Difference between revisions of "Deer"

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(type: Animals -> Animal; movespeed: 5.50 -> 5.5; manhuntertame: 0.0 -> 0; manhunter: 0.0 -> 0; gestation: 5.66 -> 5.661; attack1part: front left leg -> left hoof; attack2part: front left leg -> left hoof; attack3part: front right leg -> right hoof; attack4part: front right leg -> right hoof; livesin_temperateforest: true -> 0.5; livesin_temperateswamp: - -> 0.5; livesin_borealforest: - -> 0.5; livesin_coldbog: - -> 0.5;)
(type2: Wild -> -; attack1part: left hoof -> front left leg; attack2part: left hoof -> front left leg; attack3part: right hoof -> front right leg; attack4part: right hoof -> front right leg; flammability: - -> 0.7; herdanimal: - -> true; tradeTags: - -> AnimalCommon;)
Line 5: Line 5:
 
|description = A medium-sized herding herbivore which prefers to live in mixed forests and plains. Deer are very quick.
 
|description = A medium-sized herding herbivore which prefers to live in mixed forests and plains. Deer are very quick.
 
|type = Animal
 
|type = Animal
|type2 = Wild
 
 
|movespeed = 5.5
 
|movespeed = 5.5
 
|min comfortable temperature = -30
 
|min comfortable temperature = -30
 
|max comfortable temperature = 40
 
|max comfortable temperature = 40
 +
|flammability = 0.7
 
|marketvalue = 250
 
|marketvalue = 250
 
|filth rate = 16
 
|filth rate = 16
 +
|herdanimal = true
 
|bodysize = 1.2
 
|bodysize = 1.2
 
|healthscale = 0.9
 
|healthscale = 0.9
Line 27: Line 28:
 
|juvenileage = 0.1
 
|juvenileage = 0.1
 
|maturityage = 0.3333
 
|maturityage = 0.3333
 +
|tradeTags = AnimalCommon
 
|attack1dmg = 7
 
|attack1dmg = 7
 
|attack1type = Blunt
 
|attack1type = Blunt
 
|attack1cool = 2
 
|attack1cool = 2
|attack1part = left hoof
+
|attack1part = front left leg
 
|attack2dmg = 7
 
|attack2dmg = 7
 
|attack2type = Poke
 
|attack2type = Poke
 
|attack2cool = 2
 
|attack2cool = 2
|attack2part = left hoof
+
|attack2part = front left leg
 
|attack3dmg = 7
 
|attack3dmg = 7
 
|attack3type = Blunt
 
|attack3type = Blunt
 
|attack3cool = 2
 
|attack3cool = 2
|attack3part = right hoof
+
|attack3part = front right leg
 
|attack4dmg = 7
 
|attack4dmg = 7
 
|attack4type = Poke
 
|attack4type = Poke
 
|attack4cool = 2
 
|attack4cool = 2
|attack4part = right hoof
+
|attack4part = front right leg
 
|attack5dmg = 8
 
|attack5dmg = 8
 
|attack5type = Bite
 
|attack5type = Bite

Revision as of 16:57, 9 October 2021

Deer

Deer

A medium-sized herding herbivore which prefers to live in mixed forests and plains. Deer are very quick.

Base Stats

Type
Animal
Market Value
250 Silver
Flammability
70%

Pawn Stats

Move Speed
5.5 c/s
Health Scale
90% HP
Body Size
1.2
Mass - Baby
14.4 kg
Mass - Juvenile
36 kg
Mass - Adult
72 kg
Carrying Capacity
90 kg
Filth Rate
16
Hunger Rate
0.32 Nutrition/Day
Diet
herbivorous
Life Expectancy
15 years
Manhunter Chance
0%
Manhunter Chance (Taming)
0%
Trainable Intelligence
None
Wildness
75%
Minimum Handling Skill
7
Roam Interval
2 days
Maturity Age
0.333 years (20 days)
Juvenile Age
0.1 years (6 days)
Comfortable Temp Range
-30 °C – 40 °C (-22 °F – 104 °F)

Production

Meat Yield
168 Venison venison
Leather Yield
48 Plainleather plainleather
Gestation Period
5.661 days
Offspring Per Birth
1

Melee Combat

Attack 1
Front left leg
7 dmg (Blunt)
10 % AP
2 second cooldown
Attack 2
Front left leg
7 dmg (Poke)
10 % AP
2 second cooldown
Attack 3
Front right leg
7 dmg (Blunt)
10 % AP
2 second cooldown
Attack 4
Front right leg
7 dmg (Poke)
10 % AP
2 second cooldown
Attack 5
Teeth
8 dmg (Bite)
12 % AP
2 second cooldown
0.5 chance factor
Attack 6
Head
5 dmg (Blunt)
7 % AP
2 second cooldown
0.2 chance factor
Average DPS
2.12
Technical
tradeTags
AnimalCommon


Deer, called Does when female and Bucks when male, are herding herbivores that are only found in the temperate and boreal forests.

Although bucks, pictured below, appear slightly larger than does and have antlers, they both actually have the same body size, and the relevant stats (body HP, leather yield, meat yield, combat ability).

Training

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health


Body part Health
Head 23
Skull 23
Brain 9
Nose 9
Neck 23
Jaw 18
Eye [1]
(left, right)
9
Ear
(left, right)
9
Body 36
Kidney[2]
(left, right)
14
Lung[2]
(left, right)
14
Liver[2] 18
Heart[2] 14
Spine[2] 23
Stomach[2] 18
Limbs
(left, right, fore, hind)
27
Appendage
(left, right, fore, hind)
18
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.

Gallery