Difference between revisions of "Psychofluid pump"

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{{Biotech}}{{stub}}{{infobox main|building|
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{{Biotech}}
 +
{{Infobox main|building
 
| name = Psychofluid pump
 
| name = Psychofluid pump
 
| image = PsychofluidPump south.png
 
| image = PsychofluidPump south.png
 
| description = This device enhances the psychic sensitivity of a deathresting person by rhythmically stimulating neural tissues. It must be connected to a deathrest casket to function. This building needs to consume hemogen to function.
 
| description = This device enhances the psychic sensitivity of a deathresting person by rhythmically stimulating neural tissues. It must be connected to a deathrest casket to function. This building needs to consume hemogen to function.
 
| type = Building
 
| type = Building
| type2 = Misc
+
| type2 = Biotech (Buildings)
 
| placeable = true
 
| placeable = true
 
| path cost = 42
 
| path cost = 42
| passability = PassThroughOnly
+
| passability = pass through only
 
| blockswind = false
 
| blockswind = false
 
| cover = 0.4
 
| cover = 0.4
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| resource 4 amount = 5
 
| resource 4 amount = 5
 
| thingCategories =  
 
| thingCategories =  
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| fuel filter = Hemogen pack
 +
| fuel capacity = 5
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| fuel consumption rate = 0.5 <!-- Empty in one year -->
 +
| initial fuel percent = 1 <!-- 100% -->
 +
| auto refuel percent = 0.05 <!-- 5% -->
 
}}
 
}}
 +
The '''psychofluid pump''' is a building added by the [[Biotech DLC]] that improves the [[psychic sensitivity]] and [[psycast]]ing ability {{RoyaltyIcon}} of a [[deathrest]]er.
  
 
== Acquisition ==
 
== Acquisition ==
Constructing a psychofluid pump requires [[Research#{{P|Required Research}}|{{P|Required Research}}]] to be researched, {{Required Resources}}, and {{Ticks|{{P|Work To Make}}}} of work.
+
{{Acquisition}}
  
 
== Summary ==
 
== Summary ==
{{Stub|section=1|reason = Hemogen fuel. See other fuel pages for examples}}
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{{Stub|section=1|reason = 1) What happens if turned off/runs out of fuel/destroyed/etc part way through deathrest? 2) When does the buff end? When they start deathresting again, by choice or forced into it by low need?}}
Active psychofluid pumps require a pawn capable of [[deathrest]], and must be connected to a [[deathrest casket]]. As a pawn deathrests, it consumes 100 W of power and ? [[hemogen pack]]s per day. A functional pump grants 1 stack of Psychofluid Rush after a pawn wakes from a non-interrupted [[deathrest]]. Up to 4 psychofluid pumps can be connected at a time.
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{{Deathrest Building Note}}
 +
 
 +
A functional pump grants 1 stack of Psychofluid Rush after a pawn wakes from a non-interrupted [[deathrest]]. Up to 4 psychofluid pumps can be connected at a time. This effect lasts until the next deathrest, and stacks additively for each psychofluid pump connected. The bonus will be lost if the [[Genes#Deathrest|deathrest gene]] is removed from the pawn.
  
 
'''Psychofluid Rush'''
 
'''Psychofluid Rush'''
 
''"Psychic sensitivity is enhanced because this person used a psychofluid pump while deathresting. This effect lasts until the next deathrest."''
 
''"Psychic sensitivity is enhanced because this person used a psychofluid pump while deathresting. This effect lasts until the next deathrest."''
* +25% [[Psychic Sensitivity]]
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* {{+|25%}} [[Psychic Sensitivity]]
* +5% / day [[meditation]] [[psyfocus]] gain {{RoyaltyIcon}}
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* {{+|5%}} / day [[meditation]] [[psyfocus]] gain {{RoyaltyIcon}}
* +0.05 [[Psycasts#Neural_Heat_Recover_Rate|neural heat recovery rate]] {{RoyaltyIcon}}
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* {{+|0.05}} [[neural heat recovery rate]] {{RoyaltyIcon}}  
  
 
<div><li style="display: inline-table;">{{#vardefine:basesensitivitybonus|0.25}} {{#vardefine:baseheatratebonus|0.05}}
 
