Difference between revisions of "Elephant"
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|page verified for version = 1.3.3101 | |page verified for version = 1.3.3101 | ||
|name = Elephant | |name = Elephant | ||
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'''Elephants''' are large land animals often found in arid shrublands and tropical rainforests. They have two [[Elephant tusk]]s which are highly priced in the ivory market and can be butchered for trade. They are relatively hard to tame, with a wildness of 75 percent, but once tamed, they can be trained in high level animal skills due to their intelligence. It can be employed in the [[Defense tactics#Animal melee blocking|animal melee blocking tactic]] because of their tankiness and high damage output. | '''Elephants''' are large land animals often found in arid shrublands and tropical rainforests. They have two [[Elephant tusk]]s which are highly priced in the ivory market and can be butchered for trade. They are relatively hard to tame, with a wildness of 75 percent, but once tamed, they can be trained in high level animal skills due to their intelligence. It can be employed in the [[Defense tactics#Animal melee blocking|animal melee blocking tactic]] because of their tankiness and high damage output. | ||
− | Elephants can be brought on [[caravan]]s as [[pack animal]]s, they can carry | + | Elephants can be brought on [[caravan]]s as [[pack animal]]s, they can carry {{P|Pack Capacity}}kg of weight, which is four times more than the [[alpaca]] and almost double that of the [[muffalo]]. |
==Analysis== | ==Analysis== | ||
Elephants have a high revenge chance on harm and zero revenge chance on tame. Consider taming elephants for future slaughter rather than hunting them, especially because the slaughter of tame animals produces 50% bonus meat. | Elephants have a high revenge chance on harm and zero revenge chance on tame. Consider taming elephants for future slaughter rather than hunting them, especially because the slaughter of tame animals produces 50% bonus meat. | ||
+ | Elephants are in the unique position of being the only [[pack animal]] that can also be trained to haul. They can even be ridden in caravans for a {{P|Riding Speed}} multiplier. | ||
+ | |||
+ | Elephants are a good choice as a [[Defense tactics#Animal melee blocking|damage soak animal,]] as the amount of damage they can take is joint second with [[megasloth]]s, although this comes at the cost of a very high hunger rate. | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! Animal !! Health Scale !! DPS !! Move Speed !! Hunger rate | ||
+ | |- | ||
+ | | [[Thrumbo]] || {{Q|Thrumbo|Health Scale}} || {{Q|Thrumbo|Mob Average DPS}} || {{Q|Thrumbo|Move Speed Base}} || {{Q|Thrumbo|Real Hunger Rate}} | ||
+ | |- | ||
+ | | [[Megasloth]] || {{Q|Megasloth|Health Scale}} || {{Q|Megasloth|Mob Average DPS}} || {{Q|Megasloth|Move Speed Base}} || {{Q|Megasloth|Real Hunger Rate}} | ||
+ | |- | ||
+ | | '''Elephant''' || {{P|Health Scale}} || {{P|Mob Average DPS}} || {{P|Move Speed Base}} || {{P|Real Hunger Rate}} | ||
+ | |- | ||
+ | | [[Rhinoceros]] || {{Q|Rhinoceros|Health Scale}} || {{Q|Rhinoceros|Mob Average DPS}} || {{Q|Rhinoceros|Move Speed Base}} || {{Q|Rhinoceros|Real Hunger Rate}} | ||
+ | |- | ||
+ | | [[Grizzly bear|Bear]] || {{Q|Grizzly bear|Health Scale}} || {{Q|Grizzly bear|Mob Average DPS}} || {{Q|Grizzly bear|Move Speed Base}} || {{Q|Grizzly bear|Real Hunger Rate}} | ||
+ | |} | ||
==Training== | ==Training== | ||
{{TrainingTable}} | {{TrainingTable}} |
Revision as of 22:05, 30 September 2021
Elephant
The largest unmodified land animal. Elephants has a long trunk they use to manipulate objects, and sharp tusks they use to gore attackers. A dead elephant's valuable tusks can be recovered by butchering it.
Intelligent creatures with complex social relationships, elephants can be used as Pack animals or trained to carry out the most complex of tasks. They live a long time, and are known to remember events and relationships from many decades before
Base Stats
Pawn Stats
- Move Speed
- 4.8 c/s
- Health Scale
- 360% HP
- Body Size
- 4.0
- Mass - Baby
- 48 kg
- Mass - Juvenile
- 120 kg
- Mass - Adult
- 240 kg
- Pack Capacity
- 140 kg
- Carrying Capacity
- 300 kg
- Riding Speed
- 1.3
- Filth Rate
- 24
- Hunger Rate
- 2.57 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 50 years
- Manhunter Chance
- 50%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- Advanced
- Wildness
- 75%
- Minimum Handling Skill
- 7
- Maturity Age
- 0.666 years (40 days)
- Juvenile Age
- 0.3 years (18 days)
- Comfortable Temp Range
- -12 °C – 50 °C (10.4 °F – 122 °F)
Production
- Meat Yield
- 560 elephant meat
- Leather Yield
- 160 elephant leather
- Gestation Period
- 13.32 days
- Offspring Per Birth
- 1
Melee Combat
- Attack 1
- Tusks
25 dmg (Scratch)
37 % AP
2.6 second cooldown - Attack 2
- Tusks
25 dmg (Stab)
37 % AP
2.6 second cooldown - Attack 3
- Left foot
16.9 dmg (Blunt)
25 % AP
2 second cooldown - Attack 4
- Right foot
16.9 dmg (Blunt)
25 % AP
2 second cooldown - Attack 5
- Head
14 dmg (Blunt)
21 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 5.35
Elephants are large land animals often found in arid shrublands and tropical rainforests. They have two Elephant tusks which are highly priced in the ivory market and can be butchered for trade. They are relatively hard to tame, with a wildness of 75 percent, but once tamed, they can be trained in high level animal skills due to their intelligence. It can be employed in the animal melee blocking tactic because of their tankiness and high damage output. Elephants can be brought on caravans as pack animals, they can carry 140kg of weight, which is four times more than the alpaca and almost double that of the muffalo.
Analysis
Elephants have a high revenge chance on harm and zero revenge chance on tame. Consider taming elephants for future slaughter rather than hunting them, especially because the slaughter of tame animals produces 50% bonus meat.
Elephants are in the unique position of being the only pack animal that can also be trained to haul. They can even be ridden in caravans for a 1.3 multiplier.
Elephants are a good choice as a damage soak animal, as the amount of damage they can take is joint second with megasloths, although this comes at the cost of a very high hunger rate.
Animal | Health Scale | DPS | Move Speed | Hunger rate |
---|---|---|---|---|
Thrumbo | 8 | 6.33 | 5.5 | 2.8 |
Megasloth | 3.6 | 5.73 | 4.8 | 1.6 |
Elephant | 3.6 | 5.35 | 4.8 | 2.57 |
Rhinoceros | 3.5 | 5.24 | 5 | 1.71 |
Bear | 2.5 | 4.89 | 4.6 | 0.56 |
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health
Version history
- 0.12.906 - Added