Difference between revisions of "Healer mech serum"

From RimWorld Wiki
Jump to navigation Jump to search
(→‎Summary: me when i waste a healer mech serum on a crumbling mind colonist cause they had cryptosleep sickness and somehow it counted as a tier 2 ailment like i'm not even kidding here why is it like that.)
 
(106 intermediate revisions by 25 users not shown)
Line 1: Line 1:
{{Define|Exotic Item
+
{{Infobox main|exotic
 +
| name = Healer mech serum
 +
| image = Healer mech serum.png|Healer mech serum
 +
| description = A one-use super-dose of mechanites tuned to heal health conditions. The mechanites will target and heal the single worst health condition affecting someone at any given time. Works even on health conditions that would otherwise be incurable. The mechanites can even transmute themselves into organic matter, forming new limbs or organs as needed.
 +
<!-- Base Stats -->
 +
| type = Exotic item
 +
| tech level = Ultra
 +
| hp = 80
 +
| deterioration = 2
 +
| marketvalue = 1300
 +
| mass base = 0.2
 +
| flammability = 0
 +
| stack limit = 10
 +
| path cost = 14
 +
<!-- Technical -->
 +
| defName = MechSerumHealer
 +
<!-- Unused -->
 
| always haulable = true
 
| always haulable = true
| def name = MechSerumHealer
 
| description = A one-use super-dose of mechanites tuned to heal health conditions. The mechanites will target and heal the single worst health condition affecting someone at any given time. Works even on health conditions that would otherwise be incurable. The mechanites can even transmute themselves into organic matter, forming new limbs or organs as needed.
 
 
| label = healer mech serum
 
| label = healer mech serum
| path cost = 15
 
| stack limit = 10
 
| tech level = spacer
 
 
| use hit points = true
 
| use hit points = true
| flammability base = 0
 
| deterioration rate base = 2
 
| market value base = 1000
 
| max hit points base = 80
 
| mass = 0.2
 
 
| quest item = true
 
| quest item = true
 
}}
 
}}
The Healer mech serum is an item that can be found in quests.
+
The '''healer mech serum''' is an item that can heal almost every health condition.
 +
 
 +
== Acquisition ==
 +
Healer mech serums cannot be crafted, nor can it be bought from [[trader]]s. Instead they can only be found in [[ancient shrine]]s or acquired as a reward for performing [[quests]]. Note that quest rewards are selected with a weighted random generator, so there is no way to guarantee access to a serum in a given play-through. Anecdotally, it is often reported that the increased number of reward options added by the [[DLC]] dilute the reward pool with more options.
 +
 
 +
== Summary ==
 +
{{Stub|section=1|reason=Not a full list of conditions - see FixWorstHealthCondition}}
 +
Healer mech serums will heal a single health condition. It removes the most "severe" health problem, in a specific order. If there are no healable conditions, the serum will still be consumed. Pawns can be directed to use a serum on themselves or others.
 +
 
 +
The serum will heal these conditions in the following order:
 +
# Missing limbs, hands, and feet (Not fingers/ toes)
 +
#* Legs
 +
#* Shoulders/arms
 +
#* Spine
 +
# Whole body ailments
 +
#* [[Toxic buildup]]
 +
#* [[Disease]]s, in order of severity
 +
#* [[Blood loss]]
 +
#* [[Heatstroke]]
 +
#* [[Hypothermia]]
 +
#* [[Frail]]
 +
#* [[Cryptosleep sickness]]
 +
#* Sterilized
 +
# Brain ailments
 +
#* [[Resurrection psychosis]]
 +
#* [[Trauma savant]]
 +
#* [[Alzheimer's]]
 +
#* [[Dementia]]
 +
#* [[Crumbling mind]]{{AnomalyIcon}}, so long as it has not progressed to crumbled mind.
 +
# Scars on the brain
 +
# Missing organs
 +
#* [[Lung]]s
 +
#* [[Kidney]]s
 +
#* Facial parts
 +
#* Fingers/ toes
 +
# Ailments in other parts
 +
#* For example: [[Carcinoma]], [[Cataract]], [[Bad back]]
 +
# Drug [[addiction]]
 +
# Scars on other parts
 +
# Injuries
 +
 