<div><li style="display: inline-table;">{{#vardefine:basesensitivitybonus|0.25}} {{#vardefine:baseheatratebonus|0.05}}
 
{| {{STDT| c_07 text-center}}
 
{| {{STDT| c_07 text-center}}
!Stack size
+
! Stack size
!×1
+
! ×1
!×2
+
! ×2
!×3
+
! ×3
!×4
+
! ×4
 
|-  
 
|-  
!Psychic Sensitivity
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! Psychic Sensitivity
 
| +{{#expr:{{#var:basesensitivitybonus}}*1*100 round 0}}%
 
| +{{#expr:{{#var:basesensitivitybonus}}*1*100 round 0}}%
 
| +{{#expr:{{#var:basesensitivitybonus}}*2*100 round 0}}%
 
| +{{#expr:{{#var:basesensitivitybonus}}*2*100 round 0}}%
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| +{{#expr:{{#var:basesensitivitybonus}}*4*100 round 0}}%
 
| +{{#expr:{{#var:basesensitivitybonus}}*4*100 round 0}}%
 
|-
 
|-
!{{H:title|link=no|Neural Heat Limit increase from the increase Psychic Sensitivity assuming Level 6 Psylink |Neural Heat Limit}} {{RoyaltyIcon}}
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! {{H:title|link=no|Neural Heat Limit increase from the increase Psychic Sensitivity assuming Level 6 Psylink |Neural Heat Limit}} {{RoyaltyIcon}}
 
| +{{#expr:{{#var:basesensitivitybonus}}*1*80 round 0}}
 
| +{{#expr:{{#var:basesensitivitybonus}}*1*80 round 0}}
 
| +{{#expr:{{#var:basesensitivitybonus}}*2*80 round 0}}
 
| +{{#expr:{{#var:basesensitivitybonus}}*2*80 round 0}}
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| +{{#expr:{{#var:basesensitivitybonus}}*4*80 round 0}}
 
| +{{#expr:{{#var:basesensitivitybonus}}*4*80 round 0}}
 
|-  
 
|-  
!{{H:title|link=no|Neural Heat Recover Rate increase before Psylink level modifers|Base Neural Heat Recovery Rate}} {{RoyaltyIcon}}
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! {{H:title|link=no|Neural Heat Recover Rate increase before Psylink level modifers|Base Neural Heat Recovery Rate}} {{RoyaltyIcon}}
 
| +{{#expr:{{#var:baseheatratebonus}}*1}}/s
 
| +{{#expr:{{#var:baseheatratebonus}}*1}}/s
 
| +{{#expr:{{#var:baseheatratebonus}}*2}}/s
 
| +{{#expr:{{#var:baseheatratebonus}}*2}}/s
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| +{{#expr:{{#var:baseheatratebonus}}*4}}/s
 
| +{{#expr:{{#var:baseheatratebonus}}*4}}/s
 
|-
 
|-
!{{H:title|link=no|Neural Heat Recover Rate increase assuming Level 6 Psylink |Effective Neural Heat Recovery Rate}} {{RoyaltyIcon}}
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! {{H:title|link=no|Neural Heat Recover Rate increase assuming Level 6 Psylink |Effective Neural Heat Recovery Rate}} {{RoyaltyIcon}}
 
| +{{#expr:{{#var:baseheatratebonus}}*1*1.625 round 3}}/s
 
| +{{#expr:{{#var:baseheatratebonus}}*1*1.625 round 3}}/s
 
| +{{#expr:{{#var:baseheatratebonus}}*2*1.625 round 3}}/s
 
| +{{#expr:{{#var:baseheatratebonus}}*2*1.625 round 3}}/s
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| +{{#expr:{{#var:baseheatratebonus}}*4*1.625 round 3}}/s
 
| +{{#expr:{{#var:baseheatratebonus}}*4*1.625 round 3}}/s
 
|}</li><div>
 
|}</li><div>
This effect lasts until the next deathrest, and stacks additively for each psychofluid pump connected.
 
 
Like other deathrest buildings, a psychofluid pump permanently binds to a pawn once used, with no penalty for deconstruction. Deathresting pawns have their own separate limit to the buildings they can connect to, which can be increased with a [[deathrest capacity serum]].
 
