Difference between revisions of "Cat"
Jump to navigation
Jump to search
(removed erroneous biome information) |
(gallery) |
||
Line 1: | Line 1: | ||
− | {{ | + | {{Infobox main|animal |
− | |page verified for version = A14D | + | | page verified for version = A14D |
− | |name = Cat | + | | name = Cat |
− | |image = | + | | image = Cat east.png |
− | |description = One of mankind's first pets, the cat is a small mammal which hunts vermin. Known for their aloofness, cats are nevertheless popular companions because of their independence, calm disposition, and fine, pettable fur. | + | | description = One of mankind's first pets, the cat is a small mammal which hunts vermin. Known for their aloofness, cats are nevertheless popular companions because of their independence, calm disposition, and fine, pettable fur. |
− | |type = Animal | + | | type = Animal |
− | |movespeed = 4.4 | + | | movespeed = 4.4 |
− | |min comfortable temperature = -25 | + | | min comfortable temperature = -25 |
− | |max comfortable temperature = 40 | + | | max comfortable temperature = 40 |
− | |flammability = 0.7 | + | | flammability = 0.7 |
− | |marketvalue = 100 | + | | marketvalue = 100 |
− | |predator = true | + | | predator = true |
− | |bodysize = 0.32 | + | | bodysize = 0.32 |
− | |healthscale = 0.42 | + | | healthscale = 0.42 |
− | |hungerrate = 0.15 | + | | hungerrate = 0.15 |
− | |diet = carnivorous and ovivorous | + | | diet = carnivorous and ovivorous |
− | |leathername = lightleather | + | | leathername = lightleather |
− | |wildness = 0 | + | | wildness = 0 |
− | |petness = 1 | + | | petness = 1 |
− | |manhuntertame = 0 | + | | manhuntertame = 0 |
− | |manhunter = 0 | + | | manhunter = 0 |
− | |trainable = none | + | | trainable = none |
− | |mateMtb = 12 | + | | mateMtb = 12 |
− | |nuzzleMtb = 12 | + | | nuzzleMtb = 12 |
− | |gestation = 10 | + | | gestation = 10 |
− | |offspring = 1-3 | + | | offspring = 1-3 |
− | |avg offspring = 1.937 | + | | avg offspring = 1.937 |
− | |lifespan = 10 | + | | lifespan = 10 |
− | |juvenileage = 0.15 | + | | juvenileage = 0.15 |
− | |maturityage = 0.4 | + | | maturityage = 0.4 |
− | |tradeTags = AnimalPet, AnimalCommon | + | | tradeTags = AnimalPet, AnimalCommon |
− | |attack1dmg = 6 | + | | attack1dmg = 6 |
− | |attack1type = Scratch | + | | attack1type = Scratch |
− | |attack1cool = 1.5 | + | | attack1cool = 1.5 |
− | |attack1part = front left paw | + | | attack1part = front left paw |
− | |attack1stun = 14 | + | | attack1stun = 14 |
− | |attack2dmg = 6 | + | | attack2dmg = 6 |
− | |attack2type = Scratch | + | | attack2type = Scratch |
− | |attack2cool = 1.5 | + | | attack2cool = 1.5 |
− | |attack2part = front right paw | + | | attack2part = front right paw |
− | |attack2stun = 14 | + | | attack2stun = 14 |
− | |attack3dmg = 7 | + | | attack3dmg = 7 |
− | |attack3type = Bite | + | | attack3type = Bite |
− | |attack3cool = 2 | + | | attack3cool = 2 |
− | |attack3part = teeth | + | | attack3part = teeth |
− | |attack3chancefactor = 0.7 | + | | attack3chancefactor = 0.7 |
− | |attack3stun = 14 | + | | attack3stun = 14 |
− | |attack4dmg = 3 | + | | attack4dmg = 3 |
− | |attack4type = Blunt | + | | attack4type = Blunt |
− | |attack4cool = 2 | + | | attack4cool = 2 |
− | |attack4part = head | + | | attack4part = head |
− | |attack4chancefactor = 0.2 | + | | attack4chancefactor = 0.2 |
}} | }} | ||
The '''cat''' is a small, solitary feline predator. Unsurprisingly, you can't get them to do anything. On the upside, they don't eat much, and cheer up your colonists with their nuzzles. | The '''cat''' is a small, solitary feline predator. Unsurprisingly, you can't get them to do anything. On the upside, they don't eat much, and cheer up your colonists with their nuzzles. | ||
− | ==Training== | + | == Training == |
{{TrainingTable}} | {{TrainingTable}} | ||
Line 60: | Line 60: | ||
{{Animal Health Table}} | {{Animal Health Table}} | ||
− | {{nav|animal}} | + | == Gallery == |
+ | <gallery> | ||
+ | Cat east.png|Facing east | ||
+ | Cat north.png|Facing north | ||
+ | Cat south.png|Facing south | ||
+ | </gallery> | ||
+ | |||
+ | {{nav|animal|wide}} | ||
[[Category:Animals]] | [[Category:Animals]] | ||
[[Category:Pet]] | [[Category:Pet]] |
Revision as of 19:01, 7 December 2022
Cat
One of mankind's first pets, the cat is a small mammal which hunts vermin. Known for their aloofness, cats are nevertheless popular companions because of their independence, calm disposition, and fine, pettable fur.
Base Stats
- Type
- Animal
- Flammability
- 70%
Pawn Stats
- Move Speed
- 4.4 c/s
- Health Scale
- 42% HP
- Body Size
- 0.32
- Mass - Baby
- 3.84 kg
- Mass - Juvenile
- 9.6 kg
- Mass - Adult
- 19.2 kg
- Carrying Capacity
- 24 kg
- Filth Rate
- 1
- Hunger Rate
- 0.24 Nutrition/Day
- Diet
- carnivorous and ovivorous
- Life Expectancy
- 10 years
- Manhunter Chance
- 0%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- None
- Wildness
- 0%
- Nuzzle Interval
- 12 hours
- Mate Interval
- 12 hours
- Maturity Age
- 0.4 years (24 days)
- Juvenile Age
- 0.15 years (9 days)
- Comfortable Temp Range
- -25 °C – 40 °C (-13 °F – 104 °F)
Production
- Meat Yield
- 45 cat meat
- Leather Yield
- 20 lightleather
- Gestation Period
- 10 days
- Offspring Per Birth
- 1-3 (1.937 avg)
Melee Combat
- Attack 1
- Front left paw
6 dmg (Scratch)
9 % AP
1.5 second cooldown
Stun for 280 ticks (4.67 secs) on first strike - Attack 2
- Front right paw
6 dmg (Scratch)
9 % AP
1.5 second cooldown
Stun for 280 ticks (4.67 secs) on first strike - Attack 3
- Teeth
7 dmg (Bite)
10 % AP
2 second cooldown
0.7 chance factor
Stun for 280 ticks (4.67 secs) on first strike - Attack 4
- Head
3 dmg (Blunt)
4 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 2.02
Technical
- tradeTags
- AnimalPet, AnimalCommon
The cat is a small, solitary feline predator. Unsurprisingly, you can't get them to do anything. On the upside, they don't eat much, and cheer up your colonists with their nuzzles.
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.