Difference between revisions of "Bioferrite"
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== Summary == | == Summary == | ||
− | + | Equipment made of bioferrite have additional effects beyond the normal statistical effects of the material. These effects scale with the [[quality]] of the item made. | |
− | Equipped items made from bioferrite | + | Equipped items made from bioferrite apply a multiplier to the wearer's psychic sensitivity. These multipliers stack multiplicatively with one another and with other bonuses from [[eltex]]{{RoyaltyIcon}} items {{Check Tag|Prestige|Prestige armor implements it bonus differently, check how it stacks}} |
{| {{STDT| c_07 text-center}} | {| {{STDT| c_07 text-center}} | ||
Line 89: | Line 89: | ||
|} | |} | ||
− | + | For example, a pawn with a base psychic sensitivity of 100%, a [[psychic sensitizer]]{{RoyaltyIcon}}, a normal [[eltex shirt]]{{RoyaltyIcon}}, and a bioferrite item of normal, good, and excellent quality, would result in a psychic sensitivity of: | |
− | + | {| class="wikitable" | |
− | + | |- | |
− | + | | '''Psychic sensitivity''' = ((100% + 25%) + 8.3%) * 1.1 * 1.13 * 1.15 = {{%|((1 + 0.25) + 0.083) * 1.1 * 1.13 * 1.15 round 2}} | |
− | + | |} | |
− | + | ||
− | + | Equipped items made from bioferrite apply an offset to both [[neural heat limit]] and [[neural heat recovery rate]]{{RoyaltyIcon}}, which stacks additively. Note that the heat limit bonus stacks with the bonus to the limit from the increased psychic sensitivity, however due to the sensitivity bonus' multiplicative nature the total bonus cannot be easily quantified without assuming what other bonuses to snesitivty a pawn may have. | |
− | |||
− | |||
− | + | {| {{STDT| c_07 text-center}} | |
− | + | !Quality | |
− | + | !Awful | |
− | + | !Poor | |
− | + | !Normal | |
− | + | !Good | |
− | + | !Excellent | |
− | + | !Masterwork | |
+ | !Legendary | ||
+ | |- | ||
+ | ! Neural Heat Limit | ||
+ | | 4 | ||
+ | | 6 | ||
+ | | 8 | ||
+ | | 11 | ||
+ | | 13 | ||
+ | | 15 | ||
+ | | 18 | ||
+ | Neural Heat Recover Rate | ||
+ | | 0.04 | ||
+ | | 0.04 | ||
+ | | 0.04 | ||
+ | | 0.04 | ||
+ | | 0.04 | ||
+ | | 0.04 | ||
+ | | 0.04 | ||
+ | |} | ||
== Analysis == | == Analysis == |
Revision as of 11:17, 12 April 2024
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Bioferrite
An exotic metal-like fibrous substance with both organic and metallic properties. Bioferrite is produced by microscopic mechanites as they process organic material. In cases of disordered mechanite behavior, this happens in a chaotic, cancer-like way.
The material is known to interact with some types of psychic flows. If pressurized under specific conditions, bioferrite becomes extremely flammable, making it a useful fuel.
Base Stats
Stat Modifiers
- Beauty Factor
- ×0.25
- Beauty Offset
- +0
- Work To Make Factor
- ×2.5
- Work To Build Factor
- ×2.5
- Max Hit Points
- ×2
- Flammability
- ×0.75
- Armor - Sharp
- ×1.1
- Armor - Blunt
- ×0.5
- Armor - Heat
- ×0.5
- Insulation - Cold
- +2.5 °C (4.5 °F)
- Insulation - Heat
- +0 °C (0 °F)
- Melee Blunt Damage
- ×0.9
- Melee Sharp Damage
- ×1.3
- Melee Cooldown
- ×1
- Door Opening Speed
- ×1
- Rest Effectiveness
- ×0.86
- defName
- Bioferrite
- Color
- (100, 80, 80)
INTRO TEXT
Acquistion
ACQUISTION TEXT
Summary
Equipment made of bioferrite have additional effects beyond the normal statistical effects of the material. These effects scale with the quality of the item made.
Equipped items made from bioferrite apply a multiplier to the wearer's psychic sensitivity. These multipliers stack multiplicatively with one another and with other bonuses from eltex items [Prestige]
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Psychic Sensitivity | ×1.06 | ×1.08 | ×1.1 | ×1.13 | ×1.15 | ×1.17 | ×1.20 |
For example, a pawn with a base psychic sensitivity of 100%, a psychic sensitizer, a normal eltex shirt, and a bioferrite item of normal, good, and excellent quality, would result in a psychic sensitivity of:
Psychic sensitivity = ((100% + 25%) + 8.3%) * 1.1 * 1.13 * 1.15 = 191% |
Equipped items made from bioferrite apply an offset to both neural heat limit and neural heat recovery rate, which stacks additively. Note that the heat limit bonus stacks with the bonus to the limit from the increased psychic sensitivity, however due to the sensitivity bonus' multiplicative nature the total bonus cannot be easily quantified without assuming what other bonuses to snesitivty a pawn may have.
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Neural Heat Limit | 4 | 6 | 8 | 11 | 13 | 15 | 18
Neural Heat Recover Rate |
0.04 | 0.04 | 0.04 | 0.04 | 0.04 | 0.04 | 0.04 |
Analysis
ANALYSIS TEXT
CATEGORIES GO HERE