Difference between revisions of "Weapons"
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+ | '''Weapons''' are used by [[colonists]] and [[raiders]] alike to fight each other, or sometimes to put down enraged [[animals]]. | ||
+ | Weapons have several characteristics that make them useful in different combat situations. They do not use any ammunition, but take time to aim and additional cooldown time for subsequent shots. | ||
+ | |||
+ | Here are the weapons currently in the game.{{v|0.4.460}} | ||
+ | |||
+ | {| {{STDT|sortable c_06 text-center}} | ||
+ | ! Name !! Game description !! !! Cost !! Aim time<br>(1st shot) !! Aim time<br>(subsequent) !! Range !! Velocity !! Accuracy<br>(touch-short-medium-long) !! Damage !! Burst<br>shots !! Miss<br>radius !! Blast<br>radius !! Damage /<br>Second | ||
+ | |- | ||
+ | |align="left"| [[Handful of stones]] ||align="left"| A handful of stones picked up off the floor. Not as good as a gun or even a bow, but these can still knock your teeth out when thrown in anger. || {{icon|silver}} || 1 || 2.5s || 3.17s || 15 || 26/s || 89%-64%-41%-22% || 6 || 1 || N/A || N/A || 2 | ||
+ | |- | ||
+ | |align="left"| [[Pila]] ||align="left"| A bundle of pila, non-reusable throwing spears. || {{icon|silver}} || 90 || 4.33s || 8.83s || 24 || 26/s || 91%-71%-50%-32% || 30 || 1 || N/A || N/A || 3.95 | ||
+ | |- | ||
+ | |align="left"| [[Short bow]] ||align="left"| A simple short bow, made with skill, but using only the most primitive technologies. || {{icon|silver}} || 60 || 2.83s || 3.5s || 31 || 44/s || 89%-64%-41%-22% || 10 || 1 || N/A || N/A || 3.13 | ||
+ | |- | ||
+ | |align="left"| [[Great bow]] ||align="left"| A powerful greatbow. Fires a heavy arrow long distances. || {{icon|silver}} || 180 || 3.67s || 4.34s || 34 || 49/s || 93%-77%-59%-42% || 15 || 1 || N/A || N/A || 3.57 | ||
+ | |- | ||
+ | |align="left"| [[Pistol]] ||align="left"| Ancient pattern automatic pistol. Weak and short range, but quick. || {{icon|silver}} || 60 || 1.13s || 1.8s || 24 || 55/s || 91%-71%-50%-32% || 10 || 1 || N/A || N/A || 6.25 | ||
+ | |- | ||
+ | |align="left"| [[Pump shotgun]] ||align="left"| Ancient design. Deadly, but short range. || {{icon|silver}} || 175 || 1.8s || 2.47s || 16 || 55/s || 96%-87%-77%-64% || 20 || 1 || N/A || N/A || 8.70 | ||
+ | |- | ||
+ | |align="left"| [[Lee-Enfield]] ||align="left"| Ancient bolt-action rifle. Good range, good power, low rate of fire. || {{icon|silver}} || 190 || 3.03s || 3.7s || 37 || 70/s || 96%-96%-92%-88% || 18 || 1 || N/A || N/A || 5.14 | ||
+ | |- | ||
+ | |align="left"| [[M-24]] ||align="left"| Ancient pattern military sniper rifle. Bolt action. Long range, great accuracy and power. || {{icon|silver}} || 370 || 4.33s || 6.55s || 45 || 99/s || 50%-86%-86%-88% || 40 || 1 || N/A || N/A || 6.67 | ||
+ | |- | ||
+ | |align="left"| [[T-9 incendiary launcher]] ||align="left"| Incendiary bolt launcher. Starts fires. || {{icon|silver}} || 370 || 3.03s || 3.7s || 24 || 40/s || 79%-42%-18%-6% || 4 || 1 || N/A || N/A || 1.14 | ||
+ | |- | ||