 +
Organs that occur in pairs (kidneys, eyes, ears) will always be healed in pairs (e.g. the serum would cure a cataract in both eyes, not just one). Replacements, however, occur individually.
 +
 
 +
=== Restrictions ===
 +
Below are the conditions which the serum '''cannot''' treat:
 +
* Luciferium need
 +
* Drug tolerances
 +
* Anesthetic
 +
* Fertility Procedures: Tubal Ligation, Implanted IUD, Vasectomy
 +
* Crumbled mind {{AnomalyIcon}}
 +
 
 +
To regrow a missing body part, the artificial part has to be removed first (by surgery) before the serum is applied.
 +
 
 +
== Analysis ==
 +
Firstly, don't expect to find more than a handful of these serums during a playthrough, if even that many. Use it wisely: most missing limbs and failed organs can be replaced, either with artificial or natural parts. Serums should be saved for situations where all other treatments fail, such as brain damage, or when a pawn would certainly die otherwise.
 +
 
 +
Conditions are treated in a strict order. An [[infection]] (Major, developed immunity) will be cured over Alzheimer's, even though the former is virtually harmless. Blood loss and toxic buildup are cured before scars are. Do not apply the serum unless absolutely certain it will heal the correct condition.
  
Pawns can be directed to use it, or it can be administered to a pawn through a medical operation. When used, it instantly removes the most severe health problem on the pawn, including missing body parts or brain damage.
+
=== Uses ===
 +
* Great for colonists with brain damage, dementia and frailty. These can be quite crippling, and most other ways to treat them come with significant downsides (see below).
 +
* Repair shattered spines or pelvises to allow colonists to function again (the former can however also be fixed with a [[bionic spine]]).
 +
* Immediately end a colonist's [[Mental break#Catatonia|catatonic break]], at quite a cost. Do so when the colonist is absolutely vital to your colony's operations -- this should be a very rare occasion.
 +
* This is the only option to fix certain Social penalties in the base game, such as the Disfigured debuff from a missing nose.
 +
**A missing nose can be fixed with the [[aesthetic nose]]{{RoyaltyIcon}} or [[biosculpter pod]]{{IdeologyIcon}}, but both require their respective DLC installed.
  
=== Usage ===
+
=== Alternatives ===
 +
Many permanent conditions like Dementia or Alzheimer's can be cured with other methods, which all have some other form of cost. For a full comparison of what can and can't be healed by these methods, see the Healing method table below.
 +
* Killing the pawn and applying a [[resurrector mech serum]], an item of the same rarity as the healer mech serum. It can also cause adverse side-effects, including the fatal [[Resurrection psychosis|psychosis]] (which ironically, requires a healer mech serum to treat).
 +
* [[Luciferium]], which will cause immediate hard dependence on the drug. It requires constant intake; while it does provide significant stat buffs, luciferium is expensive, and withdrawal is fatal.
 +
* [[Biosculpter pod]]s.{{IdeologyIcon}} The Bioregeneration cycle can heal many conditions (less than lucifierium), which costs 2 [[glitterworld medicine]], up to 25 days in a clean room to complete, and dedicated research.
 +
* [[Genes#Scarless|Scarless gene]].{{BiotechIcon}} This either requires the scarless [[genepack]] and an [[archite capsule]], or has the price of becoming a [[sanguophage]]. It can also be obtained from game start.
  
Obviously it should be used on colonists with severe health conditions, as it only removes one at a time.
+
{{Heal Option Table}}
  
#Great for colonists with brain damage or dementia.
+
== Version history ==
#*The only other way these can be treated is through [[luciferium]], which will get your colonist hooked on it forever, making it more costly in the long run.
+
* [[Version/0.18.1722|0.18.1722]] - Added as '''Healer mechanite superdose'''. At that time it could treat injuries and ailments, but could not treat some conditions, notably diseases.
#Repair shattered spines or pelvises to allow colonists to function again.
+
* Beta 19/1.0 - Function was expanded such that it can now treat nearly all health conditions.
#Immediately end a colonist's catatonic break at quite a cost. Do when the colonist is vital to your colony's operations.
+
* [[Version/1.2.2753|1.2.2753]] - Fix: Healer mech serum heals love
 +
* [[Version/1.3.3200|1.3.3200]] - Restored the healing message displayed after using a healer mech serum.
 +
* [[Version/1.4.3641|1.4.3641]] - Fix: Psychic suppression targeted by healer mech serum.
 +
* [[Version/1.5.4062|1.5.4062]] - Fix: Gene loss shock is healed before scars and injuries when using healing serum.
  
