Difference between revisions of "Pump shotgun"
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− | {{Info|The | + | {{Info|The pump shotgun is a moderately heavy, pump-action weapon with high damage per shot, a considerably high fire rate, high accuracy, and short range.}} |
+ | Due to these attributes, the pump shotgun makes a great early-mid game close combat weapon due to its impressive damage output, but the handicapped range will be a limiting factor as more powerful, better-equipped enemies take to raiding your settlement. As typical with a short-ranged, faster-firing weapon; the pump shotgun's effectiveness won't be too badly hindered if it were to be equipped by a less accurate (<95% post-processed accuracy) shooter - and it benefits more from a trigger-happy than a careful shooter as a result. Its high stopping power also means that it's effective at crippling, or even outright destroying limbs and organs. | ||
− | + | As [[raider#tribal|tribal raiders]] don't get any better-equipped than plain [[tribalwear]], and possibly a [[parka]] (which still offers little protection), the pump shotgun is a great counter against them as there will be little-to-no resistance from its impressive raw damage output. | |
+ | ===Obtaining=== | ||
+ | Pump shotguns can be purchased from outlander combat suppliers and towns, and orbital weapon traders for a moderate price - or obtained via incapacitating a pump shotgun-wielding [[raider#outlanders|outlander]] [[raider#mercenaries|or]] [[raider#pirates|pirate]]. A pump shotgun can also be manufactured at a [[machining table]] once the [[research#machining|machining]] research has been completed, for 60 steel, 3 components, and 30,000 ticks (500 secs) of work. | ||
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− | + | ===Conclusion & Comparison=== | |
+ | Overall, when put up against other weapons in RimWorld; the pump shotgun really is just middle-of-the-road in its class: it's considerably better than the [[machine pistol]], but it overall falls short of the even-higher raw DPS, slightly longer-ranged [[heavy SMG]], and the considerably longer-ranged [[LMG]]. | ||
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+ | Against its brand new burst-firing cousin, that is the [[chain shotgun]], things get more interesting: while the pump shotgun has superior range to the chain shotgun, the chain shotgun still has higher overall accuracy than the pump-action shotgun - 3 times 41.1% (~123.3%) versus 82.5% at 8 tiles, the most likely range that both of these weapons would see a lot of use at - and the chain shotgun also has a higher damage output, and there's even more to come as the chain shotgun has a lot of unrealised potential in normal combat scenarios - but there's more information on that matter on the chain shotgun's page. However, the chain shotgun is considerably more expensive and also rarer than the pump shotgun. | ||
Revision as of 01:49, 28 May 2017
Pump shotgun
"Ancient design. Deadly, but short range."
Base Stats
-
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
- Weapon Class
- Modern
- Mass
- 3.4 kg
Ranged Combat
The pump shotgun is a moderately heavy, pump-action weapon with high damage per shot, a considerably high fire rate, high accuracy, and short range. Due to these attributes, the pump shotgun makes a great early-mid game close combat weapon due to its impressive damage output, but the handicapped range will be a limiting factor as more powerful, better-equipped enemies take to raiding your settlement. As typical with a short-ranged, faster-firing weapon; the pump shotgun's effectiveness won't be too badly hindered if it were to be equipped by a less accurate (<95% post-processed accuracy) shooter - and it benefits more from a trigger-happy than a careful shooter as a result. Its high stopping power also means that it's effective at crippling, or even outright destroying limbs and organs.
As tribal raiders don't get any better-equipped than plain tribalwear, and possibly a parka (which still offers little protection), the pump shotgun is a great counter against them as there will be little-to-no resistance from its impressive raw damage output.
Obtaining
Pump shotguns can be purchased from outlander combat suppliers and towns, and orbital weapon traders for a moderate price - or obtained via incapacitating a pump shotgun-wielding outlander or pirate. A pump shotgun can also be manufactured at a machining table once the machining research has been completed, for 60 steel, 3 components, and 30,000 ticks (500 secs) of work.
Conclusion & Comparison
Overall, when put up against other weapons in RimWorld; the pump shotgun really is just middle-of-the-road in its class: it's considerably better than the machine pistol, but it overall falls short of the even-higher raw DPS, slightly longer-ranged heavy SMG, and the considerably longer-ranged LMG.
Against its brand new burst-firing cousin, that is the chain shotgun, things get more interesting: while the pump shotgun has superior range to the chain shotgun, the chain shotgun still has higher overall accuracy than the pump-action shotgun - 3 times 41.1% (~123.3%) versus 82.5% at 8 tiles, the most likely range that both of these weapons would see a lot of use at - and the chain shotgun also has a higher damage output, and there's even more to come as the chain shotgun has a lot of unrealised potential in normal combat scenarios - but there's more information on that matter on the chain shotgun's page. However, the chain shotgun is considerably more expensive and also rarer than the pump shotgun.
Trivia
- The pump shotgun seems to have the appearance of a variant of the Remington 870.
- In-game visuals depict it as firing a blast of pellets rather than a singular slug; however, it deals damage as if the target is hit by 1 shot.