Difference between revisions of "Triple rocket launcher"
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|image = TripleRocketLauncher.png|Triple rocket launcher | |image = TripleRocketLauncher.png|Triple rocket launcher | ||
|description = "A single-use rocket launcher that fires 3 projectiles in quick succession." | |description = "A single-use rocket launcher that fires 3 projectiles in quick succession." | ||
− | |type = | + | |type = Equipment |
− | |type2 = | + | |type2 = Weapons |
|class = Modern | |class = Modern | ||
|damage = 40 | |damage = 40 | ||
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</onlyinclude> | </onlyinclude> | ||
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Single use like its cousin, the [[Doomsday rocket launcher]]. It takes a half-second longer to aim, and has a drastically lower blast radius compared to the Doomsday, but makes up for it all by having a barrage of 3 rockets. | Single use like its cousin, the [[Doomsday rocket launcher]]. It takes a half-second longer to aim, and has a drastically lower blast radius compared to the Doomsday, but makes up for it all by having a barrage of 3 rockets. | ||
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'Heavy mercenary' raiders are typically encountered later on in the game, and they are the raiders which are found equipped with Triple Rocket Launchers - and rarely Doomsday Rocket Launchers. Regardless; enemies with triple rocket launchers are a major threat to your colony as they can handily kill multiple colonists if clustered, along with causing moderate collateral damage, and should be a priority target immediately. | 'Heavy mercenary' raiders are typically encountered later on in the game, and they are the raiders which are found equipped with Triple Rocket Launchers - and rarely Doomsday Rocket Launchers. Regardless; enemies with triple rocket launchers are a major threat to your colony as they can handily kill multiple colonists if clustered, along with causing moderate collateral damage, and should be a priority target immediately. | ||
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Once fired it will not stop until all three rockets are fired, even if the target is dead. | Once fired it will not stop until all three rockets are fired, even if the target is dead. | ||
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Revision as of 00:36, 31 March 2017
Triple rocket launcher
"A single-use rocket launcher that fires 3 projectiles in quick succession."
Base Stats
-
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
- Weapon Class
- Modern
Ranged Combat
Single use like its cousin, the Doomsday rocket launcher. It takes a half-second longer to aim, and has a drastically lower blast radius compared to the Doomsday, but makes up for it all by having a barrage of 3 rockets.
'Heavy mercenary' raiders are typically encountered later on in the game, and they are the raiders which are found equipped with Triple Rocket Launchers - and rarely Doomsday Rocket Launchers. Regardless; enemies with triple rocket launchers are a major threat to your colony as they can handily kill multiple colonists if clustered, along with causing moderate collateral damage, and should be a priority target immediately.
Once fired it will not stop until all three rockets are fired, even if the target is dead.