Difference between revisions of "Assault rifle"
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This is a compromise between a slow-firing rifle and a long-ranged machine-gun. The Assault Rifle can keep enemies in check at a range most weapons can't fire at, while still maintaining just enough rate of fire to threaten both targets in cover and those closing the distance. A very well-balanced, highly recommended weapon at both the early and later stages of the game. | This is a compromise between a slow-firing rifle and a long-ranged machine-gun. The Assault Rifle can keep enemies in check at a range most weapons can't fire at, while still maintaining just enough rate of fire to threaten both targets in cover and those closing the distance. A very well-balanced, highly recommended weapon at both the early and later stages of the game. | ||
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Unfortunately, its relatively low shot power is a very real drawback, so you may want to upgrade your colonists to the [[Heavy SMG|Heavy SMG]] or [[Charge Rifle|Charge Rifle]] when possible, especially if facing against [[Raider|raiders]] using [http://rimworldwiki.com/wiki/Armor#Personal_Shield personal shields], or heavily-armored [[Mechanoid|mechanoids]] that can soak up enormous punishment. If you're however looking for an accurate weapon, this weapon generally dominates both the Charge Rifle by a fair margin and a more tangible accuracy boost over the Heavy SMG. | Unfortunately, its relatively low shot power is a very real drawback, so you may want to upgrade your colonists to the [[Heavy SMG|Heavy SMG]] or [[Charge Rifle|Charge Rifle]] when possible, especially if facing against [[Raider|raiders]] using [http://rimworldwiki.com/wiki/Armor#Personal_Shield personal shields], or heavily-armored [[Mechanoid|mechanoids]] that can soak up enormous punishment. If you're however looking for an accurate weapon, this weapon generally dominates both the Charge Rifle by a fair margin and a more tangible accuracy boost over the Heavy SMG. | ||
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The Assault Rifle can be built at the [[Machining_table|machining table]]. | The Assault Rifle can be built at the [[Machining_table|machining table]]. | ||
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==Trivia== | ==Trivia== | ||
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The Assault Rifle is based off of the well-known American [https://en.wikipedia.org/wiki/M16_rifle M16] assault rifle in real life. | The Assault Rifle is based off of the well-known American [https://en.wikipedia.org/wiki/M16_rifle M16] assault rifle in real life. | ||
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[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Equipment]] | [[Category:Equipment]] |
Revision as of 11:04, 25 January 2017
Assault Rifle
"A general-purpose military weapon for field or urban combat. It fires a three-round burst. Good range, low power, high rate of fire."
Base Stats
-
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
- Weapon Class
- Modern
Ranged Combat
This article is suggested to be rewritten. Reason: Please provide a reason . You can help the RimWorld Wiki by improving it. |
This is a compromise between a slow-firing rifle and a long-ranged machine-gun. The Assault Rifle can keep enemies in check at a range most weapons can't fire at, while still maintaining just enough rate of fire to threaten both targets in cover and those closing the distance. A very well-balanced, highly recommended weapon at both the early and later stages of the game.
Unfortunately, its relatively low shot power is a very real drawback, so you may want to upgrade your colonists to the Heavy SMG or Charge Rifle when possible, especially if facing against raiders using personal shields, or heavily-armored mechanoids that can soak up enormous punishment. If you're however looking for an accurate weapon, this weapon generally dominates both the Charge Rifle by a fair margin and a more tangible accuracy boost over the Heavy SMG.
The Assault Rifle can be built at the machining table.
Trivia
The Assault Rifle is based off of the well-known American M16 assault rifle in real life.