Difference between revisions of "Spear"
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|class = Neolithic | |class = Neolithic | ||
|damage = 15 | |damage = 15 | ||
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|mode = Melee | |mode = Melee | ||
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|cooldown = 138 | |cooldown = 138 | ||
|DPS = DPS | |DPS = DPS | ||
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</onlyinclude> | </onlyinclude> | ||
+ | The spear is a melee weapon in RimWorld that does a large amount of damage, has a fairly long cooldown, and deals sharp damage. | ||
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+ | As is typical with any sharp weapon, spear attacks cause bleeding, and generally fares poorly against armor when compared to blunt weapons. Just like the [[club]], the spear is a melee weapon that tribals use - but unlike the club, spears must be produced at a smithy. | ||
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+ | Spears have the second highest base damage output out of all melee weapons in RimWorld, with the highest being the [[longsword]]. On that note, the spear seems to serve as a middle-ground between the [[gladius]] and the longsword, seeing as its damage output and cost also stands right between the two weapons. | ||
− | {| {{STDT| | + | |
− | ! | + | However, against armor, a [[steel]] spear will theoretically perform slightly worse than a [[Materials#Stone_Blocks|stone]] club, and a [[plasteel]] spear will perform about as well as a [[wood|wooden]] club. |
+ | |||
+ | |||
+ | ===Obtaining=== | ||
+ | Spears can be purchased from any combat supplier or war merchant, or obtained from any melee [[raider]]s - with the exception of drifters and thrashers. Spears can also be crafted at [[fueled smithy|any]] [[electric smithy|smithy]] once the [[research#smithing|smithing]] research has been completed; from 90 of any metallic or wooden [[materials|material]], and {{ticks|17000}} of work. | ||
+ | |||
+ | |||
+ | ===Combat Performance per Material=== | ||
+ | {| {{STDT| c_12 text-center}} | ||
+ | !Materials | ||
!Wood | !Wood | ||
!Steel | !Steel | ||
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|3.11s | |3.11s | ||
|- newline | |- newline | ||
− | |DPS | + | |Base DPS <ref>Damage per second</ref> |
|2.415 | |2.415 | ||
− | | | + | |6.522 |
− | | | + | |9.783 |
− | | | + | |3.478 |
|1.976 | |1.976 | ||
− | | | + | |5.466 |
+ | |- newline | ||
+ | |Armored DPS <ref>Normal quality armor vest (50% sharp damage reduction and 10% deflection; 20% blunt damage reduction)</ref> | ||
+ | |1.304 | ||
+ | |3.13 | ||
+ | |4.402 | ||
+ | |1.565 | ||
+ | |1.067 | ||
+ | |2.605 | ||
|} | |} | ||
− | + | <references/> | |
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Revision as of 19:12, 23 September 2017
Spear
The spear is a melee weapon in RimWorld that does a large amount of damage, has a fairly long cooldown, and deals sharp damage.
As is typical with any sharp weapon, spear attacks cause bleeding, and generally fares poorly against armor when compared to blunt weapons. Just like the club, the spear is a melee weapon that tribals use - but unlike the club, spears must be produced at a smithy.
Spears have the second highest base damage output out of all melee weapons in RimWorld, with the highest being the longsword. On that note, the spear seems to serve as a middle-ground between the gladius and the longsword, seeing as its damage output and cost also stands right between the two weapons.
However, against armor, a steel spear will theoretically perform slightly worse than a stone club, and a plasteel spear will perform about as well as a wooden club.
Obtaining
Spears can be purchased from any combat supplier or war merchant, or obtained from any melee raiders - with the exception of drifters and thrashers. Spears can also be crafted at any smithy once the smithing research has been completed; from 90 of any metallic or wooden material, and 17,000 ticks (4.72 mins) of work.
Combat Performance per Material
Materials | Wood | Steel | Plasteel | Silver | Gold | Uranium |
---|---|---|---|---|---|---|
Damage | 5 | 15 | 18 | 8 | 5 | 17 |
Cooldown | 2.07s | 2.3s | 1.84s | 2.3s | 2.53s | 3.11s |
Base DPS [1] | 2.415 | 6.522 | 9.783 | 3.478 | 1.976 | 5.466 |
Armored DPS [2] | 1.304 | 3.13 | 4.402 | 1.565 | 1.067 | 2.605 |