Difference between revisions of "Wild healroot"
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Each healroot plant yields 1 herbal medicine when fully grown. Harvesting it early results in a chance of failing to receive anything from the harvest even though it is not marked as failed. | Each healroot plant yields 1 herbal medicine when fully grown. Harvesting it early results in a chance of failing to receive anything from the harvest even though it is not marked as failed. | ||
− | Wild healroot grows in {{Habitats}}. Wild healroot is statistically identical to normal [[healroot]]. | + | Wild healroot grows in {{Habitats}}. Wild healroot is statistically identical to normal [[healroot]], except it cannot be cultivated manually and instead spawns in the wild. |
==Growing== | ==Growing== | ||
{{Grow Table}} | {{Grow Table}} |
Revision as of 11:05, 29 September 2022
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Wild healroot
A slow-growing plant which yields herbal medicine when harvested.
This wild breed of healroot is hardier than domesticated healroot, but too difficult to cultivate. It is prized by tribespeople in colder climates.
Base Stats
Ingestion
- Nutrition
- 0.2
Plant Stats
- Time to grow
- 10 days (18.46 days)
- Work to Harvest
- 400 ticks (6.67 secs)
- Min Fertility
- 70%
- Fertility Sensitivity
- 100%
- Min light to grow
- 50%
Any colonist capable of plant cutting can harvest wild healroot. Once the basics of a base is set up, harvesting all healroot near your base is advised.
Each healroot plant yields 1 herbal medicine when fully grown. Harvesting it early results in a chance of failing to receive anything from the harvest even though it is not marked as failed.
Wild healroot grows in temperate forests, temperate swamps, boreal forests, cold bogs, and tundra. Wild healroot is statistically identical to normal healroot, except it cannot be cultivated manually and instead spawns in the wild.
Growing
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Fertility (%) | 70 | 100 | 140 | 280 |
Real Grow Time (days)[1] | 26.37 | 18.46 | 13.19 | N/A |
Base Yield/day[2] | 0.04 | 0.05 | 0.08 | N/A |
- ↑ Actual days to grow, taking into account rest time.
- ↑ Per plant, assuming Crop Yield Multiplier of 1.0.
Note that Difficulty settings change the Crop Yield Multiplier.
Version history
- 1.3.3066 - Nutrition increased from 0.15 -> 0.2