Difference between revisions of "Sleep furniture"
(Created page with "{{Stub|reason=Its half complete?}} {{Move|reason=Terrible name but any alternative has to be similarly inclusive (i.e. can't exclude bedrolls or sleeping spots) and can't be c...") |
|||
(10 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{Stub|reason=Its half complete?}} | {{Stub|reason=Its half complete?}} | ||
− | |||
'''Sleep furniture''' refers to all the [[buildings]], [[spot]]s, and [[furniture]] that allow pawns to [[sleep]] on them to provide additional [[Rest Effectiveness]], [[Comfort]], and [[Surgery Success Chance Factor]] | '''Sleep furniture''' refers to all the [[buildings]], [[spot]]s, and [[furniture]] that allow pawns to [[sleep]] on them to provide additional [[Rest Effectiveness]], [[Comfort]], and [[Surgery Success Chance Factor]] | ||
'''Note:''' This term is never used in-game. It is used here only to discuss the general class of similar objects without being confused for specific examples, such as [[bed]], or implicitly excluding other classes of furniture for sleeping, such as [[sleeping spot]]s or [[bedroll]]s. | '''Note:''' This term is never used in-game. It is used here only to discuss the general class of similar objects without being confused for specific examples, such as [[bed]], or implicitly excluding other classes of furniture for sleeping, such as [[sleeping spot]]s or [[bedroll]]s. | ||
+ | == Examples == | ||
The following are the current examples present in game: | The following are the current examples present in game: | ||
* [[Bed]] | * [[Bed]] | ||
Line 17: | Line 17: | ||
* [[Slab double bed]]{{IdeologyIcon}} | * [[Slab double bed]]{{IdeologyIcon}} | ||
* [[Ancient bed]]{{IdeologyIcon}} | * [[Ancient bed]]{{IdeologyIcon}} | ||
− | + | * [[Crib]]{{BiotechIcon}} | |
Sleep furniture facilities include: | Sleep furniture facilities include: | ||
* [[Dresser]] | * [[Dresser]] | ||
Line 33: | Line 33: | ||
Sleep furniture can also be assigned to a special purpose: | Sleep furniture can also be assigned to a special purpose: | ||
− | *'''For Colonists:''' Reserve for [[ | + | *'''For Colonists:''' Reserve for [[colonists]]. Colonists will only automatically assign themselves to sleep furniture designated like this. This is the default option but swapping back from the other options below will require selecting this mode. They are colored green. |
*'''For Prisoner:''' Reserve for [[prisoner]]s, creating a [[prison]]. Prison beds must be in an enclosed [[room]] (walls, doors, and other impassible objects count). Colonists and prisoners can't share the same room; when one is set to prisoner, all sleep furniture in the room is set to prisoner. There must be an empty prison piece of sleep furniture in order to capture prisoners or arrest pawns. They are colored orange. | *'''For Prisoner:''' Reserve for [[prisoner]]s, creating a [[prison]]. Prison beds must be in an enclosed [[room]] (walls, doors, and other impassible objects count). Colonists and prisoners can't share the same room; when one is set to prisoner, all sleep furniture in the room is set to prisoner. There must be an empty prison piece of sleep furniture in order to capture prisoners or arrest pawns. They are colored orange. | ||
*'''For Slave:'''{{IdeologyIcon}} Reserve for [[slave]]s. Unlike prisoners, colonists and slaves can sleep in the same room, though colonists get a {{--|3}} moodlet for doing so. They are colored yellow. | *'''For Slave:'''{{IdeologyIcon}} Reserve for [[slave]]s. Unlike prisoners, colonists and slaves can sleep in the same room, though colonists get a {{--|3}} moodlet for doing so. They are colored yellow. | ||
