Difference between revisions of "Monkey"
(type: Animals -> Animal; wildness: 0.60 -> 0.6; petness: .5 -> 0.5; trainable: advanced -> intermediate; livesin_tropicalrainforest: true -> 1; livesin_tropicalswamp: - -> 1;) |
(type2: Wild -> -; diet: omnivorous -> omnivorous grazer; attack1part: left fist -> left hand; attack2part: right fist -> right hand; flammability: - -> 0.7; herdanimal: - -> true; tradeTags: - -> AnimalUncommon;) |
||
Line 4: | Line 4: | ||
|description = A small primate, the monkey can use its curly tail to grab on to branches, leaving its hands free to do other things. Monkeys are selfish but clever, and can be trained to carry out fairly complex tasks. | |description = A small primate, the monkey can use its curly tail to grab on to branches, leaving its hands free to do other things. Monkeys are selfish but clever, and can be trained to carry out fairly complex tasks. | ||
|type = Animal | |type = Animal | ||
− | |||
|movespeed = 4.3 | |movespeed = 4.3 | ||
|min comfortable temperature = -5 | |min comfortable temperature = -5 | ||
|max comfortable temperature = 50 | |max comfortable temperature = 50 | ||
+ | |flammability = 0.7 | ||
|marketvalue = 100 | |marketvalue = 100 | ||
+ | |herdanimal = true | ||
|bodysize = 0.35 | |bodysize = 0.35 | ||
|healthscale = 0.45 | |healthscale = 0.45 | ||
|hungerrate = 0.125 | |hungerrate = 0.125 | ||
− | |diet = omnivorous | + | |diet = omnivorous grazer |
|leathername = lightleather | |leathername = lightleather | ||
|wildness = 0.6 | |wildness = 0.6 | ||
Line 25: | Line 26: | ||
|juvenileage = 0.2 | |juvenileage = 0.2 | ||
|maturityage = 0.266 | |maturityage = 0.266 | ||
+ | |tradeTags = AnimalUncommon | ||
|attack1dmg = 3.6 | |attack1dmg = 3.6 | ||
|attack1type = Blunt | |attack1type = Blunt | ||
|attack1cool = 1.5 | |attack1cool = 1.5 | ||
− | |attack1part = left | + | |attack1part = left hand |
|attack2dmg = 3.6 | |attack2dmg = 3.6 | ||
|attack2type = Blunt | |attack2type = Blunt | ||
|attack2cool = 1.5 | |attack2cool = 1.5 | ||
− | |attack2part = right | + | |attack2part = right hand |
|attack3dmg = 4 | |attack3dmg = 4 | ||
|attack3type = Bite | |attack3type = Bite | ||
Line 45: | Line 47: | ||
|livesin_tropicalrainforest = 1 | |livesin_tropicalrainforest = 1 | ||
|livesin_tropicalswamp = 1 | |livesin_tropicalswamp = 1 | ||
− | }}{{Info|'''Monkeys''' are omnivorous primates which live in the tropical rainforest.}} | + | }}{{Info|'''Monkeys''' are omnivorous primates which live in the [[tropical rainforest]] and [[tropical swamp|swamp]].}} |
==Taming== | ==Taming== |
Revision as of 17:33, 9 October 2021
Monkey
A small primate, the monkey can use its curly tail to grab on to branches, leaving its hands free to do other things. Monkeys are selfish but clever, and can be trained to carry out fairly complex tasks.
Base Stats
- Type
- Animal
- Flammability
- 70%
Pawn Stats
- Move Speed
- 4.3 c/s
- Health Scale
- 45% HP
- Body Size
- 0.35
- Mass - Baby
- 4.2 kg
- Mass - Juvenile
- 10.5 kg
- Mass - Adult
- 21 kg
- Carrying Capacity
- 26 kg
- Filth Rate
- 1
- Hunger Rate
- 0.2 Nutrition/Day
- Diet
- omnivorous grazer
- Life Expectancy
- 30 years
- Manhunter Chance
- 0%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- Intermediate
- Wildness
- 60%
- Minimum Handling Skill
- 5
- Nuzzle Interval
- 1 day
- Maturity Age
- 0.266 years (16 days)
- Juvenile Age
- 0.2 years (12 days)
- Comfortable Temp Range
- -5 °C – 50 °C (23 °F – 122 °F)
Production
- Meat Yield
- 49 monkey meat
- Leather Yield
- 21 lightleather
- Gestation Period
- 6.66 days
- Offspring Per Birth
- 1
Melee Combat
- Attack 1
- Left hand
3.6 dmg (Blunt)
5 % AP
1.5 second cooldown - Attack 2
- Right hand
3.6 dmg (Blunt)
5 % AP
1.5 second cooldown - Attack 3
- Teeth
4 dmg (Bite)
6 % AP
2 second cooldown
0.7 chance factor - Attack 4
- Head
2 dmg (Blunt)
3 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 1.21
- tradeTags
- AnimalUncommon
Monkeys are omnivorous primates which live in the tropical rainforest and swamp.
Taming
Their small size and relatively low damage caused by the monkey makes them ill-suited for life as a domesticated animals, as they can neither haul nor fight particularly well. They do produce an almost half a stack of meat when butchered, making them better targets for your hunters rather than your tamers.
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health
Version History
- 0.7.581 - Added