Difference between revisions of "Thrumbo"

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(Added section on hunting tactics)
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Thrumbos are '''extremely''' powerful animals and a rampaging thrumbo can threaten the entire colony. Take full precautions when attempting to hunt Thrumbos: never ever engage in melee, only dare to engage them on favorable terms, and be cognizant that they can move faster than a colonist. An incapacitated Thrumbo is an excellent opportunity to train [[Medicine|healing]] skills as it may have sustained dozens of treatable wounds.
 
Thrumbos are '''extremely''' powerful animals and a rampaging thrumbo can threaten the entire colony. Take full precautions when attempting to hunt Thrumbos: never ever engage in melee, only dare to engage them on favorable terms, and be cognizant that they can move faster than a colonist. An incapacitated Thrumbo is an excellent opportunity to train [[Medicine|healing]] skills as it may have sustained dozens of treatable wounds.
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===Hunting Tactics===
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Due to the high movement speed and very high attack power of a Thrumbo, they are very dangerous creatures to hunt and you need a sheer amount of firepower to overwhelm one. As of Alpha 15, one way to take on a Thrumbo is to have somebody take Go-Juice and kite it, while at least 4 gunmen (preferably 6 or 9) shoot at it. Somebody with 2 bionic legs or 1 bionic leg and either Fast Walker or Jogger traits will get by just fine kiting it too. Be sure to keep a fair distance from the shooters and keep the kiting person fairly close (but not too close) so that angry Thrumbo(s) don't aggro onto the gunners.
  
 
===Taming===
 
===Taming===

Revision as of 12:45, 2 October 2016

Thrumbo

Thrumbo

"A gigantic creature of unknown origin. The thrumbo is gentle by nature, but extremely dangerous when enraged. Its long fur is exceptionally beautiful and valuable, and its razor-sharp horn is priceless in most markets. Legends say that an old thrumbo is the wisest creature in the universe - it simply chooses not to speak."

Base Stats

Type
AnimalsWild
Market Value
4400 Silver

Pawn Stats

Move Speed
5.25 c/s
Health Scale
1300% HP
Body Size
3.5
Mass - Baby
42 kg
Mass - Juvenile
105 kg
Mass - Adult
210 kg
Carrying Capacity
263 kg
Filth Rate
1
Hunger Rate
7.2 Nutrition/Day
"herbivorous and dendrovorous" is not in the list (omnivorous (human), omnivorous grazer, omnivorous, herbivorous, dendrovorous, carnivorous, raw meat and corpses, ovivorous, animal products, none, ...) of allowed values for the "Diet" property.
Diet
herbivorous and dendrovorous
Life Expectancy
220 years
Manhunter Chance
100%
Manhunter Chance (Taming)
2.5%
Trainable Intelligence
Advanced
Wildness
99%
Minimum Handling Skill
10
"+" can not be assigned to a declared number type with value 25.
Maturity Age
Expression error: Unexpected round operator. years Expression error: Unexpected < operator.

Production

Meat Yield
140 Thrumbo meat thrumbo meat
Leather Yield
140 Thrumbofur thrumbofur
Gestation Period
80 days
Offspring Per Birth
1

Melee Combat

Attack
Horn
22 dmg (Scratch)
33 % AP
110 second cooldown
Average DPS
0.12

Thrumbos are large, gentle creatures that do not spawn natively in any biome, but can appear in all biomes through a random event. If provoked, thrumbos will retaliate using their horn which inflicts massive damage.

If slain, they will drop a thrumbo horn with a market value of 3000 silver, which can be either used as a powerful weapon or can be sold to various traders.

Thrumbos are extremely powerful animals and a rampaging thrumbo can threaten the entire colony. Take full precautions when attempting to hunt Thrumbos: never ever engage in melee, only dare to engage them on favorable terms, and be cognizant that they can move faster than a colonist. An incapacitated Thrumbo is an excellent opportunity to train healing skills as it may have sustained dozens of treatable wounds.

Hunting Tactics

Due to the high movement speed and very high attack power of a Thrumbo, they are very dangerous creatures to hunt and you need a sheer amount of firepower to overwhelm one. As of Alpha 15, one way to take on a Thrumbo is to have somebody take Go-Juice and kite it, while at least 4 gunmen (preferably 6 or 9) shoot at it. Somebody with 2 bionic legs or 1 bionic leg and either Fast Walker or Jogger traits will get by just fine kiting it too. Be sure to keep a fair distance from the shooters and keep the kiting person fairly close (but not too close) so that angry Thrumbo(s) don't aggro onto the gunners.

Taming

One of the hardest animals to tame, even at level 20 you may only have a 1% chance to tame it. Additionally, thrumbos have a 2.5% chance to turn manhunter on a failed taming attempt, making this animal one of the hardest to tame. Even on best of terms a handler can still enrage a Thrumbo, who will likely incapacitate or kill the handler. The best method of training a Thrumbo is therefore capturing a wounded Thrumbo and healing it, as your doctor has a chance of bonding with the animal for each attempt.

Successfully tamed Thrumbos are of little everyday use to a colony when compared to ordinary dogs, sporting a voracious appetite and a high resistance to training. Carry mechanics do not allow the Thrumbo to carry multiple stacks of items despite its strength. Still, being extremely dangerous in combat and highly resilient to damage, a Thrumbo pet can become a colony's last line of defense against infestations or mechanoid drops.

Training

Thrumbos can be trained as follows:

This animal can be trained as follows:

Guard:  Check.png
Attack:  Check.png
Rescue:  Check.png
Haul:  Check.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.


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