Difference between revisions of "Stone"
(Expanded comparison table) |
|||
(9 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
− | {{See also|Materials}} | + | {{See also|Materials|Stone blocks}} |
− | '''Stone''' is a material used for construction and crafting. It is typically acquired by cutting it from [[ | + | '''Stone''' is a material used for construction and crafting. It is typically acquired by cutting it from [[stone chunk|chunks]], either from the ones naturally spawned on maps or from mining stone. |
− | == Comparison | + | == Comparison table == |
− | + | Below is a list of material effects for stone types. When a [[stuff]]able item is created from a stone type, each of its base stats is multiplied by a factor for that stat belonging to the material used. Take "Hit Points" for example. For this stat, [[granite blocks]] have a ''factor'' of {{Q|granite blocks|Max Hit Points Factor}} and [[wall]]s have a base stat of {{Q|Wall|Max Hit Points Base}}. Thus, the final "Hit Points" of a granite wall is: <code>{{Q|granite blocks|Max Hit Points Factor}} × {{Q|Wall|Max Hit Points Base}} = {{#expr: {{Q|granite blocks|Max Hit Points Factor}}*{{Q|Wall|Max Hit Points Base}}}}</code> | |
− | {{#ask: [[Category: | + | |
− | + | This process is then repeated for each stat. The material's sharp damage factor is applied to the items base sharp damage, flammability factor to flammability etc. | |
+ | |||
+ | Market value is the notable exception to this direct multiplicative relationship, but the value of a material does have a direct effect on that of the final product. See [[Market Value]] for details. | ||
+ | |||
+ | {{#ask: [[Stuff Category::Stony]] | ||
| ?Beauty Factor | | ?Beauty Factor | ||
| ?Beauty Offset | | ?Beauty Offset | ||
| ?Work To Make Factor | | ?Work To Make Factor | ||
| ?Work To Build Factor | | ?Work To Build Factor | ||
+ | | ?Work To Build Offset = Work To Build Offset (ticks) | ||
| ?Max Hit Points Factor | | ?Max Hit Points Factor | ||
| ?Melee Blunt Damage Factor | | ?Melee Blunt Damage Factor | ||
Line 17: | Line 22: | ||
| ?Door Opening Speed Factor | | ?Door Opening Speed Factor | ||
| ?Rest Effectiveness Factor | | ?Rest Effectiveness Factor | ||
+ | | ?Market Value Base = Market Value | ||
| limit = 100 | | limit = 100 | ||
| link = subject | | link = subject | ||
Line 22: | Line 28: | ||
| sort = Market Value Base, Name | | sort = Market Value Base, Name | ||
}} | }} | ||
− | All | + | All stones have the following modifiers in common: |
− | * [[Property:Flammability Factor|Flammability Factor]] of | + | * [[Property:Flammability Factor|Flammability Factor]] of 0. |
* [[Property:Melee Cooldown Factor|Melee Cooldown Factor]] of 1.3. | * [[Property:Melee Cooldown Factor|Melee Cooldown Factor]] of 1.3. | ||
Line 30: | Line 36: | ||
{{nav|materials|wide}} | {{nav|materials|wide}} | ||
− | [[Category: Material]] | + | [[Category: Material|#Stone]] |
Latest revision as of 05:35, 5 August 2024
Stone is a material used for construction and crafting. It is typically acquired by cutting it from chunks, either from the ones naturally spawned on maps or from mining stone.
Comparison table[edit]
Below is a list of material effects for stone types. When a stuffable item is created from a stone type, each of its base stats is multiplied by a factor for that stat belonging to the material used. Take "Hit Points" for example. For this stat, granite blocks have a factor of 1.7 and walls have a base stat of 300. Thus, the final "Hit Points" of a granite wall is: 1.7 × 300 = 510
This process is then repeated for each stat. The material's sharp damage factor is applied to the items base sharp damage, flammability factor to flammability etc.
Market value is the notable exception to this direct multiplicative relationship, but the value of a material does have a direct effect on that of the final product. See Market Value for details.
Material | Beauty Factor | Beauty Offset | Work To Make Factor | Work To Build Factor | Work To Build Offset (ticks) | Max Hit Points Factor | Melee Blunt Damage Factor | Melee Sharp Damage Factor | Door Opening Speed Factor | Rest Effectiveness Factor | Market Value |
---|---|---|---|---|---|---|---|---|---|---|---|
Granite blocks | 1 | 0 | 1.3 | 6 | 140 | 1.7 | 1 | 0.65 | 0.45 | 0.9 | 0.9 |
Limestone blocks | 1 | 0 | 1.3 | 6 | 140 | 1.55 | 1 | 0.6 | 0.45 | 0.9 | 0.9 |
Marble blocks | 1.35 | 1 | 1.15 | 5.5 | 140 | 1.2 | 1 | 0.6 | 0.45 | 0.9 | 0.9 |
Sandstone blocks | 1.1 | 0 | 1.1 | 5 | 140 | 1.4 | 1 | 0.5 | 0.45 | 0.9 | 0.9 |
Slate blocks | 1.1 | 0 | 1.3 | 6 | 140 | 1.3 | 1 | 0.6 | 0.45 | 0.9 | 0.9 |
Jade | 2.5 | 10 | 1.4 | 5 | 0.5 | 1.5 | 1 | 1 | 1 | 5 |
All stones have the following modifiers in common:
- Flammability Factor of 0.
- Melee Cooldown Factor of 1.3.
Descriptions[edit]
Blocks of solid granite. Granite is a very hard stone.
Granite is the strongest of all stone blocks and is best suited to build walls in the fighting area.
Blocks of solid limestone.
Besides being the second most durable stone type after granite, limestone blocks have no practical advantage over other stone blocks.
Blocks of solid marble. Marble is a soft, beautiful stone, known for being easy to sculpt.
Of all stone block materials, marble has the highest Beauty factor and stands alone as the sole stone to have a beauty bonus, and so is the best stone block to create art for your base. It is also a close second in terms of market value per unit of work, after sandstone, so is well suited to craft items for sale in bulk.
Blocks of solid sandstone. Sandstone is a relatively soft rock and chips easily.
Sandstone is the quickest stone type to work with, making it well suited for stone constructions that need to be built quickly. It also has the highest market value per unit of work so is the best stone type for crafting items for sale in bulk.
Blocks of solid slate. A dull-looking rock that chips easily.
The only advantage of slate blocks is that they are the least heavy. If for some reason you need to carry stone blocks or chunks in a caravan in bulk, slate might be the best choice.
A hard, green stone. Because of its beauty and rarity, jade is often used for ornaments and decorations. Its hardness and density also makes it a good material for blunt weapons.
Jade is a rare material with high beauty, but with little other purpose.