the bush can only be found, in the following biomes:

Growing[edit]

Ambrosia bushes have a base growing time of 6 days, need a minimum soil fertility of 30%, and have a fertility sensitivity rating of 15%. The following table details how long it takes for Ambrosia to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Fertility (%) 70 100 140 280
    Real Grow Time (days)[1] 11.6 11.08 10.45 N/A
    Base Yield/day[2] 0.34 0.36 0.38 N/A
    1. Actual days to grow, taking into account rest time.
    2. Per plant, assuming Crop Yield Multiplier of 1.0.
      Note that Difficulty settings change the Crop Yield Multiplier.
  • Unlike most plants, the harvest yield is determined by the drug crop harvest yield stat of the harvester. This stat is still primarily determined by plant harvest yield.

    Analysis[edit]

    Ambrosia is a valuable fruit that can be consumed once every 2 days for a +5 mood boost, or sold to traders. In order to have colonists automatically harvest ambrosia, you can create a growing zone on top of all the bushes. Disable sowing, but keep plant cut enabled. Once the bushes have finished growing, they will be cut by growers.

    Each ambrosia fruit is more valuable than flake, and each bush has a base yield of 4 fruits. As there's no need (or ability) to process ambrosia any further, a nearby ambrosia sprout is an efficient way to make a bit of extra cash. However, it isn't worth it to travel halfway across the map in order to satisfy an ambrosia fix.

    Lore[edit]

    According to the Cryptosleep Revival Briefing, ambrosia bushes are apparently engineered to have a pleasurable, drug-like effect on those who eat it. On some planets, its wild variants have adapted to a strategy whereby they provide pleasure-inducing fruit in exchange for care from animals and people.

    Gallery[edit]