Difference between revisions of "Assault rifle"
(Cleaned up the page quite a bit, removing/replacing vestigial information and also adding a little bit of trivia with a link at the end. ~ Setokaiva) |
m (Fixed a link to Personal Shields that I should have noticed when I made my last edit here. Derp. ^^ ~ Setokaiva) |
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This is a compromise between a slow-firing rifle and a long-ranged machine-gun. The Assault Rifle can keep enemies in check at a range most weapons can't fire at, while still maintaining just enough rate of fire to threaten both targets in cover and those closing the distance. A very well-balanced, highly recommended weapon at both the early and later stages of the game. | This is a compromise between a slow-firing rifle and a long-ranged machine-gun. The Assault Rifle can keep enemies in check at a range most weapons can't fire at, while still maintaining just enough rate of fire to threaten both targets in cover and those closing the distance. A very well-balanced, highly recommended weapon at both the early and later stages of the game. | ||
− | Unfortunately, its relatively low shot power is a very real drawback, so you may want to upgrade your colonists to the [[Heavy SMG|Heavy SMG]] or [[Charge Rifle|Charge Rifle]] when possible, especially if facing against [[Raider|raiders]] using [ | + | Unfortunately, its relatively low shot power is a very real drawback, so you may want to upgrade your colonists to the [[Heavy SMG|Heavy SMG]] or [[Charge Rifle|Charge Rifle]] when possible, especially if facing against [[Raider|raiders]] using [http://rimworldwiki.com/wiki/Armor#Personal_Shield personal shields], or heavily-armored [[Mechanoid|mechanoids]] that can soak up enormous punishment. |
==Trivia== | ==Trivia== |
Revision as of 20:14, 28 November 2015
Assault Rifle
"A general-purpose military weapon for field or urban combat. It fires a three-round burst. Good range, low power, high rate of fire."
Base Stats
-
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
- Weapon Class
- Modern
Ranged Combat
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This is a compromise between a slow-firing rifle and a long-ranged machine-gun. The Assault Rifle can keep enemies in check at a range most weapons can't fire at, while still maintaining just enough rate of fire to threaten both targets in cover and those closing the distance. A very well-balanced, highly recommended weapon at both the early and later stages of the game.
Unfortunately, its relatively low shot power is a very real drawback, so you may want to upgrade your colonists to the Heavy SMG or Charge Rifle when possible, especially if facing against raiders using personal shields, or heavily-armored mechanoids that can soak up enormous punishment.
Trivia
The Assault Rifle is based off of the well-known American M16 assault rifle in real life.