It cannot treat illnesses, remove luciferium addiction, or cure [[Ailments#Resurrection psychosis|resurrection psychosis]].
+
{{nav/questitems}}
 +
[[Category:Medical Item]] [[Category:Exotic Item]]

Latest revision as of 03:39, 14 September 2024

Healer mech serum

Healer mech serum

A one-use super-dose of mechanites tuned to heal health conditions. The mechanites will target and heal the single worst health condition affecting someone at any given time. Works even on health conditions that would otherwise be incurable. The mechanites can even transmute themselves into organic matter, forming new limbs or organs as needed.

Base Stats

Type
Exotic item
Tech Level
Ultra
Market Value
1300 Silver
Stack Limit
10
Mass
0.2 kg
HP
80
Deterioration Rate
2
Flammability
0%
Path Cost
14
Technical
defName
MechSerumHealer


The healer mech serum is an item that can heal almost every health condition.

Acquisition[edit]

Healer mech serums cannot be crafted, nor can it be bought from traders. Instead they can only be found in ancient shrines or acquired as a reward for performing quests. Note that quest rewards are selected with a weighted random generator, so there is no way to guarantee access to a serum in a given play-through. Anecdotally, it is often reported that the increased number of reward options added by the DLC dilute the reward pool with more options.

Summary[edit]

Healer mech serums will heal a single health condition. It removes the most "severe" health problem, in a specific order. If there are no healable conditions, the serum will still be consumed. Pawns can be directed to use a serum on themselves or others.

The serum will heal these conditions in the following order:

  1. Missing limbs, hands, and feet (Not fingers/ toes)
    • Legs
    • Shoulders/arms
    • Spine
  2. Whole body ailments
  3. Brain ailments
  4. Scars on the brain
  5. Missing organs
  6. Ailments in other parts
  7. Drug addiction
  8. Scars on other parts
  9. Injuries

Organs that occur in pairs (kidneys, eyes, ears) will always be healed in pairs (e.g. the serum would cure a cataract in both eyes, not just one). Replacements, however, occur individually.

Restrictions[edit]

Below are the conditions which the serum cannot treat:

  • Luciferium need
  • Drug tolerances
  • Anesthetic
  • Fertility Procedures: Tubal Ligation, Implanted IUD, Vasectomy
  • Crumbled mind Content added by the Anomaly DLC

To regrow a missing body part, the artificial part has to be removed first (by surgery) before the serum is applied.

Analysis[edit]

Firstly, don't expect to find more than a handful of these serums during a playthrough, if even that many. Use it wisely: most missing limbs and failed organs can be replaced, either with artificial or natural parts. Serums should be saved for situations where all other treatments fail, such as brain damage, or when a pawn would certainly die otherwise.

Conditions are treated in a strict order. An infection (Major, developed immunity) will be cured over Alzheimer's, even though the former is virtually harmless. Blood loss and toxic buildup are cured before scars are. Do not apply the serum unless absolutely certain it will heal the correct condition.

Uses[edit]

  • Great for colonists with brain damage, dementia and frailty. These can be quite crippling, and most other ways to treat them come with significant downsides (see below).
  • Repair shattered spines or pelvises to allow colonists to function again (the former can however also be fixed with a bionic spine).
  • Immediately end a colonist's catatonic break, at quite a cost. Do so when the colonist is absolutely vital to your colony's operations -- this should be a very rare occasion.
  • This is the only option to fix certain Social penalties in the base game, such as the Disfigured debuff from a missing nose.

