Difference between revisions of "Club"
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As a neolithic weapon, Clubs can be made out of any appropriate crafting material in the game. All five rock types are equally effective in terms of raw damage output, with the only differences being durability. The table below displays figures of raw damage, cooldown and DPS of all materials this weapon can be made out of. These figures assume Normal quality and full durability... | As a neolithic weapon, Clubs can be made out of any appropriate crafting material in the game. All five rock types are equally effective in terms of raw damage output, with the only differences being durability. The table below displays figures of raw damage, cooldown and DPS of all materials this weapon can be made out of. These figures assume Normal quality and full durability... | ||
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It is arguable that a Jade Club could beat out a Plasteel Mace, but that is highly situational dependent on the type of enemy and the level of armour they have. This table goes more in depth about it (figures assume Normal quality)... | It is arguable that a Jade Club could beat out a Plasteel Mace, but that is highly situational dependent on the type of enemy and the level of armour they have. This table goes more in depth about it (figures assume Normal quality)... | ||
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!Jade Club | !Jade Club | ||
!Plasteel Mace | !Plasteel Mace |
Revision as of 13:52, 11 December 2016
Club
"The oldest human weapon - a shaped piece of wood for bashing enemies to death. Primitive but effective."
Base Stats
Ranged Combat
The club is a neolithic weapon in RimWorld that can be crafted out of any material and at a crafting spot. Commonly used by tribes, but can also be seen on bog standard pirates and outlanders too, the club deals blunt damage meaning it's generally slightly more effective when put up against armoured foes. It does the same damage per hit as its more modern descendant - the Mace, but has a slightly longer cooldown time.
Gameplay Overview
As a neolithic weapon, Clubs can be made out of any appropriate crafting material in the game. All five rock types are equally effective in terms of raw damage output, with the only differences being durability. The table below displays figures of raw damage, cooldown and DPS of all materials this weapon can be made out of. These figures assume Normal quality and full durability...
Materials | Wood | Stone | Steel | Plasteel | Silver | Gold | Uranium | Jade |
---|---|---|---|---|---|---|---|---|
Damage | 9 | 11 | 11 | 11 | 12 | 13 | 15 | 17 |
Cooldown | 2.16s | 3.24s | 2.4s | 1.92s | 2.4s | 2.64s | 3.24s | 2.64s |
DPS (to 3 dp) | 4.167 | 3.395 | 4.583 | 5.729 | 5 | 4.924 | 4.63 | 6.439 |
DPS figures that are bold are those that are viable as they are greater than the base unarmed DPS (3.279), meaning those that aren't bold should generally be avoided as weapons.
Mace vs. Club
It is arguable that a Jade Club could beat out a Plasteel Mace, but that is highly situational dependent on the type of enemy and the level of armour they have. This table goes more in depth about it (figures assume Normal quality)...
Weapons | Jade Club | Plasteel Mace | Silver Mace |
---|---|---|---|
Damage | 17 | 11 | 12 |
Cooldown | 2.64s | 1.68s | 2.1s |
DPS (to 3 dp) | 6.439 | 6.548 | 5.714 |
As the figures in the table show, a Jade Club trades blows when it comes to overall damage output - Plasteel Mace has a miniscule advantage, but this will diminish against more protected enemies and the Jade Club will most likely take the lead as armour levels increase. The Silver Mace was thrown in the mix too because of Silver's slight advantage in damage per hit with blunt weapons. Silver is clearly outmatched by the other two weapons though by quite a margin.