Difference between revisions of "Hemogen amplifier"

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{{Biotech}}
 
{{Biotech}}
{{Stub|reason=Hemogen use}}
 
 
{{Infobox main|building
 
{{Infobox main|building
 
| name = Hemogen amplifier
 
| name = Hemogen amplifier
Line 6: Line 5:
 
| description = This device leaves a deathrester in a hemogen-amplified state so they gain more hemogen from any hemogen source. Using a gland probe and blood analyzer, it links with a deathresting person, stimulating hemogen glands into a more active state. It must be connected to a deathrest casket to function. This building needs to consume hemogen to function.
 
| description = This device leaves a deathrester in a hemogen-amplified state so they gain more hemogen from any hemogen source. Using a gland probe and blood analyzer, it links with a deathresting person, stimulating hemogen glands into a more active state. It must be connected to a deathrest casket to function. This building needs to consume hemogen to function.
 
| type = Building
 
| type = Building
| type2 = Misc
+
| type2 = Biotech (Buildings)
 
| placeable = true
 
| placeable = true
 
| path cost = 42
 
| path cost = 42
| passability = PassThroughOnly
+
| passability = pass through only
 
| blockswind = false
 
| blockswind = false
 
| cover = 0.4
 
| cover = 0.4
Line 30: Line 29:
 
| resource 3 amount = 5
 
| resource 3 amount = 5
 
| thingCategories =  
 
| thingCategories =  
 +
| fuel filter = Hemogen pack
 +
| fuel capacity = 5
 +
| fuel consumption rate = 0.5 <!-- Empty in one year -->
 +
| initial fuel percent = 1 <!-- 100% -->
 +
| auto refuel percent = 0.05 <!-- 5% -->
 
}}
 
}}
 
The '''hemogen amplifier''' is a [[deathrest building]] added by the [[Biotech DLC]] that allows [[Genes#Hemogenic|Hemogenic]] [[deathrest]]ers to receive more [[hemogen]] from all sources.
 
The '''hemogen amplifier''' is a [[deathrest building]] added by the [[Biotech DLC]] that allows [[Genes#Hemogenic|Hemogenic]] [[deathrest]]ers to receive more [[hemogen]] from all sources.
  
 
== Acquisition ==
 
== Acquisition ==
Hemogen amplifiers can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each requires {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
+
{{Acquisition}}
  
 
== Summary ==
 
== Summary ==
{{Stub|section=1|reason = 1) What happens if turned off/runs out of fuel/destroyed/etc part way through deathrest? 2) When does the buff end? When they start deathresting again, by choice or forced into it by low need?}}
+
{{Stub|section=1|reason = 1) What happens if turned off/runs out of fuel/destroyed/etc part way through deathrest? 2) When does the buff end? When they start deathresting again, by choice or forced into it by low need? 3) mention lavk of build limit}}
Active hemogen amplifiers require a pawn capable of [[deathrest]], like a [[Sanguophage]], and must be connected to a [[deathrest casket]]. Each hemogen amplifier consumes {{#expr:-{{P|Power Consumption}}}}W of power and {{Icon Small|hemogen pack}} 0.5 [[hemogen pack]] per day as long a pawn is deathresting in an attached casket. It can hold up to 5 packs at a time, for a maximum run time of 10 days, and is constructed fully fueled. The amplifier will be automatically refueled by a [[Work#Haul|haulers]] so long as auto-refueling is enabled.
+
Active hemogen amplifiers require a pawn capable of [[deathrest]], like a [[Sanguophage]], and must be connected to a [[deathrest casket]]. Each hemogen amplifier consumes {{#expr:-{{P|Power Consumption}} }}W of power and {{Icon Small|hemogen pack}} 0.5 [[hemogen pack]] per day as long a pawn is deathresting in an attached casket. It can hold up to 5 packs at a time, for a maximum run time of 10 days, and is constructed fully fueled. The amplifier will be automatically refueled by a [[Work#Haul|haulers]] so long as auto-refueling is enabled.
  
