Difference between revisions of "Heavy charge blaster"
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|image = HeavyChargeBlaster.png|Heavy Charge Blaster | |image = HeavyChargeBlaster.png|Heavy Charge Blaster | ||
|description = "Charged-shot blaster for area suppressive fire. Mechanoid-built." | |description = "Charged-shot blaster for area suppressive fire. Mechanoid-built." | ||
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|type2 = Weapons | |type2 = Weapons | ||
|class = Mechanoid | |class = Mechanoid | ||
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A [[Mechanoid|mechanoid]] weapon with a lengthy warm-up and cooldown time - once fired, it devastates anyone unlucky enough to be in its way. | A [[Mechanoid|mechanoid]] weapon with a lengthy warm-up and cooldown time - once fired, it devastates anyone unlucky enough to be in its way. | ||
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Like the [[Minigun]], it is an excellent crowd control weapon, except it has an even higher DPS and a larger miss radius (2.9 tiles vs minigun's 2.4). | Like the [[Minigun]], it is an excellent crowd control weapon, except it has an even higher DPS and a larger miss radius (2.9 tiles vs minigun's 2.4). | ||
Its fire can also be dodged completely simply by standing still- as long as no other colonists are nearby. | Its fire can also be dodged completely simply by standing still- as long as no other colonists are nearby. | ||
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Doesn't drop on death, making it a mechanoid-only weapon. | Doesn't drop on death, making it a mechanoid-only weapon. | ||
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Revision as of 00:14, 31 March 2017
Heavy Charge Blaster
"Charged-shot blaster for area suppressive fire. Mechanoid-built."
Base Stats
Ranged Combat
A mechanoid weapon with a lengthy warm-up and cooldown time - once fired, it devastates anyone unlucky enough to be in its way.
Like the Minigun, it is an excellent crowd control weapon, except it has an even higher DPS and a larger miss radius (2.9 tiles vs minigun's 2.4).
Its fire can also be dodged completely simply by standing still- as long as no other colonists are nearby.
Doesn't drop on death, making it a mechanoid-only weapon.