− | *'''Medical:''' Removes ownership. Pawns will rest in medical sleep furniture whenever they are [[sick]] or [[injury|injured]], and rescuers will prioritize bringing a pawn to them. They are colored blue. | + | *'''Medical:''' Removes ownership. Pawns will rest in medical sleep furniture whenever they are [[sick]] or [[injury|injured]], and rescuers will prioritize bringing a pawn to them. Selecting colonists and slaves that are sick, injured, or have an operation scheduled allows them to be ordered to ''"rest until healed"'' via the right click menu of a medical bed. The pawn will then go to that bed and sleep there instead of at their designated beds, and instead of doing their regular tasks. At any time, the colonist can be given another task and, if they can move, they will leave the bed and perform that task. Does not overwrite bed designation - a medical bed can be for colonists, prisoners, or slaves. They are colored blue. |
+ | |||
+ | === Sharing beds === | ||
+ | Some sleep furniture can have two pawns sleep on them at the same time and can be assigned to up to two pawns at a time. These are all 2-tiles wide and 2-tiles long and, with some exceptions, are typically denoted with the word "double" in the name. These include: | ||
+ | * [[Double bed]] | ||
+ | * [[Royal bed]] | ||
+ | * [[Double bedroll]] | ||
+ | * [[Double sleeping spot]] | ||
+ | * [[Slab double bed]]{{IdeologyIcon}} | ||
+ | |||
+ | Pawns dislike sharing a bed with others that they are not in a [[Romance|relationship]] with, and experience a mood penalty{{Check Tag|Details|Use thought template}} dependent on their [[opinion]] of the pawn they are sharing the bed with ranging from {{--|10}} at {{--|100}} opinion, increasing by {{+|1}} for every {{+|20}} opinion to a maximum of '''-0''' mood at {{+|100}} opinion. | ||
+ | |||
+ | Pawns do not require sleeping in the same bed as the pawn they are in a relationship with to avoid a mood penalty,{{Check Tag|Details|Use thought template}} simply having a bed in the same room as the their partner's bed is sufficient, however sharing a bed is required for [[lovin']]. | ||
=== Rest Effectiveness === | === Rest Effectiveness === | ||
Line 45: | Line 57: | ||
== Comparison table == | == Comparison table == | ||
+ | <div><li style="display: inline-table;"> | ||
+ | {| {{STDT| sortable c_08 text-center}} | ||
+ | ! rowspan="2" | Furniture | ||
+ | ! rowspan="2" style="border:#428659 1px; border-style: none solid none none;" | Resources to make | ||
+ | ! colspan="2" | Rest effectiveness | ||
+ | ! rowspan="2" style="border:#428659 1px; border-style: none none none solid;" | Surgery Success Chance Factor | ||
+ | ! rowspan="2" style="border:#428659 1px; border-style: none solid none none;" | Immunity Gain Speed Factor | ||
+ | ! colspan="3" | Comfort | ||
+ | ! rowspan="2" style="border:#428659 1px; border-style: none none none solid;" | Facilities | ||
+ | ! rowspan="2" | Has quality{{Ref label|Quality|A}} | ||
+ | |- | ||
+ | ! style="background-color:#52a76f; border:#428659 1px; border-style: solid none none none;" data-sort-type="number" | Normal<br/>(made from {{Icon Small|Stone blocks}}) | ||
+ | ! style="background-color:#52a76f; border:#428659 1px; border-style: solid none none none;" data-sort-type="number" | With {{Icon Small|Sleep accelerator}}<br/>(made from {{Icon Small|Stone blocks}}) | ||
+ | ! style="background-color:#52a76f; border:#428659 1px; border-style: solid none none none;" | Normal | ||
+ | ! style="background-color:#52a76f; border:#428659 1px; border-style: solid none none none;" | With {{Icon Small|Dresser}} OR {{Icon Small|End table}} | ||
+ | ! style="background-color:#52a76f; border:#428659 1px; border-style: solid none none none;" | With {{Icon Small|Dresser}} AND {{Icon Small|End table}} | ||
+ | |- | ||
+ | {{#ask: [[Rest Effectiveness::+]] | ||
+ | | ?Name = ?Name | ||
+ | | ?Resource 1 = ?R1 | ||
+ | | ?Rest Effectiveness = ?Rest | ||
+ | | ?Stuff Tags = ?Stuff | ||
+ | | ?Surgery Success Chance Factor = ?Surgery | ||
+ | | ?Immunity Gain Speed Factor = ?Immunity | ||
+ | | ?Comfort Base = ?Comfort | ||
+ | | ?Facility = ?Facility | ||
+ | | ?Has Quality = ?Quality | ||
+ | | named args = yes | ||
+ | | format = template | ||
