Difference between revisions of "Mercenaries/Pawns"
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<onlyinclude><div><li style="display: inline-table;"> | <onlyinclude><div><li style="display: inline-table;"> | ||
{| {{STDT| c_01 text-center}} | {| {{STDT| c_01 text-center}} | ||
− | ! Pawn Type | + | ! Pawn Type !! Combat Power !! Gear !! Apparel !! Weapons !! Tech !! Inventory !! Additional Info [[{{fullurl:Mercenaries/Pawns|action=edit}} edit]] |
<!-- 9 columns; 1 bold, 8 normal: --> | <!-- 9 columns; 1 bold, 8 normal: --> | ||
<!-- defName="", label="", ParentName="", Name="MercenaryBase", Abstract="True" | <!-- defName="", label="", ParentName="", Name="MercenaryBase", Abstract="True" | ||
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<!-- defName="Grenadier_Destructive", label="grenadier", ParentName="GrenadierBase", Name="", Abstract="" --> | <!-- defName="Grenadier_Destructive", label="grenadier", ParentName="GrenadierBase", Name="", Abstract="" --> | ||
|- id="Grenadier" | |- id="Grenadier" | ||
− | ! Grenadier | + | ! Grenadier<br>[[File:Grenadier.png]] |
− | + | | 70 || '''HP:''' 70~230%<br />'''Avg. Quality:''' Normal | |
<!-- Apparel --> | <!-- Apparel --> | ||
| '''Budget''': 400~700<br /><!-- | | '''Budget''': 400~700<br /><!-- | ||
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<!-- defName="Grenadier_EMP", label="EMP grenadier", ParentName="GrenadierBase", Name="", Abstract="" --> | <!-- defName="Grenadier_EMP", label="EMP grenadier", ParentName="GrenadierBase", Name="", Abstract="" --> | ||
|- id="EMP grenadier" | |- id="EMP grenadier" | ||
− | ! EMP grenadier | + | ! EMP grenadier<br>[[File:EMP grenadier.png]] |
− | + | | 55 || '''HP:''' 70~230%<br />'''Avg. Quality:''' Normal | |
<!-- Apparel --> | <!-- Apparel --> | ||
| '''Budget''': 400~700<br /><!-- | | '''Budget''': 400~700<br /><!-- | ||
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<!-- defName="Grenadier_Smoke", label="smoke grenadier", ParentName="GrenadierBase", Name="", Abstract="" --> | <!-- defName="Grenadier_Smoke", label="smoke grenadier", ParentName="GrenadierBase", Name="", Abstract="" --> | ||
|- id="Smoke grenadier" | |- id="Smoke grenadier" | ||
− | ! Smoke grenadier | + | ! Smoke grenadier<br>[[File:Smoke grenadier.png]] |
− | + | | 55 || '''HP:''' 70~230%<br />'''Avg. Quality:''' Normal | |
<!-- Apparel --> | <!-- Apparel --> | ||
| '''Budget''': 400~700<br /><!-- | | '''Budget''': 400~700<br /><!-- | ||
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<!-- defName="Mercenary_Gunner", label="mercenary gunner", ParentName="MercenaryGunnerBase", Name="", Abstract="" --> | <!-- defName="Mercenary_Gunner", label="mercenary gunner", ParentName="MercenaryGunnerBase", Name="", Abstract="" --> | ||
|- id="Mercenary gunner" | |- id="Mercenary gunner" | ||
− | ! Mercenary gunner | + | ! Mercenary gunner<br>[[File:Mercenary gunner.png]] |
− | + | | 85 || '''HP:''' 70~320%<br />'''Avg. Quality:''' Normal | |
<!-- Apparel --> | <!-- Apparel --> | ||
| '''Budget''': 1000~1500<br /><!-- | | '''Budget''': 1000~1500<br /><!-- | ||
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<!-- defName="Mercenary_Gunner_Acidifier", label="mercenary gunner", ParentName="MercenaryGunnerBase", Name="", Abstract="" --> | <!-- defName="Mercenary_Gunner_Acidifier", label="mercenary gunner", ParentName="MercenaryGunnerBase", Name="", Abstract="" --> | ||
|- id="Mercenary gunner (Death acidifier)" | |- id="Mercenary gunner (Death acidifier)" | ||
− | ! Mercenary gunner (Death acidifier) | + | ! Mercenary gunner (Death acidifier)<br>[[File:Mercenary gunner (Death acidifier).png]] |
