Difference between revisions of "Heavy charge blaster"

From RimWorld Wiki
Jump to navigation Jump to search
(Updating damage, warmup, cooldown, forced miss radius, and burst ticks for A13)
Line 7: Line 7:
 
|type2 = Weapons{{!}}Weapons
 
|type2 = Weapons{{!}}Weapons
 
|class = Mechanoid
 
|class = Mechanoid
|damage = 18
+
|damage = 15
 
|range = 27
 
|range = 27
 
|accuracyTouch = 60
 
|accuracyTouch = 60
Line 14: Line 14:
 
|accuracyLong = 42
 
|accuracyLong = 42
 
|mode = Burst
 
|mode = Burst
|warmup = 200
+
|warmup = 100
|cooldown = 300
+
|cooldown = 420
|missRadius = 3.0
+
|missRadius = 2.9
 
|burst = 24
 
|burst = 24
|burstTicks = 7
+
|burstTicks = 5
 
|velocity = 90
 
|velocity = 90
 
|sell = {{icon|silver|2400}}
 
|sell = {{icon|silver|2400}}

Revision as of 08:42, 23 June 2016

Heavy Charge Blaster

Heavy Charge Blaster

"Charged-shot blaster for area suppressive fire. Mechanoid-built."

Base Stats

Type
EquipmentWeapons
Weapon Class
Mechanoid

Ranged Combat

Mode
Burst
Damage
15 dmg
Warm-Up
100 ticks (1.67 secs)
Cooldown
420 ticks (7 secs)
Range
27 tile(s)
Accuracy
60% - 77% - 59% - 42%
Velocity
90 (m/s)
Burst Count
24 (per burst)
Burst Ticks
ticks (0.08 secs)
(720 RPM)
Miss Radius
2.9 tile(s)
DPS
34.02


A Mechanoid weapon with a lengthy warm-up and cooldown time - once fired, it devastates anyone unlucky enough to be in its way.

Doesn't drop on death, making it a Mechanoid-only weapon.