Difference between revisions of "Mercenaries/Pawns"
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<onlyinclude><div><li style="display: inline-table;"> | <onlyinclude><div><li style="display: inline-table;"> | ||
− | {| {{STDT| c_01 text-center}} | + | {| {{STDT| c_01 sortable text-center}} |
− | ! Pawn | + | ! Pawn Kind !! Combat Power !! Gear !! Apparel !! Weapons !! Tech !! Inventory !! Additional Info [[{{fullurl:Mercenaries/Pawns|action=edit}} edit]] |
<!-- 9 columns; 1 bold, 8 normal: --> | <!-- 9 columns; 1 bold, 8 normal: --> | ||
<!-- defName="", label="", ParentName="", Name="MercenaryBase", Abstract="True" | <!-- defName="", label="", ParentName="", Name="MercenaryBase", Abstract="True" | ||
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<!-- defName="Grenadier_Destructive", label="grenadier", ParentName="GrenadierBase", Name="", Abstract="" --> | <!-- defName="Grenadier_Destructive", label="grenadier", ParentName="GrenadierBase", Name="", Abstract="" --> | ||
|- id="Grenadier" | |- id="Grenadier" | ||
− | ! Grenadier | + | ! Grenadier<br>[[File:Grenadier.png]] |
− | + | | 70 || '''HP:''' 70~230%<br />'''Avg. Quality:''' Normal | |
<!-- Apparel --> | <!-- Apparel --> | ||
| '''Budget''': 400~700<br /><!-- | | '''Budget''': 400~700<br /><!-- | ||
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<!-- defName="Grenadier_EMP", label="EMP grenadier", ParentName="GrenadierBase", Name="", Abstract="" --> | <!-- defName="Grenadier_EMP", label="EMP grenadier", ParentName="GrenadierBase", Name="", Abstract="" --> | ||
|- id="EMP grenadier" | |- id="EMP grenadier" | ||
− | ! EMP grenadier | + | ! EMP grenadier<br>[[File:EMP grenadier.png]] |
− | + | | 55 || '''HP:''' 70~230%<br />'''Avg. Quality:''' Normal | |
<!-- Apparel --> | <!-- Apparel --> | ||
| '''Budget''': 400~700<br /><!-- | | '''Budget''': 400~700<br /><!-- | ||
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<!-- defName="Grenadier_Smoke", label="smoke grenadier", ParentName="GrenadierBase", Name="", Abstract="" --> | <!-- defName="Grenadier_Smoke", label="smoke grenadier", ParentName="GrenadierBase", Name="", Abstract="" --> | ||
|- id="Smoke grenadier" | |- id="Smoke grenadier" | ||
− | ! Smoke grenadier | + | ! Smoke grenadier<br>[[File:Smoke grenadier.png]] |
− | + | | 55 || '''HP:''' 70~230%<br />'''Avg. Quality:''' Normal | |
<!-- Apparel --> | <!-- Apparel --> | ||
| '''Budget''': 400~700<br /><!-- | | '''Budget''': 400~700<br /><!-- | ||
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<!-- defName="Mercenary_Gunner", label="mercenary gunner", ParentName="MercenaryGunnerBase", Name="", Abstract="" --> | <!-- defName="Mercenary_Gunner", label="mercenary gunner", ParentName="MercenaryGunnerBase", Name="", Abstract="" --> | ||
|- id="Mercenary gunner" | |- id="Mercenary gunner" | ||
− | ! Mercenary gunner | + | ! Mercenary gunner<br>[[File:Mercenary gunner.png]] |
− | + | | 85 || '''HP:''' 70~320%<br />'''Avg. Quality:''' Normal | |
<!-- Apparel --> | <!-- Apparel --> | ||
| '''Budget''': 1000~1500<br /><!-- | | '''Budget''': 1000~1500<br /><!-- | ||
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<!-- defName="Mercenary_Gunner_Acidifier", label="mercenary gunner", ParentName="MercenaryGunnerBase", Name="", Abstract="" --> | <!-- defName="Mercenary_Gunner_Acidifier", label="mercenary gunner", ParentName="MercenaryGunnerBase", Name="", Abstract="" --> | ||
|- id="Mercenary gunner (Death acidifier)" | |- id="Mercenary gunner (Death acidifier)" | ||
− | ! Mercenary gunner (Death acidifier) | + | ! Mercenary gunner (Death acidifier)<br>[[File:Mercenary gunner (Death acidifier).png]] |
− | + | | 85 || '''HP:''' 70~320%<br />'''Avg. Quality:''' Normal | |
<!-- Apparel --> | <!-- Apparel --> | ||
| '''Budget''': 1000~1500<br /><!-- | | '''Budget''': 1000~1500<br /><!-- | ||
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<!-- defName="Mercenary_Sniper", label="mercenary sniper", ParentName="MercenarySniperBase", Name="", Abstract="" --> | <!-- defName="Mercenary_Sniper", label="mercenary sniper", ParentName="MercenarySniperBase", Name="", Abstract="" --> | ||
