Difference between revisions of "Doomsday rocket launcher"

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A <b>single-use</b> rocket launcher that has significantly larger blast radius than the [[Triple rocket launcher]].
 
A <b>single-use</b> rocket launcher that has significantly larger blast radius than the [[Triple rocket launcher]].
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It's worth noting that this launcher is never automatically aimed by [[Colonist|colonists]] - they have to be ordered to fire by the player.
 
It's worth noting that this launcher is never automatically aimed by [[Colonist|colonists]] - they have to be ordered to fire by the player.
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==Gameplay Overview==
 
==Gameplay Overview==
 
The Doomsday Rocket Launcher is the big brother of the triple-rocket launcher, firing a single rocket that produces a devastating explosion as opposed to three smaller rockets - but also remains as a single-use solution to threats. Although the large main explosion is standard, the doomsday rocket launcher also produces 5 smaller incendiary explosions interspersed with the main explosion, meaning that, given the right conditions: doomsday rocket launchers can also be the cause of '''massive''' wildfires that obliterate anything that stands in its way - until precipitation rains down upon it, ending its sheer reign. These two traits combined make the Doomsday Rocket Launcher an ''extremely'' high threat, as it will happily wipe out anybody unlucky enough to be caught in the blast radius: either by the explosion itself, or the blaze that will consume them moments later.
 
The Doomsday Rocket Launcher is the big brother of the triple-rocket launcher, firing a single rocket that produces a devastating explosion as opposed to three smaller rockets - but also remains as a single-use solution to threats. Although the large main explosion is standard, the doomsday rocket launcher also produces 5 smaller incendiary explosions interspersed with the main explosion, meaning that, given the right conditions: doomsday rocket launchers can also be the cause of '''massive''' wildfires that obliterate anything that stands in its way - until precipitation rains down upon it, ending its sheer reign. These two traits combined make the Doomsday Rocket Launcher an ''extremely'' high threat, as it will happily wipe out anybody unlucky enough to be caught in the blast radius: either by the explosion itself, or the blaze that will consume them moments later.
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Not unlike the triple-rocket launcher, Doomsday rocket launchers can only be acquired either through trade (this will typically set you back for a considerable amount of silver), or by looting it from 'Heavy Mercenary' raiders that have this equipped, but not yet fired it (as of Alpha 16). Since Doomsday Rocket Launchers can now be found in raids, pawns that wield these behemoths should be top priority as a target to gun down as they will be a significant threat - even above triple-rocket launchers (in most cases), [[incendiary launcher]]s, [[frag grenades]] and [[molotov cocktails]].
 
Not unlike the triple-rocket launcher, Doomsday rocket launchers can only be acquired either through trade (this will typically set you back for a considerable amount of silver), or by looting it from 'Heavy Mercenary' raiders that have this equipped, but not yet fired it (as of Alpha 16). Since Doomsday Rocket Launchers can now be found in raids, pawns that wield these behemoths should be top priority as a target to gun down as they will be a significant threat - even above triple-rocket launchers (in most cases), [[incendiary launcher]]s, [[frag grenades]] and [[molotov cocktails]].
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Doomsday Rocket Launchers have a range that dwarfs most other weapons; being tied with the triple-rocket launcher and only surpassed by the [[sniper rifle]]. Therefore, Doomsday Rocket Launchers could be the ultimate solution to dispatch of dangerous sieges and late-game tribal raids - along with multiple mortars arguably being just as effective for the former (if you don't mind the steel cost and don't want to risk your colonists), and even the latter if the tribals 'prepare' before attacking.
 
Doomsday Rocket Launchers have a range that dwarfs most other weapons; being tied with the triple-rocket launcher and only surpassed by the [[sniper rifle]]. Therefore, Doomsday Rocket Launchers could be the ultimate solution to dispatch of dangerous sieges and late-game tribal raids - along with multiple mortars arguably being just as effective for the former (if you don't mind the steel cost and don't want to risk your colonists), and even the latter if the tribals 'prepare' before attacking.
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[[File:DoomsdayExplosion.png|400px]] <br>
 
[[File:DoomsdayExplosion.png|400px]] <br>
 
''A Doomsday Rocket Launcher being used against a large siege. Do note that a couple of sieging pirates also have Doomsday Rocket Launchers equipped.
 
''A Doomsday Rocket Launcher being used against a large siege. Do note that a couple of sieging pirates also have Doomsday Rocket Launchers equipped.
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[[Kind::Weapons| ]]
 
[[Kind::Weapons| ]]

Revision as of 11:31, 25 January 2017

Doomsday rocket launcher

Doomsday rocket launcher

"A single-use rocket launcher for quick retribution."

Base Stats

Type
EquipmentWeapons
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Modern

Ranged Combat

Mode
Single-Use
Damage
40 dmg
Warm-Up
270 ticks (4.5 secs)
Cooldown
270 ticks (4.5 secs)
Range
40 tile(s)
Accuracy
100% - 100% - 100% - 100%
Velocity
50 (m/s)
Burst Count
1 (per burst)
Miss Radius
1.0 tile(s)
Blast Radius
7.8
DPS
4.44



A single-use rocket launcher that has significantly larger blast radius than the Triple rocket launcher.



It's worth noting that this launcher is never automatically aimed by colonists - they have to be ordered to fire by the player.





Gameplay Overview

The Doomsday Rocket Launcher is the big brother of the triple-rocket launcher, firing a single rocket that produces a devastating explosion as opposed to three smaller rockets - but also remains as a single-use solution to threats. Although the large main explosion is standard, the doomsday rocket launcher also produces 5 smaller incendiary explosions interspersed with the main explosion, meaning that, given the right conditions: doomsday rocket launchers can also be the cause of massive wildfires that obliterate anything that stands in its way - until precipitation rains down upon it, ending its sheer reign. These two traits combined make the Doomsday Rocket Launcher an extremely high threat, as it will happily wipe out anybody unlucky enough to be caught in the blast radius: either by the explosion itself, or the blaze that will consume them moments later.



Not unlike the triple-rocket launcher, Doomsday rocket launchers can only be acquired either through trade (this will typically set you back for a considerable amount of silver), or by looting it from 'Heavy Mercenary' raiders that have this equipped, but not yet fired it (as of Alpha 16). Since Doomsday Rocket Launchers can now be found in raids, pawns that wield these behemoths should be top priority as a target to gun down as they will be a significant threat - even above triple-rocket launchers (in most cases), incendiary launchers, frag grenades and molotov cocktails.



Doomsday Rocket Launchers have a range that dwarfs most other weapons; being tied with the triple-rocket launcher and only surpassed by the sniper rifle. Therefore, Doomsday Rocket Launchers could be the ultimate solution to dispatch of dangerous sieges and late-game tribal raids - along with multiple mortars arguably being just as effective for the former (if you don't mind the steel cost and don't want to risk your colonists), and even the latter if the tribals 'prepare' before attacking.





DoomsdayExplosion.png
A Doomsday Rocket Launcher being used against a large siege. Do note that a couple of sieging pirates also have Doomsday Rocket Launchers equipped.