− | + | | 85 || '''HP:''' 70~320%<br />'''Avg. Quality:''' Normal | |
<!-- Apparel --> | <!-- Apparel --> | ||
| '''Budget''': 1000~1500<br /><!-- | | '''Budget''': 1000~1500<br /><!-- | ||
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<!-- defName="Mercenary_Sniper", label="mercenary sniper", ParentName="MercenarySniperBase", Name="", Abstract="" --> | <!-- defName="Mercenary_Sniper", label="mercenary sniper", ParentName="MercenarySniperBase", Name="", Abstract="" --> | ||
|- id="Mercenary sniper" | |- id="Mercenary sniper" | ||
− | ! Mercenary sniper | + | ! Mercenary sniper<br>[[File:Mercenary sniper.png]] |
− | + | | 110 || '''HP:''' 70~320%<br />'''Avg. Quality:''' Normal | |
<!-- Apparel --> | <!-- Apparel --> | ||
| '''Budget''': 1000~1500<br /><!-- | | '''Budget''': 1000~1500<br /><!-- | ||
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<!-- defName="Mercenary_Sniper_Acidifier", label="mercenary sniper", ParentName="MercenarySniperBase", Name="", Abstract="" --> | <!-- defName="Mercenary_Sniper_Acidifier", label="mercenary sniper", ParentName="MercenarySniperBase", Name="", Abstract="" --> | ||
|- id="Mercenary sniper (Death acidifier)" | |- id="Mercenary sniper (Death acidifier)" | ||
− | ! Mercenary sniper (Death acidifier) | + | ! Mercenary sniper (Death acidifier)<br>[[File:Mercenary sniper (Death acidifier).png]] |
− | + | | 110 || '''HP:''' 70~320%<br />'''Avg. Quality:''' Normal | |
<!-- Apparel --> | <!-- Apparel --> | ||
| '''Budget''': 1000~1500<br /><!-- | | '''Budget''': 1000~1500<br /><!-- | ||
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<!-- defName="Mercenary_Slasher", label="mercenary slasher", ParentName="MercenarySlasherBase", Name="", Abstract="" --> | <!-- defName="Mercenary_Slasher", label="mercenary slasher", ParentName="MercenarySlasherBase", Name="", Abstract="" --> | ||
|- id="Mercenary slasher" | |- id="Mercenary slasher" | ||
− | ! Mercenary slasher | + | ! Mercenary slasher<br>[[File:Mercenary slasher.png]] |
− | + | | 140 || '''HP:''' 70~320%<br />'''Avg. Quality:''' Normal | |
<!-- Apparel --> | <!-- Apparel --> | ||
| '''Budget''': 300~1400<br /><!-- | | '''Budget''': 300~1400<br /><!-- | ||
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<!-- defName="Mercenary_Slasher_Acidifier", label="mercenary slasher", ParentName="MercenarySlasherBase", Name="", Abstract="" --> | <!-- defName="Mercenary_Slasher_Acidifier", label="mercenary slasher", ParentName="MercenarySlasherBase", Name="", Abstract="" --> | ||
|- id="Mercenary slasher (Death acidifier)" | |- id="Mercenary slasher (Death acidifier)" | ||
− | ! Mercenary slasher (Death acidifier) | + | ! Mercenary slasher (Death acidifier)<br>[[File:Mercenary slasher (Death acidifier).png]] |
− | + | | 140 || '''HP:''' 70~320%<br />'''Avg. Quality:''' Normal | |
<!-- Apparel --> | <!-- Apparel --> | ||
| '''Budget''': 300~1400<br /><!-- | | '''Budget''': 300~1400<br /><!-- | ||
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<!-- defName="Mercenary_Heavy", label="heavy mercenary", labelPlural="heavy mercenaries", ParentName="MercenaryMidTierBase", Name="MercenaryHeavyBase", Abstract="" --> | <!-- defName="Mercenary_Heavy", label="heavy mercenary", labelPlural="heavy mercenaries", ParentName="MercenaryMidTierBase", Name="MercenaryHeavyBase", Abstract="" --> | ||
|- id="Heavy mercenary" | |- id="Heavy mercenary" | ||
− | ! Heavy mercenary | + | ! Heavy mercenary<br>[[File:Heavy mercenary.png]] |
− | + | | 140 || '''HP:''' 70~320%<br />'''Avg. Quality:''' Normal | |
<!-- Apparel --> | <!-- Apparel --> | ||