The hemogen amplifier increases [[Hemogen]] gain by {{+|25%}} from any source, assuming deathrest isn't interrupted. This reduces the need to drink blood as frequently.
+
Assuming deathrest isn't interrupted, each hemogen amplifier applies one stack of the [[Hediffs#Hemogen amplified|Hemogen amplified]] hediff increasing [[Hemogen Gain Multiplier]] by {{+|25%}}, in turn
 +
increasing the [[Hemogen]] gained from any source by {{+|25%}}. This reduces the need to drink blood as frequently. The bonus will be lost if deathrest gene is removed from the pawn.
  
 
Like other deathrest buildings, an amplifier permanently binds to a pawn once used, with no penalty for deconstruction. Deathresting pawns have their own separate limit to the buildings they can connect to, which can be increased with a [[deathrest capacity serum]].
 
Like other deathrest buildings, an amplifier permanently binds to a pawn once used, with no penalty for deconstruction. Deathresting pawns have their own separate limit to the buildings they can connect to, which can be increased with a [[deathrest capacity serum]].
  
 
== Analysis ==
 
== Analysis ==
Hemogen amplifiers should be weighed against simply obtaining more colonists or [[prisoner]]s ''and'' the opportunity cost of not using a [[glucosoid pump]] or [[deathrest accelerator]]. Deathrest building capacity is very limited in most stages of the game, and either building is usually more useful than the amplifier. However, amplifiers are one of the few deathrest buildings that does not have its own limit, making them useful once you have enough of the other buildings.
+
Hemogen amplifiers increase the hemogen a pawn gains. However, using an amplifier means ''not'' using a [[glucosoid pump]] or [[deathrest accelerator]], at least until a pawn has enough building capacity. Since deathrest building capacity is limited for most stages of the game, you should use the latter buildings first, as they are generally more helpful.
  
They also do not consume power while idling, unlike their contemporaries such as [[sleep accelerator]]s. Hence, they can be left idle without consequence.
+
As an alternative measure, you can increase hemogen gain by obtaining more colonists or [[prisoner]]s. Having more prisoners means having more hemogen available. Each prisoner provides {{#expr: 20 <!--Hemogen from 1 feed-->/(45/33)<!--Days to recover from blood loss from 1 feed--> round 1}} Hemogen per day (or a [[hemogen pack]] every {{#expr: 20/20 * (45/33) round 2}} days), and only really comes at the cost of [[food]]. In turn, using prisoners will save on the steel and components required to build the amplifier. This also lets you use other deathrest buildings, whose benefits you cannot replicate as easily.
 +
 
 +
Amplifiers do have a niche: they are one of [[hemopump|two]] deathrest buildings that can be used without a maximum. Once you are using the maximum amount of glucosoid pumps, deathrest accelerators, and/or [[psychofluid pump]]s, you might as well build hemogen amplifiers. They reduce the amount of prisoners you need to sustain hemogenic pawns.
 +
 
 +
Another small benefit is reducing the time required to refuel a hemogenic pawn, making in-combat hemogen consumption much more practical
 +
 
 +
They do not consume power or hemogen while idling, unlike their contemporaries such as [[sleep accelerator]]s. Hence, they can be left idle without consequence.
 +
 
 +
=== Calculations ===
 +
Each hemogen amplifier increases the hemogen you gain from all sources. So the more hemogen you use between [[deathrest]]s, the more effective a hemogen amplifier will be. But the amplifier itself consumes hemogen during deathrest. In some cases, you can lose more hemogen than you gain. Specifically, it uses 0.5 hemogen packs per day deathresting, so it consumes this much hemogen per deathrest:
 +
 
 +
{| {{STDT| sortable c_17 text-center}}
 +
! Deathrest facilities !! Deathrest<br/>time !! Packs consumed
 +
|-
 +
! style=text-align:left | [[Deathrest casket]]
 +
| {{#expr: 4/1.1 round 2}} days
 +
| {{Icon Small|Hemogen pack||{{#expr: 0.5*4/1.1 round 2}}}}
 +
|-
 +
! style=text-align:left | &nbsp;↳<small>+1x [[Deathrest accelerator]]</small>
 +
| {{#expr: 4/(1*1.1*1.2) round 2}} days
 +
| {{Icon Small|Hemogen pack||{{#expr: 0.5*4/(1*1.1*1.2) round 2}}}}
 +
|-
 +
! style=text-align:left | &nbsp;↳<small>+2x [[Deathrest accelerator]]</small>
 +
| {{#expr: 4/(1*1.1*1.2*1.2) round 2}} days
 +
| {{Icon Small|Hemogen pack||{{#expr: 0.5*4/(1*1.1*1.2*1.2) round 2}}}}
 +
|}
 +
 
