Difference between revisions of "Metals"
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− | {{#ask: [[Category: Metal]] | + | {{see also|Materials}} |
+ | |||
+ | '''Metals''' are the most versatile material. They can be used for [[buildings]] as well as [[armor]] and [[weapons]]. | ||
+ | |||
+ | == Comparison Table == | ||
+ | The following table lists all metals and their modifiers. These modifiers determine the stats of the building or item made out of each metal. | ||
+ | {{#ask: [[Category:Metal]] | ||
+ | | ?Market Value Base = Market Value | ||
| ?Beauty Factor | | ?Beauty Factor | ||
| ?Beauty Offset | | ?Beauty Offset | ||
+ | | ?Work To Make Factor | ||
+ | | ?Max Hit Points Factor | ||
| ?Flammability Factor | | ?Flammability Factor | ||
− | | ? | + | | ?Armor - Sharp Factor |
− | | ? | + | | ?Armor - Blunt Factor |
+ | | ?Armor - Heat Factor | ||
+ | | ?Melee Blunt Damage Factor | ||
+ | | ?Melee Sharp Damage Factor | ||
| ?Melee Cooldown Factor | | ?Melee Cooldown Factor | ||
− | | ? | + | | ?Door Opening Speed Factor |
+ | | limit = 100 | ||
+ | | link = subject | ||
+ | | mainlabel = Material | ||
+ | | sort = Stuff Category, Name | ||
}} | }} | ||
+ | All metals have the following modifiers in common: | ||
+ | * [[Property:Work To Build|Work To Build Factor]] is the same as [[Property:Work To Make|Work To Make Factor]]. | ||
+ | * [[Property:Insulation - Cold Factor|Insulation - Cold]] of 3°C. | ||
+ | * [[Property:Insulation - Heat Factor|Insulation - Heat]] of 0°C. | ||
+ | * [[Property:Rest Effectiveness|Rest Effectiveness Factor]] of 1. | ||
+ | |||
+ | == Descriptions == | ||
{{List|Metal}} | {{List|Metal}} | ||
− | + | {{nav|materials|wide}} | |
[[Category:Material]] | [[Category:Material]] | ||
− |
Revision as of 11:00, 4 October 2021
Metals are the most versatile material. They can be used for buildings as well as armor and weapons.
Comparison Table
The following table lists all metals and their modifiers. These modifiers determine the stats of the building or item made out of each metal.
Material | Market Value | Beauty Factor | Beauty Offset | Work To Make Factor | Max Hit Points Factor | Flammability Factor | Armor - Sharp Factor | Armor - Blunt Factor | Armor - Heat Factor | Melee Blunt Damage Factor | Melee Sharp Damage Factor | Melee Cooldown Factor | Door Opening Speed Factor |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bioferrite | 0.75 | 0.25 | 0 | 2.5 | 2 | 0.75 | 1.1 | 0.5 | 0.5 | 0.9 | 1.3 | 1 | 1 |
Gold | 10 | 4 | 20 | 0.9 | 0.6 | 0.4 | 0.72 | 0.36 | 0.36 | 1 | 0.75 | 1 | 1 |
Plasteel | 9 | 1 | 0 | 2.2 | 2.8 | 0 | 1.14 | 0.55 | 0.65 | 0.9 | 1.1 | 0.8 | 1 |
Silver | 1 | 2 | 6 | 1 | 0.7 | 0.4 | 0.72 | 0.36 | 0.36 | 1 | 0.85 | 1 | 1 |
Steel | 1.9 | 1 | 0 | 1 | 1 | 0.4 | 0.9 | 0.45 | 0.6 | 1 | 1 | 1 | 1 |
Uranium | 6 | 0.5 | 0 | 1.9 | 2.5 | 0 | 1.08 | 0.54 | 0.65 | 1.5 | 1.1 | 1.1 | 0.75 |
All metals have the following modifiers in common:
- Work To Build Factor is the same as Work To Make Factor.
- Insulation - Cold of 3°C.
- Insulation - Heat of 0°C.
- Rest Effectiveness Factor of 1.
Descriptions
An exotic metal-like fibrous substance with both organic and metallic properties. Bioferrite is produced by microscopic mechanites as they process organic material. In cases of disordered mechanite behavior, this happens in a chaotic, cancer-like way.
The material is known to interact with some types of psychic flows. If pressurized under specific conditions, bioferrite becomes extremely flammable, making it a useful fuel.
The most seductive metal of them all. While it is too soft to be of much practical use, it is strikingly beautiful and never tarnishes. Millions have died in attempting to feed the endless human thirst for gold.
Gold is a very beautiful and valuable resource.
Advanced spacer tech structural material. Plasteel is extremely strong due to its unique molecular structure.
Plasteel is the strongest material in the game. Commonly used for high tech items, especially ship engines and other modules, which are needed to build a spaceship to escape the planet and win the game.
This metal is mostly used as a commodity currency. It can also be used for making decorations.
Silver is a precious, uncommon material. It is recognized as a trade currency which all traders will readily accept.
An iron-carbon metal alloy used for building a huge variety of structures, weapons, and machines.
Steel is a raw resource, crucial throughout the game for different purposes, such as construction of various structures, and production of weapons and armor.
A dark, heavy metal. While it is best known as a fuel for nuclear devices, its extreme density and hardness also make it good for making certain weapons, armor, and ammunition.
Uranium is one of the rarest materials in the game. It can be used to craft powerful, but slow blunt weapons, and a required element in the construction of certain late-game constructions, most notably the end-game ship.