Difference between revisions of "Heavy fur"

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| type = Textile
 
| type = Textile
 
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| stuff category = leathery
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| stuff category = Leathery
 
| hp = 60
 
| hp = 60
 
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Revision as of 09:04, 15 March 2022

Heavy fur

Heavy fur

Thick leather covered in a long, rugged mat of fur. Harvested from a large, hardy animal. This thick skin insulates and protects very well.

Base Stats

Type
TextileLeather
Stuff Categories
Leathery
Market Value
3.3 Silver
Stack Limit
75
Mass
0.03 kg
Beauty
-4
HP
60
Flammability
100%
Path Cost
15 (46%)

Stat Modifiers

Beauty Factor
×1.85
Work To Make Factor
×1
Work To Build Factor
×1
Max Hit Points
×1.5
Flammability
×1
Armor - Sharp
×1.24
Armor - Blunt
×0.24
Armor - Heat
×1.5
Insulation - Cold
+30 °C (54 °F)
Insulation - Heat
+14 °C (25.2 °F)
Technical
Color
(189,161,116)


Heavy fur is a type of leather produced when a cook butchers a megasloth at a butcher table.

Acquisition

The following animals provide heavy fur.

  • Animal Leather Yield
    Megasloth 160
  • Analysis

    Heavy fur is the 5th most protective textile against sharp and blunt, and tied 3rd against heat. It is also the 4th best cold insulator in the game, and only thrumbofur provides both superior protection and cold insulation. While its heat insulation is mediocre, it is still one of the best balanced textiles between protection and insulation and provides approximately 15% more item hit points than other leathers. It is a very good candidate for dusters and clothing in the early game. However, outside of cold biomes it should be replaced by better materials such as Devilstrand in the mid-game, with dusters receiving priority.

    As it provides enough sharp protection for even pants and button-down shirts to have a chance to stop attacks, it can be valuable to transition to using heavy fur for those items to save limited stocks of better materials for dusters where they will have more impact while still providing some chance to deflect a blow after AP. In cold biomes its lifespan may be longer as heavy fur tribalwear can allow a pawn to survive without having to sacrifice the greater protection from a duster of a stronger material for something warmer. In very cold biomes, very warm materials on all items may be required to survive. In such instances, heavy fur's particular stat balance excels.

    For use in furniture, it has a middle-of-the-road beauty factor, but its eventual redundancy as clothing and the demand for more beautiful textiles like Thrumbofur in other roles makes it a decent choice for improving furniture beauty once the colony has transitioned to more protective textiles.

    Version History

    Heavy fur is a new leather type added in 0.19/1.0. It merges the different fur types from large animals from earlier versions.[Fact Check Needed]