Difference between revisions of "Mace"
(→Mace vs. Club: Needed an update since A17 and all) |
XeoNovaDan (talk | contribs) (Changed the format, and updated info.) |
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+ | __NOTOC__ | ||
<onlyinclude> | <onlyinclude> | ||
{{infobox main|weapon| | {{infobox main|weapon| | ||
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|type2 = Weapons | |type2 = Weapons | ||
|description = "A refined club, engineered for efficient swinging and deadly impacts." | |description = "A refined club, engineered for efficient swinging and deadly impacts." | ||
− | |class = | + | |class = Modern |
− | |damage = | + | |damage = 12 |
− | |||
|mode = Melee | |mode = Melee | ||
− | + | |cooldown = 120 | |
− | |cooldown = | ||
|DPS = DPS | |DPS = DPS | ||
− | |sell = 75 x | + | |sell = 75 x material value |
|damage type=Blunt | |damage type=Blunt | ||
}} | }} | ||
</onlyinclude> | </onlyinclude> | ||
+ | The mace is a melee weapon in RimWorld that does a moderate amount of damage, has a moderate cooldown, and deals blunt damage. | ||
− | |||
− | + | As is typical with any blunt weapon, mace attacks don't cause bleeding (unless a body part gets destroyed), and generally fares better against armor when compared to sharp weapons. Compared to its neolithic 'ancestor', the [[club]], the mace is somewhat more expensive to produce and has a slightly shorter cooldown period. | |
− | {| {{STDT| | + | |
− | ! | + | Although generally unimpressive as far as baseline damage output goes, a [[steel]] mace can actually hold its own against the almighty [[plasteel]] [[longsword]] against armored targets, with the former having an 11% higher damage output than the latter. However, the plasteel longsword still eclipses the steel mace against unarmored targets with a staggering 67% lead. |
+ | |||
+ | |||
+ | Interestingly, [[jade]] clubs actually have a slightly superior (1.27% higher) damage output when compared to plasteel maces, but the latter can still pull ahead due to how the game handles armor rating, and the plasteel mace's superior cooldown. | ||
+ | |||
+ | |||
+ | ===Obtaining=== | ||
+ | Maces can be purchased from outlander and orbital combat suppliers, or obtained from outlander and pirate [[raider]]s. Maces can also be crafted at [[fueled smithy|any]] [[electric smithy|smithy]] once the [[research#smithing|smithing]] research has been completed; from 75 of any metallic or wooden [[materials|material]], and {{ticks|10000}} of work. | ||
+ | |||
+ | |||
+ | ===Combat Performance per Material=== | ||
+ | {| {{STDT| c_12 text-center}} | ||
+ | !Materials | ||
!Wood | !Wood | ||
!Steel | !Steel | ||
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|- | |- | ||
|Damage | |Damage | ||
− | | | + | |10 |
− | | | + | |12 |
− | |||
|12 | |12 | ||
|13 | |13 | ||
− | | | + | |14 |
+ | |17 | ||
|- newline | |- newline | ||
|Cooldown | |Cooldown | ||
− | |1. | + | |1.8s |
− | | | + | |2s |
− | |1. | + | |1.6s |
− | | | + | |2s |
− | |2. | + | |2.2s |
− | |2. | + | |2.7s |
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|- newline | |- newline | ||
− | | | + | |Base DPS <ref>Damage per second</ref> |
− | | | + | |5.556 |
− | | | + | |6 |
− | | | + | |7.5 |
+ | |6.5 | ||
+ | |6.364 | ||
+ | |6.296 | ||
|- newline | |- newline | ||
− | |DPS ( | + | |Armored DPS <ref>Normal quality armor vest (50% sharp damage reduction and 10% deflection; 20% blunt damage reduction)</ref> |
− | | | + | |4.444 |
− | |6. | + | |5 |
− | |5. | + | |6.25 |
+ | |5 | ||
+ | |5 | ||
+ | |5.185 | ||
|} | |} | ||
− | + | <references/> | |
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[[Kind::Weapons| ]] | [[Kind::Weapons| ]] |
Revision as of 00:07, 22 September 2017
Mace
"A refined club, engineered for efficient swinging and deadly impacts."
Base Stats
-
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
- Weapon Class
- Modern
Ranged Combat
The mace is a melee weapon in RimWorld that does a moderate amount of damage, has a moderate cooldown, and deals blunt damage.
As is typical with any blunt weapon, mace attacks don't cause bleeding (unless a body part gets destroyed), and generally fares better against armor when compared to sharp weapons. Compared to its neolithic 'ancestor', the club, the mace is somewhat more expensive to produce and has a slightly shorter cooldown period.
Although generally unimpressive as far as baseline damage output goes, a steel mace can actually hold its own against the almighty plasteel longsword against armored targets, with the former having an 11% higher damage output than the latter. However, the plasteel longsword still eclipses the steel mace against unarmored targets with a staggering 67% lead.
Interestingly, jade clubs actually have a slightly superior (1.27% higher) damage output when compared to plasteel maces, but the latter can still pull ahead due to how the game handles armor rating, and the plasteel mace's superior cooldown.
Obtaining
Maces can be purchased from outlander and orbital combat suppliers, or obtained from outlander and pirate raiders. Maces can also be crafted at any smithy once the smithing research has been completed; from 75 of any metallic or wooden material, and 10,000 ticks (2.78 mins) of work.
Combat Performance per Material
Materials | Wood | Steel | Plasteel | Silver | Gold | Uranium |
---|---|---|---|---|---|---|
Damage | 10 | 12 | 12 | 13 | 14 | 17 |
Cooldown | 1.8s | 2s | 1.6s | 2s | 2.2s | 2.7s |
Base DPS [1] | 5.556 | 6 | 7.5 | 6.5 | 6.364 | 6.296 |
Armored DPS [2] | 4.444 | 5 | 6.25 | 5 | 5 | 5.185 |