 +
A pawn must deathrest every 30 days. Therefore, you can calculate how much hemogen is required to satiate a pawn for 30 days:
 +
 
 +
{| {{STDT| sortable c_17 text-center}}
 +
! Hemogen Packs Consumed !! [[Hemogenic]] !! [[Hemogen drain]]
 +
|-
 +
! style=text-align:left | ''Base''
 +
| {{Icon Small|Hemogen pack||{{#expr: 30*2/20}}}}
 +
| {{Icon Small|Hemogen pack||{{#expr: 30*10/20}}}}
 +
|-
 +
! style=text-align:left | &nbsp;↳<small>+1x [[Hemogen amplifier]]</small>
 +
| {{Icon Small|Hemogen pack||{{#expr: 30*2/(1.25*20)}}}}
 +
| {{Icon Small|Hemogen pack||{{#expr: 30*10/(1.25*20)}}}}
 +
|-
 +
! style=text-align:left | &nbsp;↳<small>Savings (1 amplifier)</small>
 +
| {{Icon Small|Hemogen pack||{{#expr: 30*2/20 - 30*2/(1.25*20) }}}}
 +
| {{Icon Small|Hemogen pack||{{#expr: 30*10/20 - 30*10/(1.25*20)}}}}
 +
|}
 +
 
 +
Assuming an optimal 30 day period between deathrests with two [[Deathrest accelerator|deathrest accelerators]], here is how much hemogen is needed based on how many hemogen amplifiers are used, including restocking the amplifier:
 +
{| {{STDT| sortable c_17 text-center}}
 +
! Hemogen pack gain !! Hemogen amplifiers !! Hemogen packs needed (30 days)
 +
|-
 +
! style=text-align:center| 20
 +
| {{Icon Small|Hemogen amplifier||0}}
 +
| {{Icon Small|Hemogen pack||{{#expr: ((30*8/20)+(2.5*.5*0)) round 2}}}}
 +
|-
 +
! style=text-align:center| 25
 +
| {{Icon Small|Hemogen amplifier||1}}
 +
| {{Icon Small|Hemogen pack||{{#expr: ((30*8/25)+(2.5*.5*1)) round 2}}}}
 +
|-
 +
! style=text-align:center| 30
 +
| {{Icon Small|Hemogen amplifier||2}}
 +
| {{Icon Small|Hemogen pack||{{#expr: ((30*8/30)+(2.5*.5*2)) round 2}}}}
 +
|-
 +
! style=text-align:center| 35
 +
| {{Icon Small|Hemogen amplifier||3}}
 +
| {{Icon Small|Hemogen pack||{{#expr: ((30*8/35)+(2.5*.5*3)) round 2}}}}
 +
|-
 +
! style=text-align:center| 40
 +
| {{Icon Small|Hemogen amplifier||4}}
 +
| {{Icon Small|Hemogen pack||{{#expr: ((30*8/40)+(2.5*.5*4)) round 2}}}}
 +
|-
 +
! style=text-align:center| 45
 +
| {{Icon Small|Hemogen amplifier||5}}
 +
| {{Icon Small|Hemogen pack||{{#expr: ((30*8/45)+(2.5*.5*5)) round 2}}}}
 +
|-
 +
! style=text-align:center| 50
 +
| {{Icon Small|Hemogen amplifier||6}}
 +
| {{Icon Small|Hemogen pack||{{#expr: ((30*8/50)+(2.5*.5*6))}}}}
 +
|}
 +
'''Note:''' Values are given in hemogen packs for ease of comparison, but this building works equally for all sources of Hemogen.
 +
 