| '''Budget''': 200~350<br /><!-- | | '''Budget''': 200~350<br /><!-- | ||
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<!-- defName="PirateBoss", label="boss", labelPlural="bosses", ParentName="MercenaryEliteTierBase", Name="", Abstract="" --> | <!-- defName="PirateBoss", label="boss", labelPlural="bosses", ParentName="MercenaryEliteTierBase", Name="", Abstract="" --> | ||
|- id="Pirate boss" | |- id="Pirate boss" | ||
− | ! Boss | + | ! Boss<br>[[File:Pirate boss.png]] |
− | + | | 130 || '''HP:''' 100%<br />'''Avg. Quality:''' Normal | |
<!-- Apparel --> | <!-- Apparel --> | ||
| '''Budget''': 2500~3500<br /><!-- | | '''Budget''': 2500~3500<br /><!-- | ||
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<!-- defName="Mercenary_Elite", label="elite mercenary", labelPlural="elite mercenaries", ParentName="MercenaryEliteBase", Name="", Abstract="" --> | <!-- defName="Mercenary_Elite", label="elite mercenary", labelPlural="elite mercenaries", ParentName="MercenaryEliteBase", Name="", Abstract="" --> | ||
|- id="Elite mercenary" | |- id="Elite mercenary" | ||
− | ! Elite mercenary | + | ! Elite mercenary<br>[[File:Elite mercenary.png]] |
− | + | | 130 || '''HP:''' 100%<br />'''Avg. Quality:''' Normal | |
<!-- Apparel --> | <!-- Apparel --> | ||
| '''Budget''': 2500~3500<br /><!-- | | '''Budget''': 2500~3500<br /><!-- | ||
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<!-- defName="Mercenary_Elite_Acidifier", label="elite mercenary", labelPlural="elite mercenaries", ParentName="MercenaryEliteBase", Name="", Abstract="" --> | <!-- defName="Mercenary_Elite_Acidifier", label="elite mercenary", labelPlural="elite mercenaries", ParentName="MercenaryEliteBase", Name="", Abstract="" --> | ||
|- id="Elite mercenary (Death acidifier)" | |- id="Elite mercenary (Death acidifier)" | ||
− | ! Elite mercenary (Death acidifier) | + | ! Elite mercenary (Death acidifier)<br>[[File:Elite mercenary (Death acidifier).png]] |
− | + | | 130 || '''HP:''' 100%<br />'''Avg. Quality:''' Normal | |
<!-- Apparel --> | <!-- Apparel --> | ||
| '''Budget''': 2500~3500<br /><!-- | | '''Budget''': 2500~3500<br /><!-- | ||
Line 310: | Line 310: | ||
<!-- Additional Info --> | <!-- Additional Info --> | ||
| '''Age Range:''' Up to 45<br />'''Race:''' Human<br />'''Default Faction Type:''' Pirate<br />'''Backstories:''' Cryptosleep (25% Commonality)<br />'''Disallowed Traits:''' [[Traits#Brawler|Brawler]]<br />'''Forced Skills:''' 10~15 [[Skills#Shooting|Shooting]]<br />'''Chemical Addiction Chance''': 10%<br />'''Initial Will Range''': 3~5<br />'''Initial Resistance Range''': 12~20 | | '''Age Range:''' Up to 45<br />'''Race:''' Human<br />'''Default Faction Type:''' Pirate<br />'''Backstories:''' Cryptosleep (25% Commonality)<br />'''Disallowed Traits:''' [[Traits#Brawler|Brawler]]<br />'''Forced Skills:''' 10~15 [[Skills#Shooting|Shooting]]<br />'''Chemical Addiction Chance''': 10%<br />'''Initial Will Range''': 3~5<br />'''Initial Resistance Range''': 12~20 | ||
− | |}</li></div></onlyinclude> | + | |}</li></div></onlyinclude><noinclude>[[Category:Pawnkind tables]]</noinclude> |
− | |||
− | [[Category: |
Latest revision as of 21:24, 25 August 2024
Pawn Type | Combat Power | Gear | Apparel | Weapons | Tech | Inventory | Additional Info [edit] |
---|---|---|---|---|---|---|---|
Grenadier |
70 | HP: 70~230% Avg. Quality: Normal |
Budget: 400~700 Allow Headgear Chance: 50% Available: Firefoam pop pack, Smokepop pack, Low-shield pack , Bowler hat, Tuque, Cowboy hat, Gas mask , Psychic foil helmet, Simple helmet, Flak vest, Flak jacket, Duster, Jacket, Parka, Pants... further results |