+ | |align="left"| [[Uzi]] ||align="left"| Ancient pattern submachine gun. Short range, low power, high rate of fire. || {{icon|silver}} || 200 || 1.8s || 2.47s || 24 || 55/s || 89%-64%-41%-22% || 5 || 4 || N/A || N/A || 8.68 | ||
+ | |- | ||
+ | |align="left"| [[M-16]] ||align="left"| Ancient pattern military weapon. Three-round burst. Good range, low power, high rate of fire. || {{icon|silver}} || 325 || 1.8s || 2.47s || 32 || 70/s || 96%-87%-77%-64% || 7 || 3 || N/A || N/A || 9.12 | ||
+ | |- | ||
+ | |align="left"| [[Improvised turret gun]] ||align="left"| Jury-rigged gun attached to a turret. || {{icon|metal}} || 160 || 1.8s || 6.8s || 26 || 70/s || 89%-64%-41%-22% || 7 || 3 || N/A || N/A || 3.09 | ||
+ | |- | ||
+ | |align="left"| [[L-15 LMG]] ||align="left"| A light machine gun. || {{icon|silver}} || 350 || 1.8s || 2.47s || 26 || 40/s || 89%-64%-41%-22% || 7 || 5 || N/A || N/A || 15.2 | ||
+ | |- | ||
+ | |align="left"| [[R-4 charge rifle]] ||align="left"| Charged-shot energy/projectile rifle. || {{icon|silver}} || 500 || 1.8s || 2.47s || 24 || 70/s || 95%-83%-68%-53% || 14 || 3 || N/A || N/A || 18.27 | ||
+ | |- | ||
+ | |align="left"| [[Minigun]] ||align="left"| A multi-barrel machine gun with an extremely high rate of fire. Mechanoid-built. || {{icon|silver}} || 600 || 4.17s || 4.84s || 32 || 70/s || 79%-42%-18%-6% || 8 || 30 || 2.4 || N/A || 51 | ||
+ | |- | ||
+ | |align="left"| [[Molotov cocktail]] ||align="left"| Glass bottles filled with flammable liquid, with a burning cloth in the neck. || {{icon|silver}} || 100 || 1.8s || 3.8s || 13 || 12/s || N/A || 15 || 1 || 2.9 || 1.1 || 3.95 | ||
+ | |- | ||
+ | |align="left"| [[Frag grenades]] ||align="left"| Old-school fragmentation grenades. || {{icon|silver}} || 200 || 1.8s || 3.8s || 13 || 12/s || N/A || 65 || 1 || 1.0 || 1.9 || 17.11 | ||
+ | |- | ||
+ | |align="left"| [[Charge lance]] ||align="left"| Charged-shot rail-assisted lance weapon. Fires a single charged shot at high velocity. || {{icon|silver}} || 500 || 2s || 4.83s || 37 || || 93%-77%-59%-42% || 27 || 1 || || N/A || | ||
+ | |- | ||
+ | |align="left"| [[Heavy Charge blaster]] ||align="left"| Charged-shot blaster for area suppressive fire. Mechanoid-built. || {{icon|silver}} || 800 || 3.33s || 7.83s || 27 || 90/s || 93%-77%-59%-42% || 18 || 24 || 3.0 || N/A || 13.65 | ||
+ | |- | ||
+ | |align="left"| [[Inferno cannon]] ||align="left"| Incendiary-shot mini-artillery device. Mechanoid-built. || {{icon|silver}} || 900 || 1.67s || 6.17s || 35 || 45/s || 79%-42%-18%-6% || 50 || 1 || 3.5 || 2.4 || 10 | ||
+ | |} | ||
− | |||
{{nav|weapon}} | {{nav|weapon}} | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Equipment]] | [[Category:Equipment]] |
Revision as of 22:57, 15 August 2014
Weapons are used by colonists and raiders alike to fight each other, or sometimes to put down enraged animals.
Weapons have several characteristics that make them useful in different combat situations. They do not use any ammunition, but take time to aim and additional cooldown time for subsequent shots.