|- id="Mercenary sniper" | |- id="Mercenary sniper" | ||
− | ! Mercenary sniper | + | ! Mercenary sniper<br>[[File:Mercenary sniper.png]] |
− | + | | 110 || '''HP:''' 70~320%<br />'''Avg. Quality:''' Normal | |
<!-- Apparel --> | <!-- Apparel --> | ||
| '''Budget''': 1000~1500<br /><!-- | | '''Budget''': 1000~1500<br /><!-- | ||
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<!-- defName="Mercenary_Sniper_Acidifier", label="mercenary sniper", ParentName="MercenarySniperBase", Name="", Abstract="" --> | <!-- defName="Mercenary_Sniper_Acidifier", label="mercenary sniper", ParentName="MercenarySniperBase", Name="", Abstract="" --> | ||
|- id="Mercenary sniper (Death acidifier)" | |- id="Mercenary sniper (Death acidifier)" | ||
− | ! Mercenary sniper (Death acidifier) | + | ! Mercenary sniper (Death acidifier)<br>[[File:Mercenary sniper (Death acidifier).png]] |
− | + | | 110 || '''HP:''' 70~320%<br />'''Avg. Quality:''' Normal | |
<!-- Apparel --> | <!-- Apparel --> | ||
| '''Budget''': 1000~1500<br /><!-- | | '''Budget''': 1000~1500<br /><!-- | ||
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<!-- defName="Mercenary_Slasher", label="mercenary slasher", ParentName="MercenarySlasherBase", Name="", Abstract="" --> | <!-- defName="Mercenary_Slasher", label="mercenary slasher", ParentName="MercenarySlasherBase", Name="", Abstract="" --> | ||
|- id="Mercenary slasher" | |- id="Mercenary slasher" | ||
− | ! Mercenary slasher | + | ! Mercenary slasher<br>[[File:Mercenary slasher.png]] |
− | + | | 140 || '''HP:''' 70~320%<br />'''Avg. Quality:''' Normal | |
<!-- Apparel --> | <!-- Apparel --> | ||
| '''Budget''': 300~1400<br /><!-- | | '''Budget''': 300~1400<br /><!-- | ||
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<!-- defName="Mercenary_Slasher_Acidifier", label="mercenary slasher", ParentName="MercenarySlasherBase", Name="", Abstract="" --> | <!-- defName="Mercenary_Slasher_Acidifier", label="mercenary slasher", ParentName="MercenarySlasherBase", Name="", Abstract="" --> | ||
|- id="Mercenary slasher (Death acidifier)" | |- id="Mercenary slasher (Death acidifier)" | ||
− | ! Mercenary slasher (Death acidifier) | + | ! Mercenary slasher (Death acidifier)<br>[[File:Mercenary slasher (Death acidifier).png]] |
− | + | | 140 || '''HP:''' 70~320%<br />'''Avg. Quality:''' Normal | |
<!-- Apparel --> | <!-- Apparel --> | ||
| '''Budget''': 300~1400<br /><!-- | | '''Budget''': 300~1400<br /><!-- | ||
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<!-- defName="Mercenary_Heavy", label="heavy mercenary", labelPlural="heavy mercenaries", ParentName="MercenaryMidTierBase", Name="MercenaryHeavyBase", Abstract="" --> | <!-- defName="Mercenary_Heavy", label="heavy mercenary", labelPlural="heavy mercenaries", ParentName="MercenaryMidTierBase", Name="MercenaryHeavyBase", Abstract="" --> | ||
|- id="Heavy mercenary" | |- id="Heavy mercenary" | ||
− | ! Heavy mercenary | + | ! Heavy mercenary<br>[[File:Heavy mercenary.png]] |
− | + | | 140 || '''HP:''' 70~320%<br />'''Avg. Quality:''' Normal | |
<!-- Apparel --> | <!-- Apparel --> | ||
| '''Budget''': 200~350<br /><!-- | | '''Budget''': 200~350<br /><!-- | ||
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<!-- defName="PirateBoss", label="boss", labelPlural="bosses", ParentName="MercenaryEliteTierBase", Name="", Abstract="" --> | <!-- defName="PirateBoss", label="boss", labelPlural="bosses", ParentName="MercenaryEliteTierBase", Name="", Abstract="" --> | ||
|- id="Pirate boss" | |- id="Pirate boss" | ||
− | ! Boss | + | ! Boss<br>[[File:Pirate boss.png]] |
− | + | | 130 || '''HP:''' 100%<br />'''Avg. Quality:''' Normal | |
<!-- Apparel --> | <!-- Apparel --> | ||
| '''Budget''': 2500~3500<br /><!-- | | '''Budget''': 2500~3500<br /><!-- | ||
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<!-- defName="Mercenary_Elite", label="elite mercenary", labelPlural="elite mercenaries", ParentName="MercenaryEliteBase", Name="", Abstract="" --> | <!-- defName="Mercenary_Elite", label="elite mercenary", labelPlural="elite mercenaries", ParentName="MercenaryEliteBase", Name="", Abstract="" --> | ||