Budget: 500~500 Biocoded Chance: 10% Available: Molotov cocktails, Frag grenades |
Budget: 500~500 5% chance to have one of the following: Denture, Wooden foot, Peg leg, Wooden hand, Cochlear implant, Prosthetic heart, Prosthetic leg, Prosthetic arm, Drill arm , Field hand |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo 5% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler canBeSapper: true isGoodBreacher: true Chemical Addiction Chance: 10% Initial Will Range: 1~3 Initial Resistance Range: 10~16 |
EMP grenadier |
55 | HP: 70~230% Avg. Quality: Normal |
Budget: 400~700 Allow Headgear Chance: 50% Available: Firefoam pop pack, Smokepop pack, Low-shield pack , Bowler hat, Tuque, Cowboy hat, Gas mask , Psychic foil helmet, Simple helmet, Flak vest, Flak jacket, Duster, Jacket, Parka, Pants... further results |
Budget: 500~500 Biocoded Chance: 10% Available: EMP grenades |
Budget: 500~500 5% chance to have one of the following: Denture, Wooden foot, Peg leg, Wooden hand, Cochlear implant, Prosthetic heart, Prosthetic leg, Prosthetic arm, Drill arm , Field hand |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo 5% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler Chemical Addiction Chance: 10% Initial Will Range: 1~3 Initial Resistance Range: 15~24 |
Smoke grenadier |
55 | HP: 70~230% Avg. Quality: Normal |
Budget: 400~700 Allow Headgear Chance: 50% Available: Firefoam pop pack, Smokepop pack, Low-shield pack , Bowler hat, Tuque, Cowboy hat, Gas mask , Psychic foil helmet, Simple helmet, Flak vest, Flak jacket, Duster, Jacket, Parka, Pants... further results |
Budget: 400~400 Biocoded Chance: 10% Available: Smoke launcher |
Budget: 500~500 5% chance to have one of the following: Denture, Wooden foot, Peg leg, Wooden hand, Cochlear implant, Prosthetic heart, Prosthetic leg, Prosthetic arm, Drill arm , Field hand |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo 5% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler Chemical Addiction Chance: 10% Initial Will Range: 1~3 Initial Resistance Range: 18~28 |
Mercenary gunner |
85 | HP: 70~320% Avg. Quality: Normal |
Budget: 1000~1500 Allow Headgear Chance: 50% Available: Firefoam pop pack, Smokepop pack, Low-shield pack , Bowler hat, Tuque, Cowboy hat, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Flak vest, Flak jacket, Duster, Jacket, Parka... further results |
Budget: 330~650 Biocoded Chance: 20% Available: Revolver, Autopistol, Machine pistol, Pump shotgun, Bolt-action rifle, Incendiary launcher, Heavy SMG, Chain shotgun, LMG... further results |
Budget: 700~1200 15% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic leg, Prosthetic arm, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic ear, Bionic stomach, Aesthetic shaper , Coagulator ... further results |
2.55 Nutrition 5% chance for: 0~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler Forced Traits: 4~14 Shooting Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 6~10 |
Mercenary gunner (Death acidifier) |
85 | HP: 70~320% Avg. Quality: Normal |
Budget: 1000~1500 Allow Headgear Chance: 50% Available: Firefoam pop pack, Smokepop pack, Low-shield pack , Bowler hat, Tuque, Cowboy hat, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Flak vest, Flak jacket, Duster, Jacket, Parka... further results |
Budget: 330~650 Biocoded Chance: 20% Available: Revolver, Autopistol, Machine pistol, Pump shotgun, Bolt-action rifle, Incendiary launcher, Heavy SMG, Chain shotgun, LMG... further results |