Alternatives[edit]

Many permanent conditions like Dementia or Alzheimer's can be cured with other methods, which all have some other form of cost. For a full comparison of what can and can't be healed by these methods, see the Healing method table below.

  • Killing the pawn and applying a resurrector mech serum, an item of the same rarity as the healer mech serum. It can also cause adverse side-effects, including the fatal psychosis (which ironically, requires a healer mech serum to treat).
  • Luciferium, which will cause immediate hard dependence on the drug. It requires constant intake; while it does provide significant stat buffs, luciferium is expensive, and withdrawal is fatal.
  • Biosculpter pods.Content added by the Ideology DLC The Bioregeneration cycle can heal many conditions (less than lucifierium), which costs 2 glitterworld medicine, up to 25 days in a clean room to complete, and dedicated research.
  • Scarless gene.Content added by the Biotech DLC This either requires the scarless genepack and an archite capsule, or has the price of becoming a sanguophage. It can also be obtained from game start.

Healing method table

Some injuries and health conditions will not naturally heal or cannot be immediately cured by treatment. In these cases, transplantation, artificial body parts, healer mech sera, luciferium or biosculpter podsContent added by the Ideology DLC may help, but each has its own unique list of what it can and cannot cure.

The full comparison table between healing methods is collapsed due to length. Expand to view.