  
 
== Analysis ==
 
== Analysis ==
The main purpose of a psychofluid pump is to increase the potency of [[psycast]]ing{{RoyaltyIcon}}. Without the [[Royalty DLC]], the uses for a psychofluid pump are rather limited.
+
{{Stub|section=1|reason=Expound upon the benefits for psycasters, and contextualize them relative to both raw power and other buffs you could acquire instead}}
 +
As with all other deathrest machines, these cost a non-negligible amount of steel and components.  Consider holding off on building them until you are more well established and are able to produce steel and components reliably with [[deep drill]]s and [[fabrication bench]]es. The psychofluid pump also requires [[plasteel]], making it one of the more expensive deathresting machines.
  
As with all other deathrest machines, these cost a non-negligible amount of steel and components.
+
The main purpose of a psychofluid pump is to increase the potency of [[psycast]]ing{{RoyaltyIcon}} or [[psychic harmonizer]]s.{{RoyaltyIcon}} Without the [[Royalty DLC]], the uses for a psychofluid pump are rather limited.
Consider holding off on building them until you are more well established and are able to produce steel and components reliably with [[deep drill]]s and [[fabrication bench]]es.
 
The psychofluid pump also requires [[plasteel]], making it one of the more expensive deathresting machines.
 
  
They also do not consume power while idling, unlike their contemporaries such as [[sleep accelerator]]s. Hence, they can be left idle without consequence.
+
For psycasters, the buffs are significant both in individual power and the density of different benefits given a single source. Best case scenario, a focus-less meditator, the bonus to meditation rate from 4 pumps cuts the meditation time by {{---|{{%|(1/0.5 - 1/0.70)/(1/0.5) round 2}}}}, reducing the time from 0% to 100% psyfocus by {{#expr: 100/50 - 100/70 round 2}} days. For a [[super psy-sensitive]] psycaster with the best possible focus, the relative improvement of 4 pumps drops to {{---|{{%|(1/1.14 - 1/1.34)/(1/1.14) round 2}}}}, reducing the time from 0% to 100% psyfocus by {{#expr: 100/114 - 100/134 round 2}} days. This is still a significant buff.  
  
 +
<!--Neural heat limit-->
 +
<!--Neural heat recovery rate-->
 +
<!--Comparisons as per section stub-->
 
== Gallery ==
 
== Gallery ==
 
'''Images'''
 
'''Images'''
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== Version history ==
 
== Version history ==
 
* [[Biotech DLC]] Release - Added.
 
* [[Biotech DLC]] Release - Added.
 +
* [[Version/1.4.3529|1.4.3529]] - Fix: Deathrest buildings use hemogen when not in use.
 +
* [[Version/1.4.3534|1.4.3534]] - Fix: Deathrest bonuses are not removed if deathrest gene is removed.
 +
* [[Version/1.4.3563|1.4.3563]] - Fix: Hemogen wasted when refueling deathrest buildings.
  
{{Biotech navbox}}
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{{Nav|biotech|wide}}
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[[Category:Biotech (Buildings)]]

Latest revision as of 23:12, 22 February 2025

Psychofluid pump

Psychofluid pump

This device enhances the psychic sensitivity of a deathresting person by rhythmically stimulating neural tissues. It must be connected to a deathrest casket to function. This building needs to consume hemogen to function.

Base Stats

Type
BuildingBiotech (Buildings)
Market Value
1225 Silver [Note]
Mass
50 kg
Beauty
0
HP
200
Flammability
40%
Path Cost
42 (24%)

Fuel

Usable Item(s)
Hemogen pack Hemogen pack
Capacity
5
Consumption Rate
0.5

Building

Size
1 × 2
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
40%
Blocks Wind
False
Terrain Affordance
Light
Power
-100 W

Creation

Required Research
Deathrest
Skill Required
Construction 4
Work To Make
4,000 ticks (1.11 mins)
Resources to make
Steel 50 + Plasteel 100 + Component 6 + Hemogen pack 5
Deconstruct yield
Steel 25 + Plasteel 50 + Component 3 + Hemogen pack 2 - 3
Destroy yield
Steel 12 - 13 + Plasteel 25 + Component 1 - 2 + Hemogen pack 1 - 2

The psychofluid pump is a building added by the Biotech DLC that improves the psychic sensitivity and psycasting ability Content added by the Royalty DLC of a deathrester.