Budget: 700~1200 Required: Death acidifier 15% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic leg, Prosthetic arm, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic ear, Bionic stomach, Aesthetic shaper , Coagulator ... further results |
2.55 Nutrition 5% chance for: 0~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler Forced Traits: 4~14 Shooting Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 10~16 |
Mercenary sniper |
110 | HP: 70~320% Avg. Quality: Normal |
Budget: 1000~1500 Allow Headgear Chance: 50% Available: Tuque, Cowboy hat, Bowler hat, Gas mask , Psychic foil helmet, Flak helmet, Simple helmet, Flak vest, Duster, Jacket, Flak jacket, Parka, Button-down shirt, Pants, T-shirt... further results |
Budget: 600~600 Biocoded Chance: 20% Available: Sniper rifle |
Budget: 700~1200 15% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic leg, Prosthetic arm, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic ear, Bionic stomach, Aesthetic shaper , Coagulator ... further results |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Forced Skills: 8~16 Shooting Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 13~20 |
Mercenary sniper (Death acidifier) |
110 | HP: 70~320% Avg. Quality: Normal |
Budget: 1000~1500 Allow Headgear Chance: 50% Available: Tuque, Cowboy hat, Bowler hat, Gas mask , Psychic foil helmet, Flak helmet, Simple helmet, Flak vest, Duster, Jacket, Flak jacket, Parka, Button-down shirt, Pants, T-shirt... further results |
Budget: 600~600 Biocoded Chance: 20% Available: Sniper rifle |
Budget: 700~1200 Required: Death acidifier 15% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic leg, Prosthetic arm, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic ear, Bionic stomach, Aesthetic shaper , Coagulator ... further results |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Forced Skills: 8~16 Shooting Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 14~23 |
Mercenary slasher |
140 | HP: 70~320% Avg. Quality: Normal |
Budget: 300~1400 Required: Shield belt Allow Headgear Chance: 0% Available: Tuque, Cowboy hat, Bowler hat, Gas mask , Psychic foil helmet, Flak helmet, Simple helmet, Flak vest, Duster, Jacket, Flak jacket, Parka, Button-down shirt, Pants, T-shirt... further results |
Budget: 200~500 Biocoded Chance: 20% Available: Axe , Longsword, Spear, Mace, Gladius, Warhammer |
Budget: 700~1200 15% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic leg, Prosthetic arm, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic ear, Bionic stomach, Aesthetic shaper , Coagulator ... further results |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: canBeSapper: true Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 10~16 |
Mercenary slasher (Death acidifier) |
140 | HP: 70~320% Avg. Quality: Normal |
Budget: 300~1400 Required: Shield belt Allow Headgear Chance: 0% Available: Tuque, Cowboy hat, Bowler hat, Gas mask , Psychic foil helmet, Flak helmet, Simple helmet, Flak vest, Duster, Jacket, Flak jacket, Parka, Button-down shirt, Pants, T-shirt... further results |
Budget: 200~500 Biocoded Chance: 20% Available: Axe , Longsword, Spear, Mace, Gladius, Warhammer |
Budget: 700~1200 Required: Death acidifier 15% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic leg, Prosthetic arm, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic ear, Bionic stomach, Aesthetic shaper , Coagulator ... further results |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: canBeSapper: true Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 9~15 |
Heavy mercenary |
140 | HP: 70~320% Avg. Quality: Normal |