Here are the weapons currently in the game.0.4.460
Name | Game description | Cost | Aim time (1st shot) |
Aim time (subsequent) |
Range | Velocity | Accuracy (touch-short-medium-long) |
Damage | Burst shots |
Miss radius |
Blast radius |
Damage / Second | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Handful of stones | A handful of stones picked up off the floor. Not as good as a gun or even a bow, but these can still knock your teeth out when thrown in anger. | 1 | 2.5s | 3.17s | 15 | 26/s | 89%-64%-41%-22% | 6 | 1 | N/A | N/A | 2 | |
Pila | A bundle of pila, non-reusable throwing spears. | 90 | 4.33s | 8.83s | 24 | 26/s | 91%-71%-50%-32% | 30 | 1 | N/A | N/A | 3.95 | |
Short bow | A simple short bow, made with skill, but using only the most primitive technologies. | 60 | 2.83s | 3.5s | 31 | 44/s | 89%-64%-41%-22% | 10 | 1 | N/A | N/A | 3.13 | |
Great bow | A powerful greatbow. Fires a heavy arrow long distances. | 180 | 3.67s | 4.34s | 34 | 49/s | 93%-77%-59%-42% | 15 | 1 | N/A | N/A | 3.57 | |
Pistol | Ancient pattern automatic pistol. Weak and short range, but quick. | 60 | 1.13s | 1.8s | 24 | 55/s | 91%-71%-50%-32% | 10 | 1 | N/A | N/A | 6.25 | |
Pump shotgun | Ancient design. Deadly, but short range. | 175 | 1.8s | 2.47s | 16 | 55/s | 96%-87%-77%-64% | 20 | 1 | N/A | N/A | 8.70 | |
Lee-Enfield | Ancient bolt-action rifle. Good range, good power, low rate of fire. | 190 | 3.03s | 3.7s | 37 | 70/s | 96%-96%-92%-88% | 18 | 1 | N/A | N/A | 5.14 | |
M-24 | Ancient pattern military sniper rifle. Bolt action. Long range, great accuracy and power. | 370 | 4.33s | 6.55s | 45 | 99/s | 50%-86%-86%-88% | 40 | 1 | N/A | N/A | 6.67 | |
T-9 incendiary launcher | Incendiary bolt launcher. Starts fires. | 370 | 3.03s | 3.7s | 24 | 40/s | 79%-42%-18%-6% | 4 | 1 | N/A | N/A | 1.14 | |
Uzi | Ancient pattern submachine gun. Short range, low power, high rate of fire. | 200 | 1.8s | 2.47s | 24 | 55/s | 89%-64%-41%-22% | 5 | 4 | N/A | N/A | 8.68 | |
M-16 | Ancient pattern military weapon. Three-round burst. Good range, low power, high rate of fire. | 325 | 1.8s | 2.47s | 32 | 70/s | 96%-87%-77%-64% | 7 | 3 | N/A | N/A | 9.12 | |
Improvised turret gun | Jury-rigged gun attached to a turret. | 160 | 1.8s | 6.8s | 26 | 70/s | 89%-64%-41%-22% | 7 | 3 | N/A | N/A | 3.09 | |
L-15 LMG | A light machine gun. | 350 | 1.8s | 2.47s | 26 | 40/s | 89%-64%-41%-22% | 7 | 5 | N/A | N/A | 15.2 | |
R-4 charge rifle | Charged-shot energy/projectile rifle. | 500 | 1.8s | 2.47s | 24 | 70/s | 95%-83%-68%-53% | 14 | 3 | N/A | N/A | 18.27 | |
Minigun | A multi-barrel machine gun with an extremely high rate of fire. Mechanoid-built. | 600 | 4.17s | 4.84s | 32 | 70/s | 79%-42%-18%-6% | 8 | 30 | 2.4 | N/A | 51 | |
Molotov cocktail | Glass bottles filled with flammable liquid, with a burning cloth in the neck. | 100 | 1.8s | 3.8s | 13 | 12/s | N/A | 15 | 1 | 2.9 | 1.1 | 3.95 | |
Frag grenades | Old-school fragmentation grenades. | 200 | 1.8s | 3.8s | 13 | 12/s | N/A | 65 | 1 | 1.0 | 1.9 | 17.11 | |
Charge lance | Charged-shot rail-assisted lance weapon. Fires a single charged shot at high velocity. | 500 | 2s | 4.83s | 37 | 93%-77%-59%-42% | 27 | 1 | N/A | ||||
Heavy Charge blaster | Charged-shot blaster for area suppressive fire. Mechanoid-built. | 800 | 3.33s | 7.83s | 27 | 90/s | 93%-77%-59%-42% | 18 | 24 | 3.0 | N/A | 13.65 | |
Inferno cannon | Incendiary-shot mini-artillery device. Mechanoid-built. | 900 | 1.67s | 6.17s | 35 | 45/s | 79%-42%-18%-6% | 50 | 1 | 3.5 | 2.4 | 10 |