Difference between revisions of "Poplar tree"

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{{Define|Plant
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{{Rewrite|reason=Verification and updating needed}}
| category = [[Wild Plants]]
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{{Infobox main|plant
| description = A softwood tree. Grows fast, but yield little useful wood.
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| name = Poplar tree
| def name = PlantTreePoplar
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| image = Poplar tree.png
| Harvested Product = Wood
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| description = A softwood tree that grows very fast. Unfortunately, its wood is weak and so it yields less useful material than hardwood trees.
| In Ground = true
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| type = Plant
| Hydroponic = false
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| type2 = Tree
| default color = (255,255,255)
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| path cost = 42
| graphic class = Graphic_Random
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| passability = pass through only
| graphic path = Things/Plant/TreePoplar
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| blockswind = true
| label = poplar tree
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| cover = 0.25
| parent name = TreeBase
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| minifiable = true
| path cost = 130
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| hp = 200
| rotatable = false
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| flammability = 0.8
| selectable = true
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| beauty = 1
| use hit points = true
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| beauty outdoors = 1
| max hit points base = 300
 
| beauty base = 1
 
| flammability base = 0.8
 
| harvest yield = 30
 
 
| grow days = 15.05
 
| grow days = 15.05
| minimum required growing skill = 6
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| lifespanDaysPerGrowDays = 9
| fertility min = 0.3
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| sow work = 4000
 +
| harvest work = 800
 +
| product = wood
 +
| yield = 27
 +
| min sowing skill = 6
 +
| min fertility = 0.7
 
| fertility sensitivity = 0.5
 
| fertility sensitivity = 0.5
| real grow days = 26
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| nutrition = 1.5
| nutrition per day = 0
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| sowTags = Ground
| nutrition per day (70) = 0
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| livesin_temperateforest = 0.5
| nutrition per day (140) = 0
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| livesin_borealforest = 1.2
| nutrition per day (230) = 0
 
| market value = 1.4
 
 
}}
 
}}
All information here is up-to-date as of Alpha 17b.
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{{Info|'''Poplar trees''' are a [[tree]] that naturally occurs in [[boreal forest|boreal]] and [[temperate forest]]s. Poplar trees can also be grown by the player in those biomes, but can't be sown in hydroponics. A mature poplar tree yields {{Q|Poplar tree|Harvest Yield}} [[wood]].}}
{{Info|Poplar trees are a plant that naturally occurs in arid shrublands, boreal forests, deserts, and temperate forests. Poplar trees can also be grown by the player in any biome, but can't be sown in hydroponics. A mature poplar tree yields 30 [[wood]].}}
 
==Growing==
 
Poplar trees have a base growing time of 15.05 days, need a minimum soil fertility of 30%, and have a fertility sensitivity rating of 50%. The following table details how long it takes for poplar trees to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
 
  
{| {{STDT| c_24 text-center}}
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== Growing ==
! Ground Type
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Poplar trees have a base growing time of {{P|Grow Days}} days, need a minimum soil fertility of {{#expr:100*{{P|Fertility Min}}}}%, and have a fertility sensitivity rating of  {{#expr:100*{{P|Fertility Sensitivity}}}}%. The following table details how long it takes for poplar trees to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
| Gravel
 
| Soil
 
| Rich Soil
 
| Hydroponics
 
|-
 
! Fertility (%)
 
| 70
 
| 100
 
| 140
 
| 230
 
|-
 
! Grow Time (days)
 
| 30.58
 
| 26
 
| 21.66
 
| -
 
|-
 
! Base Yield/day<ref>Per plant</ref>
 
| 0.98
 
| 1.15
 
| 1.38
 
| -
 
|}
 
  
<references />
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{{Grow Table}}
  
It goes without saying that poplar trees are the best trees to farm for wood in the game, owing to its superior yield per day compared to all other player-growable trees. The only 'tree' that has a superior yield per day compared to poplar when growing in gravel or soil is the [[saguaro cactus]] - but that plant is exclusive to the wilds, and the poplar tree is still better in rich soil.
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== Food production ==
 +
Poplar trees don't yield any human-edible products
  
 
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== Economy ==
==Food Production==
 
Poplar trees don't yield any human-edible products.
 