Budget: 200~350 Allow Headgear Chance: 50% Available: Firefoam pop pack, Smokepop pack, Low-shield pack , Bowler hat, Tuque, Cowboy hat, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Flak vest, Flak jacket, Duster, Jacket, Parka... further results |
Budget: 1200~1200 Biocoded Chance: 20% Available: Incinerator , Doomsday rocket launcher, Triple rocket launcher, Minigun |
Budget: 700~1200 15% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic leg, Prosthetic arm, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic ear, Bionic stomach, Aesthetic shaper , Coagulator ... further results |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 14~23 |
Boss |
130 | HP: 100% Avg. Quality: Normal |
Budget: 2500~3500 Allow Headgear Chance: 90% Available: Firefoam pop pack, Smokepop pack, Low-shield pack , Bowler hat, Tuque, Cowboy hat, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Recon helmet, Marine helmet, Flak vest, Recon armor, Marine armor... further results |
Budget: 500~1400 Biocoded Chance: 30% Available: Heavy SMG, Chain shotgun, LMG, Assault rifle, Hellcat rifle |
Budget: 1000~1200 35% chance to have one of the following: Painstopper, Joywire, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic ear, Bionic stomach, Aesthetic shaper , Coagulator , Gastro-analyzer , Detoxifier lung ... further results |
2.55 Nutrition 80% chance for: 1~2x Go juice or Yayo |
Age Range: Up to 45 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (25% Commonality) Disallowed Traits: Brawler Faction Leader: true canBeSapper: true Chemical Addiction Chance: 10% Initial Will Range: 3~5 Initial Resistance Range: 17~27 |
Elite mercenary |
130 | HP: 100% Avg. Quality: Normal |
Budget: 2500~3500 Allow Headgear Chance: 90% Available: Firefoam pop pack, Smokepop pack, Low-shield pack , Bowler hat, Tuque, Cowboy hat, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Recon helmet, Marine helmet, Flak vest, Recon armor, Marine armor... further results |
Budget: 500~1400 Biocoded Chance: 30% Available: Heavy SMG, Chain shotgun, LMG, Assault rifle, Hellcat rifle |
Budget: 1000~1200 35% chance to have one of the following: Painstopper, Joywire, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic ear, Bionic stomach, Aesthetic shaper , Coagulator , Gastro-analyzer , Detoxifier lung ... further results |
2.55 Nutrition 80% chance for: 1~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 45 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (25% Commonality) Disallowed Traits: Brawler Forced Skills: 10~15 Shooting Chemical Addiction Chance: 10% Initial Will Range: 3~5 Initial Resistance Range: 15~23 |
Elite mercenary (Death acidifier) |
130 | HP: 100% Avg. Quality: Normal |
Budget: 2500~3500 Allow Headgear Chance: 90% Available: Firefoam pop pack, Smokepop pack, Low-shield pack , Bowler hat, Tuque, Cowboy hat, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Recon helmet, Marine helmet, Flak vest, Recon armor, Marine armor... further results |
Budget: 500~1400 Biocoded Chance: 30% Available: Heavy SMG, Chain shotgun, LMG, Assault rifle, Hellcat rifle |
Budget: 1000~1200 Required: Death acidifier 35% chance to have one of the following: Painstopper, Joywire, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic ear, Bionic stomach, Aesthetic shaper , Coagulator , Gastro-analyzer , Detoxifier lung ... further results |
2.55 Nutrition 80% chance for: 1~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 45 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (25% Commonality) Disallowed Traits: Brawler Forced Skills: 10~15 Shooting Chemical Addiction Chance: 10% Initial Will Range: 3~5 Initial Resistance Range: 12~20 |