|- id="Elite mercenary" | |- id="Elite mercenary" | ||
− | ! Elite mercenary | + | ! Elite mercenary<br>[[File:Elite mercenary.png]] |
− | + | | 130 || '''HP:''' 100%<br />'''Avg. Quality:''' Normal | |
<!-- Apparel --> | <!-- Apparel --> | ||
| '''Budget''': 2500~3500<br /><!-- | | '''Budget''': 2500~3500<br /><!-- | ||
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<!-- defName="Mercenary_Elite_Acidifier", label="elite mercenary", labelPlural="elite mercenaries", ParentName="MercenaryEliteBase", Name="", Abstract="" --> | <!-- defName="Mercenary_Elite_Acidifier", label="elite mercenary", labelPlural="elite mercenaries", ParentName="MercenaryEliteBase", Name="", Abstract="" --> | ||
|- id="Elite mercenary (Death acidifier)" | |- id="Elite mercenary (Death acidifier)" | ||
− | ! Elite mercenary (Death acidifier) | + | ! Elite mercenary (Death acidifier)<br>[[File:Elite mercenary (Death acidifier).png]] |
− | + | | 130 || '''HP:''' 100%<br />'''Avg. Quality:''' Normal | |
<!-- Apparel --> | <!-- Apparel --> | ||
| '''Budget''': 2500~3500<br /><!-- | | '''Budget''': 2500~3500<br /><!-- |
Latest revision as of 22:04, 22 February 2025
Pawn Kind | Combat Power | Gear | Apparel | Weapons | Tech | Inventory | Additional Info [edit] |
---|---|---|---|---|---|---|---|
Grenadier![]() |
70 | HP: 70~230% Avg. Quality: Normal |
Budget: 400~700 Allow Headgear Chance: 50% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 500~500 Biocoded Chance: 10% Available: ![]() ![]() |
Budget: 500~500 5% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 15% chance for: 0~2x ![]() ![]() 5% chance for: 1x ![]() |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler canBeSapper: true isGoodBreacher: true Chemical Addiction Chance: 10% Initial Will Range: 1~3 Initial Resistance Range: 10~16 |
EMP grenadier![]() |
55 | HP: 70~230% Avg. Quality: Normal |
Budget: 400~700 Allow Headgear Chance: 50% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 500~500 Biocoded Chance: 10% Available: ![]() |
Budget: 500~500 5% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 15% chance for: 0~2x ![]() ![]() 5% chance for: 1x ![]() |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler Chemical Addiction Chance: 10% Initial Will Range: 1~3 Initial Resistance Range: 15~24 |
Smoke grenadier![]() |
55 | HP: 70~230% Avg. Quality: Normal |
Budget: 400~700 Allow Headgear Chance: 50% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 400~400 Biocoded Chance: 10% Available: ![]() |
Budget: 500~500 5% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 15% chance for: 0~2x ![]() ![]() 5% chance for: 1x ![]() |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler Chemical Addiction Chance: 10% Initial Will Range: 1~3 Initial Resistance Range: 18~28 |
Mercenary gunner![]() |
85 | HP: 70~320% Avg. Quality: Normal |
Budget: 1000~1500 Allow Headgear Chance: 50% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 330~650 Biocoded Chance: 20% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 700~1200 15% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 5% chance for: 0~2x ![]() ![]() 10% chance for: 1x ![]() |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler Forced Traits: 4~14 Shooting Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 6~10 |
Mercenary gunner (Death acidifier)![]() |
85 | HP: 70~320% Avg. Quality: Normal |
Budget: 1000~1500 Allow Headgear Chance: 50% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 330~650 Biocoded Chance: 20% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 700~1200 Required: ![]() 15% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 5% chance for: 0~2x ![]() ![]() 10% chance for: 1x ![]() |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler Forced Traits: 4~14 Shooting Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 10~16 |
Mercenary sniper![]() |
110 | HP: 70~320% Avg. Quality: Normal |
Budget: 1000~1500 Allow Headgear Chance: 50% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 600~600 Biocoded Chance: 20% Available: ![]() |