+ | | template = Sleep Furniture Table Row | ||
+ | | link = none | ||
+ | | sort = From DLC, Name | ||
+ | }} | ||
+ | |} | ||
+ | </li></div> | ||
+ | {{Note|Quality|A}} For the effects of qualities, see [[quality]] or the individual pages. | ||
+ | |||
+ | [[Category:Furniture|#Sleep furniture]] |
Latest revision as of 13:02, 20 February 2024
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Its half complete?. |
Sleep furniture refers to all the buildings, spots, and furniture that allow pawns to sleep on them to provide additional Rest Effectiveness, Comfort, and Surgery Success Chance Factor
Note: This term is never used in-game. It is used here only to discuss the general class of similar objects without being confused for specific examples, such as bed, or implicitly excluding other classes of furniture for sleeping, such as sleeping spots or bedrolls.
Examples[edit]
The following are the current examples present in game:
- Bed
- Double bed
- Royal bed
- Hospital bed
- Bedroll
- Double bedroll
- Sleeping spot
- Double sleeping spot
- Slab bed
- Slab double bed
- Ancient bed
- Crib
Sleep furniture facilities include:
- Dresser
- End table
- Vitals monitor (Hospital bed only)
- Sleep accelerator
Animals equivalents include:
Mechanics[edit]
Colonists will sleep on a piece of sleep furniture that they are assigned to, according to their schedule. If unassigned, colonists will automatically assign themselves to an empty example. This can be overridden with the "Set owner" button. Rooms will turn into a bedroom if there is 1 item of sleep furniture, or a barracks if there are multiple. Colonists prefer separate bedrooms, and receive moodlets depending on how Impressive their room is. Impressiveness is based on Wealth, Space, Beauty, and Cleanliness.
Sleep furniture can also be assigned to a special purpose:
- For Colonists: Reserve for colonists. Colonists will only automatically assign themselves to sleep furniture designated like this. This is the default option but swapping back from the other options below will require selecting this mode. They are colored green.
- For Prisoner: Reserve for prisoners, creating a prison. Prison beds must be in an enclosed room (walls, doors, and other impassible objects count). Colonists and prisoners can't share the same room; when one is set to prisoner, all sleep furniture in the room is set to prisoner. There must be an empty prison piece of sleep furniture in order to capture prisoners or arrest pawns. They are colored orange.
- For Slave: Reserve for slaves. Unlike prisoners, colonists and slaves can sleep in the same room, though colonists get a −3 moodlet for doing so. They are colored yellow.
- Medical: Removes ownership. Pawns will rest in medical sleep furniture whenever they are sick or injured, and rescuers will prioritize bringing a pawn to them. Selecting colonists and slaves that are sick, injured, or have an operation scheduled allows them to be ordered to "rest until healed" via the right click menu of a medical bed. The pawn will then go to that bed and sleep there instead of at their designated beds, and instead of doing their regular tasks. At any time, the colonist can be given another task and, if they can move, they will leave the bed and perform that task. Does not overwrite bed designation - a medical bed can be for colonists, prisoners, or slaves. They are colored blue.
Sharing beds[edit]
Some sleep furniture can have two pawns sleep on them at the same time and can be assigned to up to two pawns at a time. These are all 2-tiles wide and 2-tiles long and, with some exceptions, are typically denoted with the word "double" in the name. These include:
Pawns dislike sharing a bed with others that they are not in a relationship with, and experience a mood penalty[Details] dependent on their opinion of the pawn they are sharing the bed with ranging from −10 at −100 opinion, increasing by +1 for every +20 opinion to a maximum of -0 mood at +100 opinion.