 +
Thus, if a pawn only has the [[hemogenic]] trait alone, and does not use any abilities, then using the hemogen amplifier is a net loss. However, using a hemogenic ability costs Hemogen. The more abilities you use, the more hemogen you need to consume, so the more the hemogen amplifier benefits. So a pawn with only hemogenic can benefit from the amplifier if they spend at least {{#expr: ((0.5*4/1.1) - ((30*2/20) - 30*2/(1.25*20)))*20 round 1}} hemogen on abilities in the 30 days between deathrests. This is equivalent to 5 uses of Longjump legs, or 1.22 uses of Coagulate.
 +
 
 +
If a pawn has [[hemogen drain]] in addition to hemogenic, the hemogen amplifier always saves on hemogen, regardless of ability use. Of course, using hemogenic abilities still increases the value of the amplifier. Note that [[sanguophages]] have hemogen drain by default.
 +
 
 +
For comparison, in the same 30 day timeframe, each prisoner provides {{#expr: 30 / (45/33) round 2}} hemogen packs.
  
 
== Gallery ==
 
== Gallery ==
Line 67: Line 155:
 
== Version history ==
 
== Version history ==
 
* [[Biotech DLC]] Release - Added.
 
* [[Biotech DLC]] Release - Added.
 +
* [[Version/1.4.3534|1.4.3534]] - Fix: Deathrest bonuses are not removed if deathrest gene is removed.
  
{{Biotech navbox}}
+
{{Nav|biotech|wide}}
 
+
[[Category:Biotech (Buildings)]]
[[Category:Miscellaneous]]
 

Latest revision as of 11:33, 19 November 2024

Hemogen amplifier

Hemogen amplifier

This device leaves a deathrester in a hemogen-amplified state so they gain more hemogen from any hemogen source. Using a gland probe and blood analyzer, it links with a deathresting person, stimulating hemogen glands into a more active state. It must be connected to a deathrest casket to function. This building needs to consume hemogen to function.

Base Stats

Type
BuildingBiotech (Buildings)
Market Value
550 Silver [Note]
Beauty
0
HP
200
Flammability
40%
Path Cost
42 (24%)

Fuel

Usable Item(s)
Hemogen pack Hemogen pack
Capacity
5
Consumption Rate
0.5

Building

Size
1 × 2
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
40%
Blocks Wind
False
Terrain Affordance
Light
Power
-100 W

Creation

Required Research
Deathrest
Skill Required
Construction 4
Work To Make
5,000 ticks (1.39 mins)
Resources to make
Steel 200 + Component 4 + Hemogen pack 5
Deconstruct yield
Steel 100 + Component 2 + Hemogen pack 2 - 3
Destroy yield
Steel 50 + Component 1 + Hemogen pack 1 - 2

The hemogen amplifier is a deathrest building added by the Biotech DLC that allows Hemogenic deathresters to receive more hemogen from all sources.

Acquisition[edit]

Hemogen amplifiers can be constructed once the deathrest research project has been completed. Each requires Steel 200 Steel, Component 4 Components, Hemogen pack 5 Hemogen packs, 5,000 ticks (1.39 mins) of work modified by the construction speed of the builder, and a construction skill of 4.

Summary[edit]

Active hemogen amplifiers require a pawn capable of deathrest, like a Sanguophage, and must be connected to a deathrest casket. Each hemogen amplifier consumes 100W of power and Hemogen pack 0.5 hemogen pack per day as long a pawn is deathresting in an attached casket. It can hold up to 5 packs at a time, for a maximum run time of 10 days, and is constructed fully fueled. The amplifier will be automatically refueled by a haulers so long as auto-refueling is enabled.

Assuming deathrest isn't interrupted, each hemogen amplifier applies one stack of the Hemogen amplified hediff increasing Hemogen Gain Multiplier by +25%, in turn increasing the Hemogen gained from any source by +25%. This reduces the need to drink blood as frequently. The bonus will be lost if deathrest gene is removed from the pawn.

Like other deathrest buildings, an amplifier permanently binds to a pawn once used, with no penalty for deconstruction. Deathresting pawns have their own separate limit to the buildings they can connect to, which can be increased with a deathrest capacity serum.