Condition Transplant Bionics Healer mech serum Luciferium Biosculpter podContent added by the Ideology DLC ScarlessContent added by the Biotech DLC
Alzheimer's Ex.png Ex.png Check.png Check.png Ex.png Check.png
Artery blockage Check.png Check.png Check.png Check.png Check.png Check.png
Dementia Ex.png Ex.png Check.png Check.png Ex.png Check.png
Carcinoma Ex.png Check.png Check.png Check.png Ex.png Check.png
Chemical damage
- Kidney
Check.png Ex.pngContent from Rimworld core game only
Check.pngContent added by the Biotech DLC
Check.png Ex.png Ex.png Ex.png
Chemical damage
- Other
Ex.png Ex.png Check.png Ex.png Ex.png Ex.png
Cirrhosis Check.png Ex.png Check.png Ex.png Ex.png Ex.png
Frail Ex.png Ex.png Check.png Check.png Check.png Check.png
Cataracts Ex.png Check.png[One] Check.png[Both] Check.png[One or Both?] Check.png[Both] Check.png[Both]
Bad back Ex.png Check.png Check.png Check.png Check.png Check.png
Hearing loss Ex.png Check.png[One] Check.png[Both] Check.png[One or Both?] Check.png[Both] Check.png[Both]
Asthma Check.png[One] Ex.pngContent from Rimworld core game only
Check.pngContent added by the Biotech DLC[One]
Check.png[Both] Check.png[Both] Check.png[Both] Check.png[Both]
Toxic buildup Ex.png Ex.png Check.png Check.png Ex.png Ex.png
Blood loss Ex.pngContent from Rimworld core game only
Check.pngContent added by the Biotech DLC
Ex.png Check.png Ex.png Check.png Ex.png
Food poisoning Ex.png Ex.pngContent from Rimworld core game only
Ex.pngContent added by the Royalty DLC[Prev]
Check.png Ex.png Ex.png Ex.png
Trauma savant Ex.png Ex.png Check.png Ex.png Ex.png Ex.png
Resurrection psychosis Ex.png Ex.png Check.png Ex.png Ex.png Ex.png
Blindness Ex.png Check.png[One] Check.png[Both] Check.png Check.png[Both] Check.png[Both]
Sterilized Ex.png Ex.png Check.png Ex.png Ex.png Ex.png
Damaged
- Heart
Check.png Check.png Check.png Ex.png Check.png Ex.png
Damaged
- Liver
Check.png Ex.png Check.png Ex.png Check.png Ex.png
Damaged
- Kidney/Lung
Check.png[One] Ex.pngContent from Rimworld core game only
Check.pngContent added by the Biotech DLC
Check.png Ex.png Check.png Ex.png
Damaged
- Digits/Eyes/Ears/Tongue
Ex.png Check.png Check.png Ex.png Check.png Ex.png
Damaged
- Jaw
Ex.png Check.png Check.png Ex.png Check.png Ex.png
Damaged
- Limbs/Stomach/Spine
Ex.png Check.png Check.png Ex.png Check.png Ex.png
Damaged
- Nose
Ex.png Ex.pngContent from Rimworld core game only
Check.pngContent added by the Royalty DLC
Check.png Ex.png Check.png Ex.png
Scars
- Brain/Neck/Torso
Ex.png Ex.png Check.png Check.png Check.png Check.png
Scars
- Limbs/Eyes
Ex.png Check.png Check.png Check.png Check.png Check.png
Luciferium need Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png
Addictions Ex.png Ex.png Check.png Ex.png Ex.png Ex.png
Malaria Ex.png Ex.png[IGS] Check.png Ex.png[IGS] Check.png Ex.png
Sleeping sickness Ex.png Ex.png[IGS] Check.png Ex.png[IGS] Check.png Ex.png
Flu Ex.png Ex.png[IGS] Check.png Ex.png[IGS] Check.png Ex.png
Plague Ex.png Ex.png[IGS] Check.png Ex.png[IGS] Check.png Ex.png
Gut worms Ex.png Check.png Check.png Ex.png Check.png Ex.png
Muscle parasites Ex.png Ex.png Check.png Ex.png Check.png Ex.png
Infection
- Limbs/Eyes
Ex.png Check.png Check.png Ex.png[IGS] Check.png Ex.png
Infection
- Other
Ex.png Ex.png[IGS] Check.png Ex.png[IGS] Check.png Ex.png
Fibrous mechanites Ex.png Ex.png Check.png Ex.png Ex.png Ex.png
Sensory mechanites Ex.png Ex.png Check.png Ex.png Ex.png Ex.png
Paralytic abasia Ex.png Ex.png Check.png Ex.png Ex.png Ex.png
Scaria Ex.png Ex.png Check.png Ex.png Ex.png Ex.png
Blood rot Ex.png Ex.png Check.png Ex.png Ex.png Ex.png
Organ decay
- Lung
Check.png Ex.pngContent from Rimworld core game only
Check.pngContent added by the Biotech DLC/Content added by the Anomaly DLC
Check.png[One] ? Ex.png Check.png[One]
Organ decay
- Kidney
Check.png Ex.pngContent from Rimworld core game only
Check.pngContent added by the Biotech DLC
Check.png[One] ? Ex.png Check.png[One]
Organ decay
- Heart
Check.png Check.png Check.png ? Ex.png Check.png
Revenant hypnosisContent added by the Anomaly DLC ? ? ? ? ? ?
Duplicate sicknessContent added by the Anomaly DLC ? ? ? ? ? ?
Crumbling mindContent added by the Anomaly DLC ? ? Check.png[Note 1] ? ? ?
Bliss lobotomyContent added by the Anomaly DLC ? ? ? ? ? ?
Cube comaContent added by the Anomaly DLC ? ? ? ? ? ?
Psychically deadContent added by the Anomaly DLC ? ? ? ? ? ?
InhumanizedContent added by the Anomaly DLC ? ? ? ? ? ?
^Both Heals both relevant organs if condition is present in both.
^One Heals only one organ, even if condition is present in both.
^Prev This option prevents the acquisition of new cases of this condition, independent of whether or not it cures existing cases.
^IGS While this option does not outright cure these diseases, the increase to Immunity Gain Speed can hasten their healing and/or help prevent fatal cases.
^Note 1 This condition can only be cured until it reaches its final stage. Once it has, it becomes permanently incurable.

Version history[edit]

  • 0.18.1722 - Added as Healer mechanite superdose. At that time it could treat injuries and ailments, but could not treat some conditions, notably diseases.
  • Beta 19/1.0 - Function was expanded such that it can now treat nearly all health conditions.
  • 1.2.2753 - Fix: Healer mech serum heals love
  • 1.3.3200 - Restored the healing message displayed after using a healer mech serum.
  • 1.4.3641 - Fix: Psychic suppression targeted by healer mech serum.
  • 1.5.4062 - Fix: Gene loss shock is healed before scars and injuries when using healing serum.