Acquisition[edit]

Psychofluid pumps can be constructed once the Deathrest research project has been completed. Each requires Steel 50 Steel, Plasteel 100 Plasteel, Component 6 Components, Hemogen pack 5 Hemogen packs, 4,000 ticks (1.11 mins) of work modified by the construction speed of the builder, and a construction skill of 4.

Summary[edit]

Active psychofluid pumps require a pawn capable of deathrest and must be connected to a deathrest casket. Each psychofluid pump consumes 100W of power and Hemogen pack 0.5 hemogen pack per day as long a pawn is deathresting in an attached casket. It can hold up to 5 packs at a time, for a maximum run time of 10 days, and is constructed fully fueled. It will be automatically refueled by a haulers so long as auto-refueling is enabled. It doesn't consume power or hemogen while idling and so can be left idle without consequence.

Like other deathrest buildings, psychofluid pump permanently bind to the first pawn that uses them, as long as the following is true:

  • The pawn has enough capacity and the building has not reached its maximum allowed.
  • There is clear line of sight between this building and the deathrest casket, with no distance limit.
  • This psychofluid pump is powered and unbound.
  • Either:
    • This building was present when Deathrest started.
    • This building was constructed/installed while Deathrest is in progress.

As all other bound deathrest buildings, a minified psychofluid pump will become unbound and lose any progress it may have. There is no penalty for deconstruction, beyond the lost resources. Additionally, it needs to reach at least 75% progress in order to apply its buff at the end of the deathrest.

A functional pump grants 1 stack of Psychofluid Rush after a pawn wakes from a non-interrupted deathrest. Up to 4 psychofluid pumps can be connected at a time. This effect lasts until the next deathrest, and stacks additively for each psychofluid pump connected. The bonus will be lost if the deathrest gene is removed from the pawn.

Psychofluid Rush "Psychic sensitivity is enhanced because this person used a psychofluid pump while deathresting. This effect lasts until the next deathrest."

  • Stack size ×1 ×2 ×3 ×4
    Psychic Sensitivity +25% +50% +75% +100%
    Neural Heat Limit Content added by the Royalty DLC +20 +40 +60 +80
    Base Neural Heat Recovery Rate Content added by the Royalty DLC +0.05/s +0.1/s +0.15/s +0.2/s
    Effective Neural Heat Recovery Rate Content added by the Royalty DLC +0.081/s +0.163/s +0.244/s +0.325/s
  • Analysis[edit]

    As with all other deathrest machines, these cost a non-negligible amount of steel and components. Consider holding off on building them until you are more well established and are able to produce steel and components reliably with deep drills and fabrication benches. The psychofluid pump also requires plasteel, making it one of the more expensive deathresting machines.

    The main purpose of a psychofluid pump is to increase the potency of psycastingContent added by the Royalty DLC or psychic harmonizers.Content added by the Royalty DLC Without the Royalty DLC, the uses for a psychofluid pump are rather limited.

    For psycasters, the buffs are significant both in individual power and the density of different benefits given a single source. Best case scenario, a focus-less meditator, the bonus to meditation rate from 4 pumps cuts the meditation time by −29%, reducing the time from 0% to 100% psyfocus by 0.57 days. For a super psy-sensitive psycaster with the best possible focus, the relative improvement of 4 pumps drops to −15%, reducing the time from 0% to 100% psyfocus by 0.13 days. This is still a significant buff.

    Gallery[edit]

    Images

    Audio

    Trivia[edit]

    In the game's files, the psychofluid pump has a separate north facing sprite, despite it being identical to the south facing sprite.

    Version history[edit]

    • Biotech DLC Release - Added.
    • 1.4.3529 - Fix: Deathrest buildings use hemogen when not in use.
    • 1.4.3534 - Fix: Deathrest bonuses are not removed if deathrest gene is removed.
    • 1.4.3563 - Fix: Hemogen wasted when refueling deathrest buildings.