 
 
 
 
==Economy==
 
 
The poplar tree's raw product is wood, which has a market value of 1.4 [[silver]]. The refined product with the largest profit margin is a [[grand sculpture]], having a 51.25%<ref>110% sell price multiplier and assuming normal quality. Your mileage may vary; see [[quality]] for more information on skill level's impact on the average market value of produced goods.</ref> profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown; the market value of the products; and the yield per day:
 
The poplar tree's raw product is wood, which has a market value of 1.4 [[silver]]. The refined product with the largest profit margin is a [[grand sculpture]], having a 51.25%<ref>110% sell price multiplier and assuming normal quality. Your mileage may vary; see [[quality]] for more information on skill level's impact on the average market value of produced goods.</ref> profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown; the market value of the products; and the yield per day:
 
+
<div><li style="display: inline-table;">
 
{| {{STDT| c_24 text-center}}
 
{| {{STDT| c_24 text-center}}
 
! Ground Type
 
! Ground Type
Line 92: Line 61:
 
| -
 
| -
 
|}
 
|}
 +
<references />
 +
</li></div>
 +
 +
== Gallery ==
 +
<gallery>
 +
Poplar tree.png| Poplar tree
 +
Poplar tree leafless.png| Leafless poplar tree
 +
</gallery>
  
<references />
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== Version history ==
 +
* ? - Wood yield reduced from 30 to 27.
  
{{nav|plant|wide}}
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{{Nav|plant|wide}}
 
[[Category:Plants]]
 
[[Category:Plants]]
 
[[Category:Trees]]
 
[[Category:Trees]]

Latest revision as of 17:52, 5 March 2023

Poplar tree

Poplar tree

A softwood tree that grows very fast. Unfortunately, its wood is weak and so it yields less useful material than hardwood trees.

Base Stats

Type
PlantTree
Beauty
1 (1)
HP
200
Flammability
80%
Path Cost
42 (24%)

Building

Minifiable
True
Passability
pass through only
Cover Effectiveness
25%
Blocks Wind
True

Ingestion

Nutrition
1.5

Plant Stats

Time to grow
15.05 days (27.78 days)
Lifespan
135.45 days
Work to Sow
4,000 ticks (1.11 mins)
Work to Harvest
800 ticks (13.33 secs)
Base Harvest Yield
27 Wood
Min Skill
6 Plants
Min Fertility
70%
Fertility Sensitivity
50%
Min light to grow
50%
Technical
sowTags
Ground


Poplar trees are a tree that naturally occurs in boreal and temperate forests. Poplar trees can also be grown by the player in those biomes, but can't be sown in hydroponics. A mature poplar tree yields 27 wood.

Growing[edit]

Poplar trees have a base growing time of 15.05 days, need a minimum soil fertility of 70%, and have a fertility sensitivity rating of 50%. The following table details how long it takes for poplar trees to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Fertility (%) 70 100 140 280
    Real Grow Time (days)[1] 32.68 27.78 23.15 N/A
    Base Yield/day[2] 0.83 0.97 1.17 N/A
    1. Actual days to grow, taking into account rest time.
    2. Per plant, assuming Crop Yield Multiplier of 1.0.
      Note that Difficulty settings change the Crop Yield Multiplier.
  • Food production[edit]

    Poplar trees don't yield any human-edible products

    Economy[edit]

    The poplar tree's raw product is wood, which has a market value of 1.4 silver. The refined product with the largest profit margin is a grand sculpture, having a 51.25%[1] profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown; the market value of the products; and the yield per day:

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Raw 0.69 0.81 0.97 -
    Refined 1.04 1.22 1.47 -
    1. 110% sell price multiplier and assuming normal quality. Your mileage may vary; see quality for more information on skill level's impact on the average market value of produced goods.
  • Gallery[edit]

    Version history[edit]

    • ? - Wood yield reduced from 30 to 27.