Pawns do not require sleeping in the same bed as the pawn they are in a relationship with to avoid a mood penalty,[Details] simply having a bed in the same room as the their partner's bed is sufficient, however sharing a bed is required for lovin'.
Rest Effectiveness[edit]
Comfort[edit]
Surgery Success Chance Factor[edit]
Comparison table[edit]
Furniture | Resources to make | Rest effectiveness | Surgery Success Chance Factor | Immunity Gain Speed Factor | Comfort | Facilities | Has quality[A] | |||
---|---|---|---|---|---|---|---|---|---|---|
Normal (made from ) |
With (made from ) |
Normal | With OR | With AND | ||||||
Animal bed | 40 (Fabric/Leathery) | 1 | — | 1 | 1.07 | 0.75 | — | — | — | |
Animal sleeping box | 25 (Metallic/Woody/Stony, 250 for SMVs) | 0.93 (0.837) |
— | 1 | 1.05 | 0.6 | — | — | — | |
Animal sleeping spot | — | 0.8 | — | 0.7 | 1 | 0 | — | — | — | |
Bed | 45 (Metallic/Woody/Stony, 450 for SMVs) | 1 (0.9) |
1.35 (1.215) |
1 | 1.07 | 0.75 | 0.8 | 0.85 | Dresser, End table, Sleep accelerator | |
Bedroll | 40 (Fabric/Leathery) | 0.95 | 1.3 | 1 | 1.05 | 0.68 | 0.73 | 0.78 | Dresser, End table, Sleep accelerator | |
Double bed | 85 (Metallic/Woody/Stony, 850 for SMVs) | 1 (0.9) |
1.35 (1.215) |
1 | 1.07 | 0.75 | 0.8 | 0.85 | Dresser, End table, Sleep accelerator | |
Double bedroll | 85 (Fabric/Leathery) | 0.95 | 1.3 | 1 | 1.05 | 0.68 | 0.73 | 0.78 | Dresser, End table, Sleep accelerator | |
Double sleeping spot | — | 0.8 | — | 0.7 | 1 | 0.4 | — | — | — | |
Hospital bed | 40 (Metallic, 400 for SMVs), 80, 5 | 1 | 1.35 | 1.1 (with 1.15) |
1.11 (with 1.13) |
0.8 | 0.85 | 0.9 | Vitals monitor, Dresser, End table, Sleep accelerator | |
Royal bed | 100 (Metallic/Woody/Stony, 1000 for SMVs), 50 | 1.05 (0.945) |
1.4 (1.26) |
1 | 1.07 | 0.9 | 0.95 | 1 | Dresser, End table, Sleep accelerator | |
Sleeping spot | — | 0.8 | — | 0.7 | 1 | 0.4 | — | — | — | |
Baby sleeping spot | — | 0.8 | — | 0.7 | 1 | 0.4 | — | — | — | |
Deathrest casket | 100, 3 | 1 | — | 1 | 1.07 | 0.75 | — | — | Hemopump, Hemogen amplifier, Glucosoid pump, Deathrest accelerator, Psychofluid pump | |
Ancient bed | — | 0.85 | — | 0.65 | 0.95 | 0.75 | — | — | — | |
Slab bed | 30 (Metallic/Woody/Stony, 300 for SMVs) | 1 (0.9) |
1.35 (1.215) |
1 | 1.07 | 0 | 0.05 | 0.1 | Dresser, End table, Sleep accelerator | |
Slab double bed | 85 (Metallic/Woody/Stony, 850 for SMVs) | 1 (0.9) |
1.35 (1.215) |
1 | 1.07 | 0 | 0.05 | 0.1 | Dresser, End table, Sleep accelerator |
^A For the effects of qualities, see quality or the individual pages.