Analysis[edit]

Hemogen amplifiers increase the hemogen a pawn gains. However, using an amplifier means not using a glucosoid pump or deathrest accelerator, at least until a pawn has enough building capacity. Since deathrest building capacity is limited for most stages of the game, you should use the latter buildings first, as they are generally more helpful.

As an alternative measure, you can increase hemogen gain by obtaining more colonists or prisoners. Having more prisoners means having more hemogen available. Each prisoner provides 14.7 Hemogen per day (or a hemogen pack every 1.36 days), and only really comes at the cost of food. In turn, using prisoners will save on the steel and components required to build the amplifier. This also lets you use other deathrest buildings, whose benefits you cannot replicate as easily.

Amplifiers do have a niche: they are one of two deathrest buildings that can be used without a maximum. Once you are using the maximum amount of glucosoid pumps, deathrest accelerators, and/or psychofluid pumps, you might as well build hemogen amplifiers. They reduce the amount of prisoners you need to sustain hemogenic pawns.

Another small benefit is reducing the time required to refuel a hemogenic pawn, making in-combat hemogen consumption much more practical

They do not consume power or hemogen while idling, unlike their contemporaries such as sleep accelerators. Hence, they can be left idle without consequence.

Calculations[edit]

Each hemogen amplifier increases the hemogen you gain from all sources. So the more hemogen you use between deathrests, the more effective a hemogen amplifier will be. But the amplifier itself consumes hemogen during deathrest. In some cases, you can lose more hemogen than you gain. Specifically, it uses 0.5 hemogen packs per day deathresting, so it consumes this much hemogen per deathrest:

Deathrest facilities Deathrest
time
Packs consumed
Deathrest casket 3.64 days Hemogen pack 1.82
 ↳+1x Deathrest accelerator 3.03 days Hemogen pack 1.52
 ↳+2x Deathrest accelerator 2.53 days Hemogen pack 1.26

A pawn must deathrest every 30 days. Therefore, you can calculate how much hemogen is required to satiate a pawn for 30 days:

Hemogen Packs Consumed Hemogenic Hemogen drain
Base Hemogen pack 3 Hemogen pack 15
 ↳+1x Hemogen amplifier Hemogen pack 2.4 Hemogen pack 12
 ↳Savings (1 amplifier) Hemogen pack 0.6 Hemogen pack 3

Assuming an optimal 30 day period between deathrests with two deathrest accelerators, here is how much hemogen is needed based on how many hemogen amplifiers are used, including restocking the amplifier:

Hemogen pack gain Hemogen amplifiers Hemogen packs needed (30 days)
20 Hemogen amplifier 0 Hemogen pack 12
25 Hemogen amplifier 1 Hemogen pack 10.85
30 Hemogen amplifier 2 Hemogen pack 10.5
35 Hemogen amplifier 3 Hemogen pack 10.61
40 Hemogen amplifier 4 Hemogen pack 11
45 Hemogen amplifier 5 Hemogen pack 11.58
50 Hemogen amplifier 6 Hemogen pack 12.3

Note: Values are given in hemogen packs for ease of comparison, but this building works equally for all sources of Hemogen.

Thus, if a pawn only has the hemogenic trait alone, and does not use any abilities, then using the hemogen amplifier is a net loss. However, using a hemogenic ability costs Hemogen. The more abilities you use, the more hemogen you need to consume, so the more the hemogen amplifier benefits. So a pawn with only hemogenic can benefit from the amplifier if they spend at least 24.4 hemogen on abilities in the 30 days between deathrests. This is equivalent to 5 uses of Longjump legs, or 1.22 uses of Coagulate.

If a pawn has hemogen drain in addition to hemogenic, the hemogen amplifier always saves on hemogen, regardless of ability use. Of course, using hemogenic abilities still increases the value of the amplifier. Note that sanguophages have hemogen drain by default.

For comparison, in the same 30 day timeframe, each prisoner provides 22 hemogen packs.

Gallery[edit]

Images

Audio

Version history[edit]

  • Biotech DLC Release - Added.
  • 1.4.3534 - Fix: Deathrest bonuses are not removed if deathrest gene is removed.