Difference between revisions of "Longsword"

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(Base cooldown is 150)
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|class = Modern
 
|class = Modern
 
|damage = 17
 
|damage = 17
|range = 1
 
 
|mode = Melee
 
|mode = Melee
|warmup = 0
 
 
|cooldown = 150
 
|cooldown = 150
 
|DPS = DPS
 
|DPS = DPS
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</onlyinclude>
 
</onlyinclude>
  
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The longsword is a melee weapon in RimWorld that does a large amount of damage, has a long cooldown, and deals sharp damage.
  
{{Info|The Longsword is the highest DPS melee weapon which can be crafted out of different materials. It takes 120 [[materials]] to make.}}
 
  
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As is typical with any sharp weapon, longsword attacks cause bleeding, and generally fares poorly against armor when compared to blunt weapons.
  
==Gameplay Overview==
 
As mentioned, the Longsword has the highest damage output out of any melee weapon in the game, slightly beating the [[Spear]] and handily outclassing anything else. However, the Longsword also has the highest material cost and a significantly longer crafting time than any other melee weapon, so you're essentially paying a premium to make these.
 
  
High quality Plasteel Longswords can easily incapacitate or kill a person due to their ''extremely'' high damage per hit. However, it's not recommended to put a Longsword in the hands of an amateur as a miss with a Longsword can be very costly due to the long cooldown that follows. Longswords can typically be found on pirates and outlanders in the mid-later game or higher difficulties, and can give the colony an advantage in melee attack power if one is to be acquired.  
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The longsword has the highest base damage output out of any weapon in the game; having a 13.3% higher base damage output than the [[mace]], which is the most powerful blunt weapon in the game. However, due to the longsword's long cooldown, it's not recommendable to equip a poorly-skilled person with this beast of a weapon. [[Plasteel]] longswords are extremely dangerous weapons, and can handily cut down opponents, thanks to its [[gladius]]-like cooldown and enhanced damage per hit.
  
A Plasteel Longsword can handily outclass a Steel [[Gladius]] as it has pretty much the same cooldown period, but a significantly higher damage per hit.
 
  
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When it comes to facing up against a normal armor vest, a [[steel]] longsword will still trail even a modest [[Materials#Stone_Blocks|stone]] [[club]] in terms of DPS, therefore a steel club will perform significantly better. Although plasteel longswords fare somewhat better since they have such a high damage output to begin with, they still trail steel clubs in this department.
  
It is '''the''' optimal melee weapon for use in any situation that requires the target be dead. If you need your targets alive, it's best that you use the [[mace]] instead, which more likely to down targets and doesn't leave behind bleeding wounds making them easier to treat.
 
  
=== Crafting ===
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===Obtaining===
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Longswords can be purchased from any outlander and orbital combat suppliers, or obtained from outlander and pirate [[raider]]s. Longswords can also be crafted at [[fueled smithy|any]] [[electric smithy|smithy]] once the [[research#smithing|smithing]] research has been completed; from 120 of any metallic or wooden [[materials|material]], and {{ticks|22000}} of work.
  
As a [[Fueled smithy|smithy]]-only weapon, the Longsword can be made out of all of the metallic materials or wood. All DPS figures in the following table don't take accuracy into account, and assume Normal quality and full durability.
 
  
 
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===Combat Performance per Material===
 
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{| {{STDT| c_12 text-center}}
{| {{STDT| sortable c_12 text-center}}
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!Materials
!
 
 
!Wood
 
!Wood
 
!Steel
 
!Steel
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|3.38s
 
|3.38s
 
|- newline
 
|- newline
|DPS (to 3 dp)
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|Base DPS <ref>Damage per second</ref>
 
|2.222
 
|2.222
|'''6.8'''
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|6.8
|'''10'''
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|10
|'''3.6'''
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|3.6
 
|1.818
 
|1.818
|'''5.621'''
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|5.621
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|- newline
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|Armored DPS <ref>Normal quality armor vest (50% sharp damage reduction and 10% deflection; 20% blunt damage reduction)</ref>
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|1.2
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|3.24
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|4.5
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|1.8
 +
|0.982
 +
|2.663
 
|}
 
|}
  
 
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<references/>
DPS figures that are '''bold''' are those that are viable as they are greater than the base unarmed DPS (3.279), meaning those that aren't bold should generally be avoided as weapons.
 
  
  

Revision as of 00:21, 24 September 2017

Longsword

"The ancient weapon of kings, the longsword can be used for slashing or stabbing and is deadly in the right hands."

Base Stats

Type
EquipmentWeapons
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Modern

Ranged Combat

Mode
Melee
Damage
17 dmg
Cooldown
150 ticks (2.5 secs)
DPS
6.8
Mode
Melee


The longsword is a melee weapon in RimWorld that does a large amount of damage, has a long cooldown, and deals sharp damage.


As is typical with any sharp weapon, longsword attacks cause bleeding, and generally fares poorly against armor when compared to blunt weapons.


The longsword has the highest base damage output out of any weapon in the game; having a 13.3% higher base damage output than the mace, which is the most powerful blunt weapon in the game. However, due to the longsword's long cooldown, it's not recommendable to equip a poorly-skilled person with this beast of a weapon. Plasteel longswords are extremely dangerous weapons, and can handily cut down opponents, thanks to its gladius-like cooldown and enhanced damage per hit.


When it comes to facing up against a normal armor vest, a steel longsword will still trail even a modest stone club in terms of DPS, therefore a steel club will perform significantly better. Although plasteel longswords fare somewhat better since they have such a high damage output to begin with, they still trail steel clubs in this department.


Obtaining

Longswords can be purchased from any outlander and orbital combat suppliers, or obtained from outlander and pirate raiders. Longswords can also be crafted at any smithy once the smithing research has been completed; from 120 of any metallic or wooden material, and 22,000 ticks (6.11 mins) of work.


Combat Performance per Material

Materials Wood Steel Plasteel Silver Gold Uranium
Damage 5 17 20 9 5 19
Cooldown 2.25s 2.5s 2s 2.5s 2.75s 3.38s
Base DPS [1] 2.222 6.8 10 3.6 1.818 5.621
Armored DPS [2] 1.2 3.24 4.5 1.8 0.982 2.663
  1. Damage per second
  2. Normal quality armor vest (50% sharp damage reduction and 10% deflection; 20% blunt damage reduction)