Difference between revisions of "Spear"

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|class = Neolithic
 
|class = Neolithic
 
|damage = 15
 
|damage = 15
|range = 1
 
 
|mode = Melee
 
|mode = Melee
|warmup = 0
 
 
|cooldown = 138
 
|cooldown = 138
 
|DPS = DPS
 
|DPS = DPS
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</onlyinclude>
 
</onlyinclude>
  
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The spear is a melee weapon in RimWorld that does a large amount of damage, has a fairly long cooldown, and deals sharp damage.
  
A stabbing [[Neolithic Weapons|neolithic weapon]]. Requires 90 [[materials]] to craft, and despite being neolithic, it is crafted at a [[fueled smithy|smithy]].
 
  
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As is typical with any sharp weapon, spear attacks cause bleeding, and generally fares poorly against armor when compared to blunt weapons. Just like the [[club]], the spear is a melee weapon that tribals use - but unlike the club, spears must be produced at a smithy.
  
==Gameplay Overview==
 
The second best sharp weapon in the game, the Spear has a lower material cost and work time requirement than the [[longsword]], along with a lower market value and slightly lower damage output. This makes the Spear a very solid weapon to include in your arsenal earlier game when you don't have as much time or materials to spare, but Longswords have that extra advantage and hence work better mid-game. Spears can typically be seen among tribes that besiege your colony. As a smithy-only weapon, the Spear can be made from metals or wood, but not out of stone blocks or Jade. The following table compares the damage output potential for all available materials for this weapon...
 
  
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Spears have the second highest base damage output out of all melee weapons in RimWorld, with the highest being the [[longsword]]. On that note, the spear seems to serve as a middle-ground between the [[gladius]] and the longsword, seeing as its damage output and cost also stands right between the two weapons.
  
{| {{STDT| sortable c_12 text-center}}
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!
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However, against armor, a [[steel]] spear will theoretically perform slightly worse than a [[Materials#Stone_Blocks|stone]] club, and a [[plasteel]] spear will perform about as well as a [[wood|wooden]] club.
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 +
 
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===Obtaining===
 +
Spears can be purchased from any combat supplier or war merchant, or obtained from any melee [[raider]]s - with the exception of drifters and thrashers. Spears can also be crafted at [[fueled smithy|any]] [[electric smithy|smithy]] once the [[research#smithing|smithing]] research has been completed; from 90 of any metallic or wooden [[materials|material]], and {{ticks|17000}} of work.
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===Combat Performance per Material===
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{| {{STDT| c_12 text-center}}
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!Materials
 
!Wood
 
!Wood
 
!Steel
 
!Steel
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|3.11s
 
|3.11s
 
|- newline
 
|- newline
|DPS (to 3 dp)
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|Base DPS <ref>Damage per second</ref>
 
|2.415
 
|2.415
|'''6.522'''
+
|6.522
|'''9.783'''
+
|9.783
|'''3.478'''
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|3.478
 
|1.976
 
|1.976
|'''5.466'''
+
|5.466
 +
|- newline
 +
|Armored DPS <ref>Normal quality armor vest (50% sharp damage reduction and 10% deflection; 20% blunt damage reduction)</ref>
 +
|1.304
 +
|3.13
 +
|4.402
 +
|1.565
 +
|1.067
 +
|2.605
 
|}
 
|}
  
 
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<references/>
DPS figures that are '''bold''' are those that are viable as they are greater than the base unarmed DPS (3.279), meaning those that aren't bold should generally be avoided as weapons.
 
  
  

Revision as of 19:12, 23 September 2017

Spear

Spear

"A polearm tipped with a sharp point for stabbing opponents in melee combat."

Base Stats

Type
EquipmentWeapons
Weapon Class
Neolithic

Ranged Combat

Mode
Melee
Damage
15 dmg
Cooldown
138 ticks (2.3 secs)
DPS
6.52
Mode
Melee


The spear is a melee weapon in RimWorld that does a large amount of damage, has a fairly long cooldown, and deals sharp damage.


As is typical with any sharp weapon, spear attacks cause bleeding, and generally fares poorly against armor when compared to blunt weapons. Just like the club, the spear is a melee weapon that tribals use - but unlike the club, spears must be produced at a smithy.


Spears have the second highest base damage output out of all melee weapons in RimWorld, with the highest being the longsword. On that note, the spear seems to serve as a middle-ground between the gladius and the longsword, seeing as its damage output and cost also stands right between the two weapons.


However, against armor, a steel spear will theoretically perform slightly worse than a stone club, and a plasteel spear will perform about as well as a wooden club.


Obtaining

Spears can be purchased from any combat supplier or war merchant, or obtained from any melee raiders - with the exception of drifters and thrashers. Spears can also be crafted at any smithy once the smithing research has been completed; from 90 of any metallic or wooden material, and 17,000 ticks (4.72 mins) of work.


Combat Performance per Material

Materials Wood Steel Plasteel Silver Gold Uranium
Damage 5 15 18 8 5 17
Cooldown 2.07s 2.3s 1.84s 2.3s 2.53s 3.11s
Base DPS [1] 2.415 6.522 9.783 3.478 1.976 5.466
Armored DPS [2] 1.304 3.13 4.402 1.565 1.067 2.605
  1. Damage per second
  2. Normal quality armor vest (50% sharp damage reduction and 10% deflection; 20% blunt damage reduction)