Difference between revisions of "Incendiary launcher"

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m (Spdskatr moved page T-9 Incendiary Launcher to Incendiary Launcher: Some pages are old. Wow.)

Revision as of 23:01, 9 January 2017

T-9 Incendiary Launcher

T-9 Incendiary Launcher

"Incendiary bolt launcher. Starts fires."

Base Stats

Type
EquipmentWeapons
"Advanced Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Advanced

Ranged Combat

Mode
Single-Shot
Damage
10 dmg
Warm-Up
400 ticks (6.67 secs)
Cooldown
100 ticks (1.67 secs)
Range
24 tile(s)
Accuracy
79% - 42% - 18% - 6%
Velocity
40 (m/s)
Burst Count
1 (per burst)
Blast Radius
1.1
DPS
1.2


Single-shot rifle that fires an explosive incendiary bolt. If used correctly, an Incendiary Launcher can be a very potent weapon as it can effectively disable enemies as they run around engulfed in flames, and therefore a potential big threat if you don't properly micromanage enemies with incendiary launchers or prioritise them soon enough. Incendiary Launchers do appear to become less common later game as enemies favour powerful weapons such as Charge Rifles and Triple Rocket Launchers, and of course: grenades. Additionally, if circumstances are correct; an incendiary launcher can also trivially dispose of infestations (which can become very problematic if left uncontrolled or with higher colony wealth on higher difficulties).

Its low base damage is compensated by the damage over time of the fire if not put out quickly. Effective against wild life since it burns their remains, leaving no trace behind.