Difference between revisions of "Textiles"
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'''Textiles''' are materials typically used to make [[clothing]]. Textiles are divided into two categories: | '''Textiles''' are materials typically used to make [[clothing]]. Textiles are divided into two categories: | ||
− | + | * '''[[Fabric]]s''': Fibrous material typically harvested from [[plants]], or sheared from tamed [[animals]] (i.e. [[wool]]) | |
− | + | * '''[[Leathers]]''': A byproduct of [[Butcher table|butchering]] animals | |
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+ | Both can be used interchangeably to produce all items, though specific materials differ as to value, beauty, and combat and temperature protection values (see table, below). As such, there are some textiles that are best used for different clothing, some for armor, some for hot/cold weather, some for furniture, etc. (and comments to that regard can usually be found under "analysis" in the article for those different textiles and items). | ||
== Material Effects == | == Material Effects == |
Revision as of 20:40, 18 January 2022
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Textiles are materials typically used to make clothing. Textiles are divided into two categories:
- Fabrics: Fibrous material typically harvested from plants, or sheared from tamed animals (i.e. wool)
- Leathers: A byproduct of butchering animals
Both can be used interchangeably to produce all items, though specific materials differ as to value, beauty, and combat and temperature protection values (see table, below). As such, there are some textiles that are best used for different clothing, some for armor, some for hot/cold weather, some for furniture, etc. (and comments to that regard can usually be found under "analysis" in the article for those different textiles and items).
Material Effects
Below is a list of material effects for fabrics and leathers. These effects determine the stats of clothing made out of each textile.
For example cloth has a 0.36 armor - sharp factor, while a duster has an armor-sharp material effect multiplier of 30%. So, a normal quality cloth duster will have a final armor - sharp rating of 0.36 * 30% = 10.8% For an example of how to calculate the insulation for a given piece of clothing, see here
Textile | Stuff Category | Market Value | Beauty Factor | Max Hit Points Factor | Armor - Sharp Factor | Armor - Blunt Factor | Armor - Heat Factor | Insulation - Cold (°C) | Insulation - Heat (°C) | Flammability Factor |
---|---|---|---|---|---|---|---|---|---|---|
Alpaca wool | Fabric | 3.8 | 1.5 | 1 | 0.36 | 0 | 1.1 | 30 | 16 | 1.7 |
Bearskin | Leathery | 3.4 | 1.9 | 1.3 | 1.12 | 0.24 | 1.5 | 20 | 20 | 1 |
Birdskin | Leathery | 1.8 | 1 | 1 | 0.67 | 0.14 | 1.5 | 10 | 10 | 1 |
Bison wool | Fabric | 2.7 | 1.5 | 1 | 0.36 | 0 | 1.1 | 26 | 12 | 1.7 |
Bluefur | Leathery | 2.3 | 1.3 | 1.3 | 0.81 | 0.24 | 1.5 | 20 | 16 | 1 |
Camelhide | Leathery | 2.3 | 1.3 | 1.3 | 0.81 | 0.24 | 1.5 | 16 | 24 | 1 |
Chinchilla fur | Leathery | 6.5 | 3.6 | 1 | 0.67 | 0.14 | 1.5 | 30 | 16 | 1 |
Cloth | Fabric | 1.5 | 1 | 1 | 0.36 | 0 | 0.18 | 18 | 18 | 1.2 |
Devilstrand | Fabric | 5.5 | 3.2 | 1.3 | 1.4 | 0.36 | 3 | 20 | 24 | 0.4 |
Dog leather | Leathery | 2 | 1 | 1.3 | 0.81 | 0.24 | 1.5 | 14 | 16 | 1 |
Dread leather | Leathery | 3.5 | 1 | 1.3 | 1.27 | 0.24 | 1.5 | 20 | 12 | 1 |
Elephant leather | Leathery | 2.42 | 1.6 | 1.5 | 1.12 | 0.24 | 1.5 | 14 | 12 | 1 |
Fabrics | ||||||||||
Foxfur | Leathery | 3.5 | 2 | 1 | 0.81 | 0.21 | 1.5 | 20 | 16 | 1 |
Guinea pig fur | Leathery | 5 | 2.8 | 0.6 | 0.67 | 0.14 | 1.5 | 38 | 18 | 1 |
Heavy fur | Leathery | 3.3 | 1.85 | 1.5 | 1.24 | 0.24 | 1.5 | 30 | 14 | 1 |
Human leather | Leathery | 4.2 | 1 | 1.3 | 0.64 | 0.24 | 1.5 | 12 | 12 | 1 |
Hyperweave | Fabric | 9 | 5.5 | 2.4 | 2 | 0.54 | 2.88 | 26 | 26 | 0.4 |
Leathers | ||||||||||
Lightleather | Leathery | 1.9 | 1 | 1 | 0.54 | 0.14 | 1.5 | 12 | 12 | 1 |
Lizardskin | Leathery | 2.1 | 1.2 | 1 | 0.81 | 0.27 | 1.5 | 12 | 12 | 1 |
Megasloth wool | Fabric | 2.7 | 1.5 | 1 | 0.8 | 0 | 1.1 | 34 | 12 | 1.7 |
Muffalo wool | Fabric | 2.7 | 1.5 | 1 | 0.36 | 0 | 1.1 | 28 | 12 | 1.7 |
Panthera fur | Leathery | 3 | 1.7 | 1.3 | 0.93 | 0.24 | 1.5 | 16 | 24 | 1 |
Patchleather | Leathery | 1.5 | 1 | 1 | 0.45 | 0.19 | 0.9 | 9 | 9 | 1 |
Pigskin | Leathery | 1.9 | 1 | 1.3 | 0.64 | 0.24 | 1.5 | 12 | 12 | 1 |
Plainleather | Leathery | 2.1 | 1 | 1.3 | 0.81 | 0.24 | 1.5 | 16 | 16 | 1 |
Rhinoceros leather | Leathery | 4.2 | 2.4 | 1.5 | 1.29 | 0.24 | 1.5 | 14 | 14 | 1 |
Sheep wool | Fabric | 2.7 | 1.5 | 1 | 0.36 | 0 | 1.1 | 26 | 10 | 1.7 |
Synthread | Fabric | 4 | 2.3 | 1.3 | 0.94 | 0.26 | 0.9 | 22 | 22 | 0.7 |
Thrumbofur | Leathery | 14 | 8 | 2 | 2.08 | 0.36 | 1.5 | 34 | 22 | 1 |
Wolfskin | Leathery | 3 | 1.7 | 1.3 | 1.02 | 0.24 | 1.5 | 24 | 16 | 1 |
Wool |
All textiles have the following modifiers in common:
- Work To Make Factor and Work To Build Factor of 1.