Budget: 700~1200 15% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 15% chance for: 0~2x ![]() ![]() 10% chance for: 1x ![]() |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Forced Skills: 8~16 Shooting Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 13~20 |
Mercenary sniper (Death acidifier)![]() |
110 | HP: 70~320% Avg. Quality: Normal |
Budget: 1000~1500 Allow Headgear Chance: 50% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 600~600 Biocoded Chance: 20% Available: ![]() |
Budget: 700~1200 Required: ![]() 15% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 15% chance for: 0~2x ![]() ![]() 10% chance for: 1x ![]() |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Forced Skills: 8~16 Shooting Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 14~23 |
Mercenary slasher![]() |
140 | HP: 70~320% Avg. Quality: Normal |
Budget: 300~1400 Required: ![]() Allow Headgear Chance: 0% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 200~500 Biocoded Chance: 20% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 700~1200 15% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 15% chance for: 0~2x ![]() ![]() 10% chance for: 1x ![]() |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: canBeSapper: true Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 10~16 |
Mercenary slasher (Death acidifier)![]() |
140 | HP: 70~320% Avg. Quality: Normal |
Budget: 300~1400 Required: ![]() Allow Headgear Chance: 0% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 200~500 Biocoded Chance: 20% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 700~1200 Required: ![]() 15% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 15% chance for: 0~2x ![]() ![]() 10% chance for: 1x ![]() |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: canBeSapper: true Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 9~15 |
Heavy mercenary![]() |
140 | HP: 70~320% Avg. Quality: Normal |
Budget: 200~350 Allow Headgear Chance: 50% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 1200~1200 Biocoded Chance: 20% Available: ![]() ![]() ![]() ![]() ![]() |
Budget: 700~1200 15% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 15% chance for: 0~2x ![]() ![]() |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 14~23 |
Boss![]() |
130 | HP: 100% Avg. Quality: Normal |
Budget: 2500~3500 Allow Headgear Chance: 90% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 500~1400 Biocoded Chance: 30% Available: ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 1000~1200 35% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 80% chance for: 1~2x ![]() ![]() |
Age Range: Up to 45 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (25% Commonality) Disallowed Traits: Brawler Faction Leader: true canBeSapper: true Chemical Addiction Chance: 10% Initial Will Range: 3~5 Initial Resistance Range: 17~27 |
Elite mercenary![]() |
130 | HP: 100% Avg. Quality: Normal |
Budget: 2500~3500 Allow Headgear Chance: 90% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 500~1400 Biocoded Chance: 30% Available: ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 1000~1200 35% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 80% chance for: 1~2x ![]() ![]() 10% chance for: 1x ![]() |
Age Range: Up to 45 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (25% Commonality) Disallowed Traits: Brawler Forced Skills: 10~15 Shooting Chemical Addiction Chance: 10% Initial Will Range: 3~5 Initial Resistance Range: 15~23 |
Elite mercenary (Death acidifier)![]() |
130 | HP: 100% Avg. Quality: Normal |
Budget: 2500~3500 Allow Headgear Chance: 90% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 500~1400 Biocoded Chance: 30% Available: ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 1000~1200 Required: ![]() 35% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 80% chance for: 1~2x ![]() ![]() 10% chance for: 1x ![]() |
Age Range: Up to 45 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (25% Commonality) Disallowed Traits: Brawler Forced Skills: 10~15 Shooting Chemical Addiction Chance: 10% Initial Will Range: 3~5 Initial Resistance Range: 12~20 |