Difference between revisions of "Triple rocket launcher"
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− | Single use like its cousin, the [[Doomsday rocket launcher]]. It takes a half-second longer to aim, and has a drastically lower blast radius compared to the Doomsday, but makes up for it all by having a barrage of 3 rockets. | + | Single use like its cousin, the [[Doomsday rocket launcher]]. It takes a half-second longer to aim, and has a drastically lower blast radius compared to the Doomsday, but makes up for it all by having a barrage of 3 rockets. |
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+ | 'Heavy mercenary' raiders are typically encountered later on in the game, and they are the raiders which are found equipped with Triple Rocket Launchers - but never Doomsday Rocket Launchers. Regardless; enemies with triple rocket launchers are a major threat to your colony as they can handily kill multiple colonists if clustered, along with causing moderate collateral damage, and should be a priority target immediately. | ||
Once fired it will not stop until all three rockets are fired, even if the target is dead. | Once fired it will not stop until all three rockets are fired, even if the target is dead. |
Revision as of 15:42, 14 December 2016
Triple rocket launcher
"A single-use rocket launcher that fires 3 projectiles in quick succession."
Base Stats
-
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
- Weapon Class
- Modern
Ranged Combat
Single use like its cousin, the Doomsday rocket launcher. It takes a half-second longer to aim, and has a drastically lower blast radius compared to the Doomsday, but makes up for it all by having a barrage of 3 rockets.
'Heavy mercenary' raiders are typically encountered later on in the game, and they are the raiders which are found equipped with Triple Rocket Launchers - but never Doomsday Rocket Launchers. Regardless; enemies with triple rocket launchers are a major threat to your colony as they can handily kill multiple colonists if clustered, along with causing moderate collateral damage, and should be a priority target immediately.
Once fired it will not stop until all three rockets are fired, even if the target is dead.